local ArenaData = class("ArenaData", BaseData) -- 竞技场 function ArenaData:ctor() self.data.isDirty = false end function ArenaData:clear() end function ArenaData:init(data) data = data or GConst.EMPTY_TABLE self.season = data.season_number self.score = data.current_score self.lastScore = data.last_score self.lastChallengeCount = data.last_challenge_count-- 上赛季挑战次数 self.seasonRewardGot = data.settle_reward_season-- 最近领取过奖励的赛季 self.todayMatchCount = data.today_match_count self.matchInfo = data.rival_info self.matchSuccessTime = data.match_success_at // 1000-- 匹配成功时间,超过配置时间后,匹配对象过期,需要重新匹配 self.matchFreeCdEndTime = data.match_success_cd_end_at // 1000-- 免费匹配cd结束时间,<=0表示无cd,>0表示cd剩余时间 self.todayAdRematchCount = data.today_ad_count-- 今日看广告跳匹配cd次数 -- 初始化rank配置 self.cfgRank = self:getRankCfg(self.season) -- 初始化time配置 self.cfgTime = self:getTimeCfg(self.season) self.curGradingId = self:getGradingIdFromScore(self.score) -- 当前所在段位id DataManager.FormationData:initArena(data.attack_array_heroes, data.defend_array_heroes) DataManager.PlayerData:initArena(data.today_ticket_buy_count, data.today_ticket_ad_count) -- 未找到相应赛季数据 if not self:hasServerData() then GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_30)) end self:setDirty() end function ArenaData:setDirty() self.data.isDirty = not self.data.isDirty end -- 通用 ---------------------------------------------------------------------- -- 获取赛季rank配置 function ArenaData:getRankCfg(season) local result = {} for id, data in pairs(ConfigManager:getConfig("arena_rank")) do if data.season == season then result[id] = data end end return result end -- 获取赛季time配置 function ArenaData:getTimeCfg(season) local result = table.find(ConfigManager:getConfig("arena_time"), function(value) return value.season == season end) return result end -- 是否开启,checkData:是否判断数据 function ArenaData:isOpen(checkData) if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ARENA, true) then return false end if checkData and not self:hasServerData() then return false end return true end -- 是否有服务器数据 function ArenaData:hasServerData() return self.season and self:getRankCfg(self.season) end -- 是否在赛季结算中 function ArenaData:isInSeasonSettlement() return self:getRemainSeasonTime() > 0 and self:getRemainSeasonSettlementTime() < 0 end -- 获取当前为第几赛季 function ArenaData:getSeason() return self.season end -- 获取当前赛季段位id列表 function ArenaData:getGradingIdList() local result = table.keys(self.cfgRank) table.sort(result) return result end -- 获取赛季剩余时间(秒) function ArenaData:getRemainSeasonTime() local endTime = Time:getCertainTimeByStr(self.cfgTime.end_time) return endTime - Time:getServerTime() end -- 获取赛季结算的剩余时间(秒) function ArenaData:getRemainSeasonSettlementTime() -- 赛季结束前30分钟结算 local lockTime = Time:getCertainTimeByStr(self.cfgTime.end_time) - 30 * 60 return lockTime - Time:getServerTime() end -- 获取赛季段位结算奖励信息 function ArenaData:getGradingRewardInfo(id) local cfg = ConfigManager:getConfig("arena_rank") if cfg[id] == nil then Logger.logError("未找到段位[%d]相关数据", id) return nil end return cfg[id].season_reward end -- 获取积分所对应的段位id function ArenaData:getGradingIdFromScore(score, isLastSeason) local seasonId,grading = nil local cfg = self.cfgRank if isLastSeason then cfg = self:getRankCfg(self.season - 1) end for id, data in pairs(cfg) do if score >= data.score and (grading == nil or grading.score < data.score) then seasonId, grading = id, data end end return seasonId end -- 获取所在段位的积分 cur - min function ArenaData:getGradingScore(score) return score - self:getGradingMinScore(self.score) end -- 获取所在段位的最低积分 function ArenaData:getGradingMinScore(score) local id = self:getGradingIdFromScore(score) if not self.cfgRank[id] then id = table.sort(table.keys(self.cfgRank)) end return self.cfgRank[id].score end -- 获取所在段位的最高积分 full function ArenaData:getGradingMaxScore(score) local gradingId = self:getGradingIdFromScore(score) local isNext = false for id, data in pairs(self.cfgRank) do if isNext then return data.score end if id == gradingId then isNext = true end end end -- 获取所在段位的总积分 function ArenaData:getGradingScoreTotal(score) return self:getGradingMaxScore(score) - self:getGradingMinScore(score) end -- 获取段位图标名(大段位区分) function ArenaData:getGradingIconName(id) local cfg = ConfigManager:getConfig("arena_rank") if cfg[id] == nil then Logger.logError("未找到段位[%d]相关数据", id) return nil end return cfg[id].rank_icon end -- 获取段位小段图标(大段中的小段区分) function ArenaData:getGradingNumName(id) local cfg = ConfigManager:getConfig("arena_rank") if cfg[id] == nil then Logger.logError("未找到段位[%d]相关数据", id) return nil end return cfg[id].rank_show end -- 获取段位名称 function ArenaData:getGradingName(id) local cfg = ConfigManager:getConfig("arena_rank") if cfg[id] == nil then Logger.logError("未找到段位[%d]相关数据", id) return nil end return I18N:getGlobalText(cfg[id].name_txt) end -- 获取重新刷新匹配时间(秒) function ArenaData:getRematchRefreshTime() return