local EquipManager = class("EquipManager", BaseModule) -- 展示材料获取弹窗(英雄id,部位,材料id,材料数量) function EquipManager:showItemGetPop(heroId, part, id, num) self:reqEquipUpgradeGift(heroId, part) UIManager:showUI("app/ui/dungeon/item_get_ui", {heroId = heroId, part = part, id = id, value = num}) end -- 检查装备礼包状态定时器 function EquipManager:updateEquipGiftTimer(isClear) self:unscheduleAll() if not isClear then local time = DataManager.EquipData:getGiftNearestRemainTime() if time and time > 0 then Logger.logHighlight("设置装备礼包倒计时:"..time) self.giftSid = self:performWithDelayGlobal(function() DataManager.EquipData:onGiftStateChange() end, time) end end end -- 请求触发装备升级礼包 function EquipManager:reqEquipUpgradeGift(heroId, part) if DataManager.EquipData:getCanShowGiftId(heroId, part) ~= nil then return end self:sendMessage(ProtoMsgType.FromMsgEnum.TriggerWeaponArmorGiftReq, {hero_id = heroId, equip_position = part}, {}, self.rspEquipUpgradeGift, nil) end function EquipManager:rspEquipUpgradeGift(result) DataManager.EquipData:initGifts(result.info) end -- 升级装备 function EquipManager:reqUpgrade(id, part) local entity = DataManager.EquipData:getEquip(id, part) if not entity then return end local heroEntity = DataManager.HeroData:getHeroById(id) if heroEntity == nil or not heroEntity:isUnlock() then return end for index, cost in ipairs(entity:getUpgradeMaterials()) do if cost.num > DataManager.BagData.ItemData:getItemNumById(cost.id) then GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_8)) self:showItemGetPop(id, part, cost.id, cost.num) return end end if not entity:isEnoughGold() then if not ModuleManager.ShopManager:tryTriggerCoinGift() then GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_GOLD) end return end if entity:isMaxLevel() then if entity:getPart() == GConst.EquipConst.PART_TYPE.WEAPON then GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_7, DataManager.PlayerData:getLv() + 1)) else GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_9, entity:getLevel() + 1)) end return end local itemGetType = BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE if part ~= GConst.EquipConst.PART_TYPE.WEAPON then itemGetType = BIReport.ITEM_GET_TYPE.ARMOR_UPGRADE end self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, itemGetType) end function EquipManager:rspUpgrade(result) if result.err_code == GConst.ERROR_STR.SUCCESS then DataManager.EquipData:onUpgradeEquip(result.reqData.hero_id, result.reqData.position) end end return EquipManager