local LargeHeroCell = class("LargeHeroCell", BaseCell) local OUT_SCREEN_X = 10000 function LargeHeroCell:init() local uiMap = self.baseObject:genAllChildren() self.icon = uiMap["hero_cell.hero_bg.icon"] self.heroBg = uiMap["hero_cell.hero_bg"] self.check = uiMap["hero_cell.hero_bg.mask"] self.matchImg = uiMap["hero_cell.hero_bg.match_img"] self.infoBtnDesc = uiMap["large_hero_cell.hero_bg.info_btn.desc"] self.useBtnDesc = uiMap["large_hero_cell.hero_bg.use_btn.desc"] self.isGray = false self.useBtnDesc:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_8)) uiMap["large_hero_cell.hero_bg.info_btn"]:addClickListener(function() if not self.heroId or not self.matchType then return end self.baseObject:setAnchoredPositionX(OUT_SCREEN_X) ModuleManager.HeroManager:showHeroDetailUI(self.heroId) end) uiMap["large_hero_cell.hero_bg.use_btn"]:addClickListener(function() if not self.heroId or not self.matchType then return end self.baseObject:setAnchoredPositionX(OUT_SCREEN_X) ModuleManager.FormationManager:upHeroToStageFormation(self.heroId, self.matchType) end) end function LargeHeroCell:refresh(heroEntity, isGray) self.heroId = heroEntity:getCfgId() self.matchType = heroEntity:getMatchType() local heroInfo = heroEntity:getConfig() self:_refresh(heroInfo, isGray) local str if heroEntity:canLvUp() then str = I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_4) else str = I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_9) end self.infoBtnDesc:setText(str) end function LargeHeroCell:refreshWithCfgId(id, isGray) local heroInfo = ConfigManager:getConfig("hero")[id] self.heroId = id self.matchType = heroInfo.position self:_refresh(heroInfo, isGray) self.infoBtnDesc:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_9)) end function LargeHeroCell:_refresh(heroInfo, isGray) if isGray then self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_GRAY_QLT[heroInfo.qlt]) else self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.FRAME_QLT[heroInfo.qlt]) end self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, tostring(heroInfo.icon)) self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position]) self.check:setVisible(false) self:setGray(isGray) end function LargeHeroCell:showCheck(visible) self.check:setVisible(visible) end function LargeHeroCell:addClickListener(func) self.baseObject:addClickListener(func) end function LargeHeroCell:setVisible(visible) self.baseObject:setVisible(visible) end function LargeHeroCell:setGray(isGray) if self.isGray == isGray then return end self.icon:setImageGray(isGray) self.matchImg:setImageGray(isGray) end return LargeHeroCell