local SummonMainUI = class("SummonMainUI", BaseUI)
-- function SummonMainUI:getPreLoadList()
-- return {
-- [GConst.TYPEOF_UNITY_CLASS.GAME_OBJECT] = {
-- "assets/prefabs/effects/ui/vfx_b13_ui_chouka_bg_b02.prefab",
-- "assets/prefabs/effects/ui/vfx_b13_ui_chouka_bg_b03.prefab",
-- }
-- }
-- end
function SummonMainUI:ctor(params)
self.page = params.summonId or 1
end
function SummonMainUI:getPrefabPath()
return "assets/prefabs/ui/summon/summon_main_ui.prefab"
end
function SummonMainUI:getCurrencyParams()
local ItemConst = require "app/module/item/item_const"
local params = {}
params.showType = GConst.CURRENCY_TYPE.HORIZONTAL
if self.page == 1 then
params.itemIds = {
ItemConst.ITEM_ID_GOLD,
ItemConst.ITEM_ID_GEM,
ItemConst.ITEM_ID_SUMMON_1,
}
else
params.itemIds = {
ItemConst.ITEM_ID_GOLD,
ItemConst.ITEM_ID_GEM,
ItemConst.ITEM_ID_SUMMON_2,
}
end
return params
end
function SummonMainUI:onClose()
self.heroNode:removeAllChildren()
-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.MAIN_UI_CHECK_POP)
end
function SummonMainUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
uiMap["summon_main_ui.bottom.close_btn"]:addClickListener(function()
self:closeUI()
end)
self.btnSummonFree = uiMap["summon_main_ui.node.btn_summon_free"]
self.btnSummonFreeTx = uiMap["summon_main_ui.node.btn_summon_free.text_free"]
self.btnSummonAd = uiMap["summon_main_ui.node.btn_summon_ad"]
self.btnSummonAdTx = uiMap["summon_main_ui.node.btn_summon_ad.desc_tx"]
--两个抽奖按钮
self.btnSummonOne = uiMap["summon_main_ui.node.btn_summon_one"]
self.txSummonOneName = uiMap["summon_main_ui.node.btn_summon_one.text"]
self.imgSummonOneIcon = uiMap["summon_main_ui.node.btn_summon_one.cost.img_icon_1"]
self.txNumOne = uiMap["summon_main_ui.node.btn_summon_one.cost.tx_num_one"]
self.btnSummonTen = uiMap["summon_main_ui.node.btn_summon_ten"]
self.txSummonTenName = uiMap["summon_main_ui.node.btn_summon_ten.text"]
self.imgSummonTenIcon = uiMap["summon_main_ui.node.btn_summon_ten.cost.img_icon_1"]
self.txNumTen = uiMap["summon_main_ui.node.btn_summon_ten.cost.tx_num_ten"]
self.txFreeTime = uiMap["summon_main_ui.node.tx_free_time"]
self.btnWish = uiMap["summon_main_ui.node.btn_wish"] --心愿
self.btnWishTx = uiMap["summon_main_ui.node.btn_wish.tx_guarantee"] --心愿
self.btnWishIcon = uiMap["summon_main_ui.node.btn_wish.img_wish_icon"] --心愿
self.btnWishAddImg = uiMap["summon_main_ui.node.btn_wish.add_img"]
self.heroNode = uiMap["summon_main_ui.summon_node.hero_node"]
self.uiNode = uiMap["summon_main_ui.node"]
self.touchNode = uiMap["summon_main_ui.touch_node"]
self.touchNode:setActive(false)
self.btnSummonFree:addClickListener(function()
self:onSummon(1)
end)
self.btnSummonOne:addClickListener(function()
self:onSummon(1)
end)
self.btnSummonTen:addClickListener(function()
self:onSummon(10)
end)
self.btnSummonAd:addClickListener(function()
SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.SUMMON_AD, function()
self:onSummon(1, true)
end)
end)
self.vfxBg = uiMap["summon_main_ui.summon_node.vfx_c1_chouka_bg_01"]
self.vfxs = {}
self.vfx01s = {}
self.vfx02s = {}
for i = 1, 4 do
self.vfxs[i] = uiMap["summon_main_ui.summon_node.vfx_c1_chouka_0" .. i]
self.vfx01s[i] = uiMap["summon_main_ui.summon_node.vfx_c1_chouka_0" .. i .. "_1"]
self.vfx02s[i] = uiMap["summon_main_ui.summon_node.vfx_c1_chouka_0" .. i .. "_2"]
