local buff = {
[7]={
["id"]=7,
["desc"]="紅色抗性:受到紅色元素英雄的傷害降低{0}。",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="金色抗性:受到金色元素英雄的傷害降低{0}。",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="綠色抗性:受到綠色元素英雄的傷害降低{0}。",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="藍色抗性:受到藍色元素英雄的傷害降低{0}。",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="紫色抗性:受到紫色元素英雄的傷害降低{0}。",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="極致抗性:受到所有英雄的傷害降低{0}。",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="傷害提升:造成的傷害提高{0}。",
["tips_desc"]="傷害提升:造成的所有傷害提高。",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="暈眩",
["desc"]="暈眩:本回合無法行動。",
["tips_desc"]="暈眩:本回合無法行動。",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="護盾:可承受一定傷害。",
["tips_desc"]="護盾:可承受一定傷害。",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="冰霜",
["desc"]="冰霜:普攻次數-{0}。",
["tips_desc"]="冰霜:普攻次數減少。",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="亢奮",
["desc"]="亢奮:普攻次數+{0}。",
["tips_desc"]="亢奮:普攻次數增加。",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="灼燒",
["desc"]="灼燒:回合結束時造成釋放者攻擊力{0}的傷害。",
["tips_desc"]="灼燒:回合結束時造成一定的傷害。",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="易傷",
["desc"]="易傷:受到所有傷害提高{0}。",
["tips_desc"]="易傷:受到所有傷害提高。",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="凍結",
["desc"]="凍結:本回合無法行動,且增益效果無效。",
["tips_desc"]="凍結:本回合無法行動,且增益效果無效。",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="中毒",
["desc"]="中毒:回合結束時造成釋放者攻擊力{0}的傷害。",
["tips_desc"]="中毒:回合結束時造成一定傷害。",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="禁錮",
["desc"]="禁錮:本回合只可使用普攻。",
["tips_desc"]="禁錮:本回合只可使用普攻,且技能進度不會增長。",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="腐敗",
["desc"]="腐敗:生命回復效果降低{0}。",
["tips_desc"]="腐敗:生命回復效果降低。",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="流血",
["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力{0}的傷害。",
["tips_desc"]="流血:受擊時回復攻擊者生命,回合結束時造成傷害。",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="虛弱",
["desc"]="虛弱:造成的傷害降低{0}。",
["tips_desc"]="虛弱:造成的傷害降低。",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="昏睡",
["desc"]="昏睡:本回合無法行動,受擊會移去效果。",
["tips_desc"]="昏睡:本回合無法行動,受擊會移去效果。",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="詛咒",
["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。",
["tips_desc"]="詛咒:攻擊不會造成傷害,而是治療對方。",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="鎖定",
["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
["tips_desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="先手",
["desc"]="先手:每回合都率先出手。",
["tips_desc"]="先手:每回合都率先出手。",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="不死",
["desc"]="不死:受到致命傷害不會死亡。",
["tips_desc"]="不死:本回合受到致命傷害不會死亡。",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="反擊",
["desc"]="反擊:受到直接傷害時有{0}的機率進行反擊。",
["tips_desc"]="反擊:受到直接傷害時有機率進行反擊。",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="反傷",
["desc"]="反傷:反彈{0}敵方傷害。",
["tips_desc"]="反傷:反彈對方傷害。",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
["tips_desc"]="反傷護盾2:可承受一定傷害,反彈對方大量傷害。",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="冰霜護盾:可承受一定傷害。",
["tips_desc"]="冰霜護盾:可承受一定傷害。",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="冰霜護盾2:可承受一定傷害,反彈對方大量傷害。",
["tips_desc"]="冰霜護盾2:可承受一定傷害,反彈對方大量傷害。",
["name"]="shield_ice_rebound_400"
},
[79]={
["id"]=79,
["show_name"]="意念護盾",
["desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
["tips_desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
["name"]="invincible_shield"
},
[80]={
["id"]=80,
["desc"]="冰霜護盾:可承受一定傷害。",
["tips_desc"]="冰霜護盾:可承受一定傷害。",
["name"]="shield_ice_02"
},
[81]={
["id"]=81,
["show_name"]="技能增傷",
["desc"]="技能增傷:所有技能傷害增加",
["tips_desc"]="技能增傷:所有技能傷害增加",
["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
["tips_desc"]="反傷護盾2:可承受一定傷害,反彈對方大量傷害。",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["show_name"]="重生",
["desc"]="重生:持續期間被擊敗則會觸發重生並回復生命,回合結束時未觸發重生也會回復生命。",
["tips_desc"]="重生:持續期間被擊敗則會觸發重生並回復生命,回合結束時未觸發重生也會回復生命。",
["name"]="rebirth"
},
[85]={
["id"]=85,
["show_name"]="海洋護盾",
["desc"]="海洋護盾:承受一定傷害,免疫所有負面效果。",
["tips_desc"]="海洋護盾:承受一定傷害,免疫所有負面效果。",
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["show_name"]="自癒",
["desc"]="自癒:回合結束時回復生命。",
["tips_desc"]="自癒:回合結束時回復生命。",
["name"]="self_heal"
}
}
local keys = {
name = {
["dec_dmg_red_add"]=buff[7],
["dec_dmg_yellow_add"]=buff[8],
["dec_dmg_green_add"]=buff[9],
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
["normal_attack_add"]=buff[37],
["shield_rebound_200"]=buff[47],
["burn"]=buff[48],
["vulnerable"]=buff[49],
["frozen"]=buff[50],
["poison"]=buff[51],
["imprison"]=buff[52],
["corrupt"]=buff[53],
["bleed"]=buff[54],
["weaken"]=buff[55],
["lethargy"]=buff[56],
["curse"]=buff[57],
["lock"]=buff[58],
["first_hand"]=buff[59],
["undead"]=buff[61],
["counterattack"]=buff[62],
["thorns"]=buff[63],
["shield_rebound_400"]=buff[73],
["shield_ice"]=buff[74],
["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
}
}
local config = {
data=buff,
keys=keys,
count=38
}
return config