local CollectionBaseEntity = class("CollectionBaseEntity", BaseData) -- 需要继承重写的部分 *********************************************************** -- 初始化服务器数据 function CollectionBaseEntity:init(data) end -- 是否有红点 function CollectionBaseEntity:hasRedPoint() return nil end -- 获取当前收集值 function CollectionBaseEntity:getCurCollectPoint() return nil end -- 获取当前已领取奖励图鉴等级 function CollectionBaseEntity:getCurCollectLevel() return nil end -- 获取总收集值 function CollectionBaseEntity:getTotalCollectPoint() return nil end -- 获取收集目标列表 function CollectionBaseEntity:getCollectList() return nil end -- 获取收集奖励列表 function CollectionBaseEntity:getRewardList() return nil end -- 获取当前所在档位id function CollectionBaseEntity:getCurTargetId() return nil end -- 获取档位的总目标值 function CollectionBaseEntity:getGearTotalValue(id) return nil end -- 获取当前收集值在档位的值 function CollectionBaseEntity:getGearTotalValue(id) return nil end -- 获取奖励档位收集进度 function CollectionBaseEntity:getRewardTargetProgress(id) return nil end -- 获取当前可领奖or正在进行中的目标 function CollectionBaseEntity:getCanGetOrCollectingTargetId() return nil end -- 获取收集目标点数 function CollectionBaseEntity:getTargetPoint(id) return nil end -- 获取基于目标收集点数的当前收集值 function CollectionBaseEntity:getTargetOwnedPoint(id) return nil end -- 获取可领取收集值 function CollectionBaseEntity:getCanCollectPoint() return nil end -- 奖励是否已领取 function CollectionBaseEntity:isRewardReceived(id) return nil end -- 是否满足奖励领取条件 function CollectionBaseEntity:isMeetTargetPoint(id) return nil end -- 领取收集点数成功 function CollectionBaseEntity:onGetedPointSuccess(id, point) end -- 领取图鉴奖励成功 function CollectionBaseEntity:onGetedPointRewardSuccess() end return CollectionBaseEntity