local buff = { [7]={ ["id"]=7, ["show_name"]="红色抗性", ["desc"]="红色抗性:受到红色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_red_add" }, [8]={ ["id"]=8, ["show_name"]="金色抗性", ["desc"]="金色抗性:受到金色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_yellow_add" }, [9]={ ["id"]=9, ["show_name"]="绿色抗性", ["desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_green_add" }, [10]={ ["id"]=10, ["show_name"]="蓝色抗性", ["desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_blue_add" }, [11]={ ["id"]=11, ["show_name"]="紫色抗性", ["desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_purple_add" }, [12]={ ["id"]=12, ["show_name"]="极致抗性", ["desc"]="极致抗性:受到的所有伤害降低{0}。", ["name"]="dec_dmg_all_add" }, [24]={ ["id"]=24, ["desc"]="伤害提升:造成的伤害提升{0}。", ["tips_desc"]="伤害提升:造成的所有伤害提升。", ["name"]="dmg_addition_all_add" }, [33]={ ["id"]=33, ["show_name"]="眩晕", ["desc"]="眩晕:本回合无法行动。", ["tips_desc"]="眩晕:本回合无法行动。", ["name"]="stun" }, [34]={ ["id"]=34, ["desc"]="护盾:可承受一定伤害。", ["tips_desc"]="护盾:可承受一定伤害。", ["name"]="shield" }, [36]={ ["id"]=36, ["show_name"]="冰霜", ["desc"]="冰霜:普攻次数-{0}。", ["tips_desc"]="冰霜:普攻次数减少。", ["name"]="normal_attack_dec" }, [37]={ ["id"]=37, ["show_name"]="亢奋", ["desc"]="亢奋:普攻次数+{0}。", ["tips_desc"]="亢奋:普攻次数增加。", ["name"]="normal_attack_add" }, [47]={ ["id"]=47, ["desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。", ["tips_desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。", ["name"]="shield_rebound_200" }, [48]={ ["id"]=48, ["show_name"]="灼烧", ["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。", ["tips_desc"]="灼烧:回合结束时造成一定的伤害。", ["name"]="burn" }, [49]={ ["id"]=49, ["show_name"]="易伤", ["desc"]="易伤:受到所有伤害提升{0}。", ["tips_desc"]="易伤:受到所有伤害提升。", ["name"]="vulnerable" }, [50]={ ["id"]=50, ["show_name"]="冻结", ["desc"]="冻结:本回合无法行动,且增益效果不生效。", ["tips_desc"]="冻结:本回合无法行动,且增益效果不生效。", ["name"]="frozen" }, [51]={ ["id"]=51, ["show_name"]="中毒", ["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。", ["tips_desc"]="中毒:回合结束时造成一定伤害。", ["name"]="poison" }, [52]={ ["id"]=52, ["show_name"]="禁锢", ["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。", ["tips_desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。", ["name"]="imprison" }, [53]={ ["id"]=53, ["show_name"]="腐败", ["desc"]="腐败:生命恢复效果降低{0}。", ["tips_desc"]="腐败:生命恢复效果降低。", ["name"]="corrupt" }, [54]={ ["id"]=54, ["show_name"]="流血", ["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。", ["tips_desc"]="流血:受击时恢复攻击者生命,回合结束时造成伤害。", ["name"]="bleed" }, [55]={ ["id"]=55, ["show_name"]="虚弱", ["desc"]="虚弱:造成的伤害降低{0}。", ["tips_desc"]="虚弱:造成的伤害降低。", ["name"]="weaken" }, [56]={ ["id"]=56, ["show_name"]="昏睡", ["desc"]="昏睡:本回合无法行动,受击会移除效果。", ["tips_desc"]="昏睡:本回合无法行动,受击会移除效果。", ["name"]="lethargy" }, [57]={ ["id"]=57, ["show_name"]="诅咒", ["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。", ["tips_desc"]="诅咒:攻击不会造成伤害,而是治疗对方。", ["name"]="curse" }, [58]={ ["id"]=58, ["show_name"]="锁定", ["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。", ["tips_desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。", ["name"]="lock" }, [59]={ ["id"]=59, ["show_name"]="先手", ["desc"]="先手:每回合都率先出手。", ["tips_desc"]="先手:每回合都率先出手。", ["name"]="first_hand" }, [61]={ ["id"]=61, ["show_name"]="不死", ["desc"]="不死:受到致命伤害不会死亡。", ["tips_desc"]="不死:本回合受到致命伤害不会死亡。", ["name"]="undead" }, [62]={ ["id"]=62, ["show_name"]="反击", ["desc"]="反击:受到直接伤害时有{0}的概率进行反击。", ["tips_desc"]="反击:受到直接伤害时有概率进行反击。", ["name"]="counterattack" }, [63]={ ["id"]=63, ["show_name"]="反伤", ["desc"]="反伤:反弹{0}对方伤害。", ["tips_desc"]="反伤:反弹对方伤害。", ["name"]="thorns" }, [72]={ ["id"]=72, ["show_name"]="死亡召唤", ["desc"]="死亡召唤:此敌人死亡后,将召唤一名新的敌人。", ["tips_desc"]="死亡召唤:此敌人死亡后,将召唤一名新的敌人。", ["name"]="death_summon" }, [73]={ ["id"]=73, ["desc"]="反伤护盾:可承受一定伤害,反弹对方大量伤害。", ["tips_desc"]="反伤护盾2:可承受一定伤害,反弹对方大量伤害。", ["name"]="shield_rebound_400" }, [74]={ ["id"]=74, ["desc"]="冰霜护盾:可承受一定伤害。", ["tips_desc"]="冰霜护盾:可承受一定伤害。", ["name"]="shield_ice" }, [75]={ ["id"]=75, ["desc"]="冰霜护盾2:可承受一定伤害,反弹对方大量伤害。", ["tips_desc"]="冰霜护盾2:可承受一定伤害,反弹对方大量伤害。", ["name"]="shield_ice_rebound_400" }, [79]={ ["id"]=79, ["show_name"]="意念护盾", ["desc"]="意念护盾:护盾存在时不会受到任何伤害,每被攻击命中1次将扣除1层护盾。", ["tips_desc"]="意念护盾:护盾存在时不会受到任何伤害,每被攻击命中1次将扣除1层护盾。", ["name"]="invincible_shield" }, [80]={ ["id"]=80, ["desc"]="冰霜护盾:可承受一定伤害。", ["tips_desc"]="冰霜护盾:可承受一定伤害。", ["name"]="shield_ice_02" }, [81]={ ["id"]=81, ["show_name"]="技能增伤", ["desc"]="技能增伤:所有技能伤害增加", ["tips_desc"]="技能增伤:所有技能伤害增加", ["name"]="skill_hurt_add_show" }, [82]={ ["id"]=82, ["desc"]="反伤护盾:可承受一定伤害,反弹对方大量伤害。", ["tips_desc"]="反伤护盾2:可承受一定伤害,反弹对方大量伤害。", ["name"]="shield_rebound_200" }, [83]={ ["id"]=83, ["desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。", ["tips_desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。", ["name"]="shield_rebound_100" }, [84]={ ["id"]=84, ["show_name"]="重生", ["desc"]="重生:持续期间被击败则会触发重生并恢复生命,回合结束时未触发重生也会恢复生命。", ["tips_desc"]="重生:持续期间被击败则会触发重生并恢复生命,回合结束时未触发重生也会恢复生命。", ["name"]="rebirth" }, [85]={ ["id"]=85, ["show_name"]="海洋护盾", ["desc"]="海洋护盾:承受一定伤害,免疫所有负面效果。", ["tips_desc"]="海洋护盾:承受一定伤害,免疫所有负面效果。", ["name"]="ocean_shield" }, [86]={ ["id"]=86, ["show_name"]="自愈", ["desc"]="自愈:回合结束时恢复生命。", ["tips_desc"]="自愈:回合结束时恢复生命。", ["name"]="self_heal" }, [87]={ ["id"]=87, ["show_name"]="魅惑", ["desc"]="魅惑:移除正面状态,且存在时只能使用普攻。", ["tips_desc"]="魅惑:移除正面状态,且存在时只能使用普攻。", ["name"]="charm" }, [88]={ ["id"]=88, ["show_name"]="免疫", ["desc"]="免疫:移除负面状态,且存在时免疫负面效果。", ["tips_desc"]="免疫:移除负面状态,且存在时免疫负面效果。", ["name"]="immune" }, [89]={ ["id"]=89, ["show_name"]="先手", ["desc"]="先手:每回合都率先出手,怪物特性不可被移除。", ["tips_desc"]="先手:每回合都率先出手,怪物特性不可被移除。", ["name"]="forever_first_hand" }, [90]={ ["id"]=90, ["show_name"]="反击", ["desc"]="反击:受到直接伤害时有{0}的概率进行反击,怪物特性不可被移除。", ["tips_desc"]="反击:受到直接伤害时有{0}的概率进行反击,怪物特性不可被移除。", ["name"]="forever_counterattack" }, [91]={ ["id"]=91, ["desc"]="红色抗性:受到红色元素英雄的伤害降低{0},怪物特性不可被移除。", ["tips_desc"]="红色抗性:受到红色元素英雄的伤害降低{0},怪物特性不可被移除。", ["name"]="forever_dec_dmg_red_add" }, [92]={ ["id"]=92, ["desc"]="金色抗性:受到金色元素英雄的伤害降低{0},怪物特性不可被移除。", ["tips_desc"]="金色抗性:受到金色元素英雄的伤害降低{0},怪物特性不可被移除。", ["name"]="forever_dec_dmg_yellow_add" }, [93]={ ["id"]=93, ["desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0},怪物特性不可被移除。", ["tips_desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0},怪物特性不可被移除。", ["name"]="forever_dec_dmg_green_add" }, [94]={ ["id"]=94, ["desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0},怪物特性不可被移除。", ["tips_desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0},怪物特性不可被移除。", ["name"]="forever_dec_dmg_blue_add" }, [95]={ ["id"]=95, ["desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0},怪物特性不可被移除。", ["tips_desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0},怪物特性不可被移除。", ["name"]="forever_dec_dmg_purple_add" }, [96]={ ["id"]=96, ["desc"]="极致抗性:受到的所有伤害降低{0},怪物特性不可被移除。", ["tips_desc"]="极致抗性:受到的所有伤害降低{0},怪物特性不可被移除。", ["name"]="forever_dec_dmg_all_add" }, [97]={ ["id"]=97, ["show_name"]="反伤", ["desc"]="反伤:反弹{0}对方伤害,怪物特性不可被移除。", ["tips_desc"]="反伤:反弹{0}对方伤害,怪物特性不可被移除。", ["name"]="forever_thorns" }, [98]={ ["id"]=98, ["show_name"]="亢奋", ["desc"]="亢奋:普攻次数+{0}。", ["tips_desc"]="亢奋:普攻次数增加。", ["name"]="forever_normal_attack_add" }, [99]={ ["id"]=99, ["show_name"]="概率免控", ["desc"]="免控:50%概率免疫所有控制", ["name"]="forever_uncontrolled" } } local keys = { name = { ["dec_dmg_red_add"]=buff[7], ["dec_dmg_yellow_add"]=buff[8], ["dec_dmg_green_add"]=buff[9], ["dec_dmg_blue_add"]=buff[10], ["dec_dmg_purple_add"]=buff[11], ["dec_dmg_all_add"]=buff[12], ["dmg_addition_all_add"]=buff[24], ["stun"]=buff[33], ["shield"]=buff[34], ["normal_attack_dec"]=buff[36], ["normal_attack_add"]=buff[37], ["shield_rebound_200"]=buff[47], ["burn"]=buff[48], ["vulnerable"]=buff[49], ["frozen"]=buff[50], ["poison"]=buff[51], ["imprison"]=buff[52], ["corrupt"]=buff[53], ["bleed"]=buff[54], ["weaken"]=buff[55], ["lethargy"]=buff[56], ["curse"]=buff[57], ["lock"]=buff[58], ["first_hand"]=buff[59], ["undead"]=buff[61], ["counterattack"]=buff[62], ["thorns"]=buff[63], ["death_summon"]=buff[72], ["shield_rebound_400"]=buff[73], ["shield_ice"]=buff[74], ["shield_ice_rebound_400"]=buff[75], ["invincible_shield"]=buff[79], ["shield_ice_02"]=buff[80], ["skill_hurt_add_show"]=buff[81], ["shield_rebound_200"]=buff[82], ["shield_rebound_100"]=buff[83], ["rebirth"]=buff[84], ["ocean_shield"]=buff[85], ["self_heal"]=buff[86], ["charm"]=buff[87], ["immune"]=buff[88], ["forever_first_hand"]=buff[89], ["forever_counterattack"]=buff[90], ["forever_dec_dmg_red_add"]=buff[91], ["forever_dec_dmg_yellow_add"]=buff[92], ["forever_dec_dmg_green_add"]=buff[93], ["forever_dec_dmg_blue_add"]=buff[94], ["forever_dec_dmg_purple_add"]=buff[95], ["forever_dec_dmg_all_add"]=buff[96], ["forever_thorns"]=buff[97], ["forever_normal_attack_add"]=buff[98], ["forever_uncontrolled"]=buff[99] } } local config = { data=buff, keys=keys, count=52 } return config