local ArenaRankCell = class("ArenaRankCell", BaseCell) function ArenaRankCell:init() local uiMap = self:getUIMap() self.txRank = uiMap["arena_rank_cell.tx_rank"] self.playerHeadCell = CellManager:addCellComp(uiMap["arena_rank_cell.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL) self.txName = uiMap["arena_rank_cell.tx_name"] self.cellGrading = uiMap["arena_rank_cell.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL) self.btnFormation = uiMap["arena_rank_cell.btn_formation"] self.btnFormation:addClickListener(function() if DataManager.ArenaData:hasRankFormation() then self:showHeroFormationTips() else self.clickFormation = true ModuleManager.ArenaManager:reqRankHeroes(self.rankInfo.ID) end end) self:bind(DataManager.ArenaData, "isDirty", function() if self.clickFormation then self:showHeroFormationTips() end end) end function ArenaRankCell:refresh(rank) self.clickFormation = false self.rankInfo = DataManager.ArenaData:getRankData(rank) self.playerHeadCell:refresh(self.rankInfo.avatar, self.rankInfo.avatar_frame) self.txRank:setText(self.rankInfo.rank) self.txName:setText(rank) self.cellGrading:refresh(DataManager.ArenaData:getGradingIdFromScore(self.rankInfo.score)) end function ArenaRankCell:showHeroFormationTips() self.clickFormation = false ModuleManager.TipsManager:showHeroFormation(self.btnFormation, DataManager.ArenaData:getRankFormation(self.rankInfo.ID)) end return ArenaRankCell