local LevelFundCell = class("LevelFundCell", BaseCell) local Fund_REWARD_CELL = "app/ui/fund/cell/level_fund_reward_cell" function LevelFundCell:init() local uiMap = self:getUIMap() local width = GConst.UI_SCREEN_WIDTH self.fundRewardCell1 = uiMap["level_fund_cell.fund_reward_cell_1"]:addLuaComponent(Fund_REWARD_CELL) self.fundRewardCell1:setAnchoredPositionX(-width/3) self.fundRewardCell1:addClickListener(function() if self.fundId == nil then return end local iCslaimed = DataManager.FundData:getIsClaimedBase(self.fundId) local needLevel = DataManager.FundData:getNeedLevel(self.fundId) local playerLevel = DataManager.PlayerData:getLv() if not iCslaimed and playerLevel >= needLevel then ModuleManager.FundManager:claimFundRewards() else local freeReward = DataManager.FundData:getFreeFundRewards(self.fundId) local reward = freeReward and freeReward[1] if reward then ModuleManager.TipsManager:showRewardTips(reward.id, reward.type, self.fundRewardCell1:getBaseObject()) end end end) self.fundRewardCell2 = uiMap["level_fund_cell.fund_reward_cell_2"]:addLuaComponent(Fund_REWARD_CELL) self.fundRewardCell2:addClickListener(function() if self.fundId == nil then return end local iCslaimed = DataManager.FundData:getIsClaimedBase(self.fundId) local needLevel = DataManager.FundData:getNeedLevel(self.fundId) local playerLevel = DataManager.PlayerData:getLv() if not iCslaimed and playerLevel >= needLevel and DataManager.FundData:getIsBoughtBase(self.fundId) then ModuleManager.FundManager:claimFundRewards() else local baseReward = DataManager.FundData:getBaseFundRewards(self.fundId) local reward = baseReward and baseReward[1] if reward then ModuleManager.TipsManager:showRewardTips(reward.id, reward.type, self.fundRewardCell2:getBaseObject()) end end end) self.fundRewardCell3 = uiMap["level_fund_cell.fund_reward_cell_3"]:addLuaComponent(Fund_REWARD_CELL) self.fundRewardCell3:addClickListener(function() if self.fundId == nil then return end local iCslaimed = DataManager.FundData:getIsClaimedAdvance(self.fundId) local needLevel = DataManager.FundData:getNeedLevel(self.fundId) local playerLevel = DataManager.PlayerData:getLv() if not iCslaimed and playerLevel >= needLevel and DataManager.FundData:getIsBoughtAdvance(self.fundId) then ModuleManager.FundManager:claimFundRewards() else local advanceReward = DataManager.FundData:getAdvanceFundRewards(self.fundId) local reward = advanceReward and advanceReward[1] if reward then ModuleManager.TipsManager:showRewardTips(reward.id, reward.type, self.fundRewardCell3:getBaseObject()) end end end) self.fundRewardCell3:setAnchoredPositionX(width/3) self.levelBg = uiMap["level_fund_cell.lv_bg"] self.levelBg:setAnchoredPositionX(-width/6) self.levelGrayImg = uiMap["level_fund_cell.lv_bg.gray"] self.levelTx = uiMap["level_fund_cell.lv_bg.tx"] end function LevelFundCell:refresh(id) self.fundId = id local FundData = DataManager.FundData local needLevel = DataManager.FundData:getNeedLevel(id) local playerLevel = DataManager.PlayerData:getLv() local isActive = playerLevel >= needLevel self.levelGrayImg:setVisible(not isActive) self.levelTx:setText(GFunc.intToString(needLevel)) local freeReward, baseReward, advanceReward = FundData:getAllStepFundRewards(id) self.fundRewardCell1:refresh(freeReward[1], isActive and 1 or 0, false, FundData:getIsClaimedFree(id)) self.fundRewardCell2:refresh(baseReward[1], isActive and 2 or 0, not FundData:getIsBoughtBase(id), FundData:getIsClaimedBase(id)) self.fundRewardCell3:refresh(advanceReward[1], isActive and 3 or 0, not FundData:getIsBoughtAdvance(id), FundData:getIsClaimedAdvance(id)) end function LevelFundCell:setVisible(visible) self.baseObject:setVisible(visible) end return LevelFundCell