GFunc.getConstIntValue("arena_refresh_time") * 60 end -- 获取重新匹配每天最大广告次数 function ArenaData:getRematchAdDailyMaxNum() return GFunc.getConstIntValue("arena_refresh_ad_times") end -- 获取重新匹配钻石消耗 function ArenaData:getRematchConstGem() return GFunc.getConstIntValue("arena_refresh_cost") end -- 获取匹配信息最多存在时间(秒) function ArenaData:getMatchInfoMaxTime() return GFunc.getConstIntValue("arena_info_time") * 60 * 60 end -- 获取战斗消耗 function ArenaData:getFightCostNum() return GFunc.getRewardNum(GFunc.getConstReward("arena_fight_cost")) end -- 入场券是否足够 function ArenaData:isEnoughTicket() return self:getFightCostNum() <= DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_ARENA_TICKET) end -- 排行榜 ---------------------------------------------------------------------- -- 排行榜玩家总数 function ArenaData:getRankCount() if self.rankList then return #self.rankList else return 0 end end -- 获取排行榜第n名数据 function ArenaData:getRankData(rank) local info = table.find(self.rankList, function (value) return value.rank == rank end) if info == nil then Logger.logError("没有找到排行榜第%d名数据", rank) end return info end -- 本地是否有排行榜该玩家编队数据 function ArenaData:hasRankFormation(id) return self.rankFormation ~= nil and self.rankFormation[id] ~= nil end -- 获取排行榜玩家编队信息 function ArenaData:getRankFormation(id) return self.rankFormation[id] end -- 匹配 ---------------------------------------------------------------------- -- 获取匹配玩家信息 function ArenaData:getMatchInfo() if EDITOR_MODE then Logger.logHighlight("当前匹配玩家信息") Logger.printTable(self.matchInfo) end if Time:getServerTime() - self.matchSuccessTime > self:getMatchInfoMaxTime() then -- 超过时间需要重新匹配 return nil end if self.matchInfo == nil then return nil end return self.matchInfo end -- 匹配玩家剩余存在时间 function ArenaData:getMatchExistRemainTime() return self:getMatchInfoMaxTime() - (Time:getServerTime() - self.matchSuccessTime) end -- 个人 ---------------------------------------------------------------------- -- 获取当前段位积分 function ArenaData:getScore() return self.score end -- 获取当前段位id function ArenaData:getGradingId() return self.curGradingId end -- 获取自己的排名 function ArenaData:getRank() return self.rank end -- 获取最近战况 function ArenaData:getRecentBattleByIdx(index) if self.recentBattle == nil then return nil end return self.recentBattle[index] end -- 获取免费重新匹配cd, 大于0代表在cd中,小于等于0代表cd冷却已好,可以免费Rematch function ArenaData:getFreeRematchCd() if self.matchFreeCdEndTime <= 0 then -- cd已经冷却 return self.matchFreeCdEndTime end return self.matchFreeCdEndTime - Time:getServerTime() end -- 是否能看视频重新匹配 function ArenaData:canAdRematch() return self:getFreeRematchCd() > 0 and self.todayAdRematchCount < self:getRematchAdDailyMaxNum() end -- 获取上赛季段位id function ArenaData:getLastGradingId() local lastRank = self:getRankCfg(self.season - 1) local seasonId,grading = nil for id, data in pairs(lastRank) do if self.lastScore >= data.score and (grading == nil or grading.score < data.score) then seasonId, grading = id, data end end return seasonId end -- 是否有可领取的上赛季奖励 function ArenaData:hasSeasonReward() if self.lastChallengeCount <= 0 then return false end if self.seasonRewardGot == self.season - 1 then return false end return true end -- 是否有入口红点 function ArenaData:hasEntranceRedDot() return DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_ARENA_TICKET) > 0 or self:hasSeasonReward() end -- 事件处理 ---------------------------------------------------------------------- -- 获取到排行榜数据 function ArenaData:onRankDataReceived(rank, list) self.rank = rank self.rankList = list self:setDirty() end -- 获取到排行榜编队信息 function ArenaData:onRankFormationReceived(id, formation) if self.rankFormation == nil then self.rankFormation = {} end self.rankFormation[id] = formation self:setDirty() end -- 获取到最近战况数据 function ArenaData:onRecentBattleReceived(recentBattle) table.sort(recentBattle, function(a, b) -- 由新到旧 return a.occur_at > b.occur_at end) self.recentBattle = recentBattle self:setDirty() end -- 获取到匹配数据 function ArenaData:onMatchInfoReceived(match) self.matchInfo = match self.matchSuccessTime = Time:getServerTime() self.matchFreeCdEndTime = Time:getServerTime() + self:getRematchRefreshTime() self:setDirty() end -- 结算战斗数据 function ArenaData:onBattleResultReceived(settlement) -- 战斗记录改变 if self.recentBattle == nil then self.recentBattle = {} end table.remove(self.recentBattle, #self.recentBattle) table.insert(self.recentBattle, 1, settlement) -- 积分改变 self.score = self.score + settlement.incr_score self.curGradingId = self:getGradingIdFromScore(self.score) self:setDirty() end -- 已领取上赛季奖励 function ArenaData:onLastSeasonRewardReceived() self.seasonRewardGot = self.season - 1 self:setDirty() end -- 跳过匹配cd function ArenaData:onOverFreeRematchCD(isAd) self.matchFreeCdEndTime = -1 if isAd then self.todayAdRematchCount = self.todayAdRematchCount + 1 end self:setDirty() end -- 赛季改变 function ArenaData:onSeasonChanged() self.matchInfo = nil self:setDirty() end return ArenaData