local ActivityBountyCell = class("ActivityBountyCell", BaseCell) function ActivityBountyCell:init() local uiMap = self:getUIMap() self.txLevel = uiMap["activity_bounty_cell.level.tx_level"] self.rewardCell1 = uiMap["activity_bounty_cell.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL) self.rewardCell2 = uiMap["activity_bounty_cell.reward_cell_2"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL) self.rewardCell3 = uiMap["activity_bounty_cell.reward_cell_3"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL) end function ActivityBountyCell:refresh(level, data) self.gradeData = data self.txLevel:setText(level) local isGet isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE) self.rewardCell1:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE), isGet, isGet) self.rewardCell1:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE)) if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE) then self.rewardCell1.baseObject:addRedPoint(50, 50, 0.6) self.rewardCell1:addClickListener(function() self:onClickReward(GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE) end) else self.rewardCell1.baseObject:removeRedPoint() self.rewardCell1:addClickListener(nil) end isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1) self.rewardCell2:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1), isGet, isGet) self.rewardCell2:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)) if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1) then self.rewardCell2.baseObject:addRedPoint(50, 50, 0.6) self.rewardCell2:addClickListener(function() self:onClickReward(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1) end) else self.rewardCell2.baseObject:removeRedPoint() self.rewardCell2:addClickListener(nil) end isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2) self.rewardCell3:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2), isGet, isGet) self.rewardCell3:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)) if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2) then self.rewardCell3.baseObject:addRedPoint(50, 50, 0.6) self.rewardCell3:addClickListener(function() self:onClickReward(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2) end) else self.rewardCell3.baseObject:removeRedPoint() self.rewardCell3:addClickListener(nil) end end -- 领取奖励 function ActivityBountyCell:onClickReward(grade) ModuleManager.ActivityManager:reqSummerBountyReward(self.gradeData.id, grade) end return ActivityBountyCell