self.vfxs[i]:setActive(false)
self.vfx01s[i]:setActive(false)
self.vfx02s[i]:setActive(false)
end
uiMap["summon_main_ui.node.btn_info"]:addClickListener(function()
ModuleManager.SummonManager:showSummonOddsUI(self.page)
end)
self.txTitle = uiMap["summon_main_ui.node.tx_title"]
self.summonBg = uiMap['summon_main_ui.bg']
uiMap["summon_main_ui.node.btn_summon_one.text_one"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_ONE))
uiMap["summon_main_ui.node.btn_summon_ten.text_ten"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_TEN))
uiMap["summon_main_ui.node.btn_summon_free.text_free"]:setText(I18N:getGlobalText(I18N.GlobalConst.FREE_DESC_1))
uiMap["summon_main_ui.node.btn_summon_ad.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_1))
uiMap["summon_main_ui.node.btn_info.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_3))
self.descBg = uiMap["summon_main_ui.node.desc_bg"]
self.descTx = uiMap["summon_main_ui.node.desc_bg.desc_tx"]
self.btnTxs = {
I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_6),
I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_7),
}
self.pageBtns = {}
self.pageBtnTxs = {}
for i = 1, 2 do
self.pageBtns[i] = uiMap['summon_main_ui.bottom.btn_'.. i]
self.pageBtnTxs[i] = uiMap['summon_main_ui.bottom.btn_'.. i ..'.tx_desc']
self.pageBtnTxs[i]:setText(self.btnTxs[i])
self.pageBtns[i]:addClickListener(function()
if self.page == i then
return
end
self.page = i
self:onRefresh()
UIManager:updateBarsState(self)
end)
end
-------------抽奖相关---------
self:addEventListener(EventManager.CUSTOM_EVENT.FORCE_SUMMON, function(result, newHero)
self:refreshWishBtn()
self:onSummonRsp(result, newHero)
end)
self:addEventListener(EventManager.CUSTOM_EVENT.FORCE_SUMMON_WISH_CLAIM, function(result, newHero)
self:refreshWishBtn()
ModuleManager.SummonManager:showSummonRewardUI({
rewards = result.rewards,
isWish = true,
newHero = newHero,
page = self.page
})
end)
self:addEventListener(EventManager.CUSTOM_EVENT.FORCE_SUMMON_WISH_HERO_ID, function()
if self:isClosed() then
return
end
self:refreshWishBtn()
end)
self.btnWish:addClickListener(function()
if self.isUnlock then
local wishHeroId = DataManager.SummonData:getSummonWishHeroId(self.page)
local wishGuarantee = DataManager.SummonData:getSummonWishGuarantee2(self.page)
local wishCount = DataManager.SummonData:getSummonWishCount(self.page)
if wishCount >= wishGuarantee and wishHeroId ~= 0 then
--发送领取奖励的协议
ModuleManager.SummonManager:onSummonWishClaimReq(self.page)
else
--打开设置心愿界面
ModuleManager.SummonManager:showSummonWishUI(self.page)
end
else
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.SUMMON_WISH_LOCK))
end
end)
self:bind(DataManager.SummonData, "isDirty", function()
self:onRefresh()
end)
-- self:bind(DataManager.ActTimeData, "isDirty", function()
-- self:onRefresh()
-- end)
self:scheduleGlobal(function()
self:updateTime()
end, 1)
self:updateTime()
end
--每秒刷新单抽红点
function SummonMainUI:updateTime()
local isFree = DataManager.SummonData:hasSummonFree(self.page)
if self.isFree ~= isFree then
self.isFree = isFree
self:onRefresh()
end
if not self.isFree then
self.remain_time = Time:getTodaySurplusTime()
self.txFreeTime:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FREE_TIME, Time:formatNumTime(self.remain_time)))
else
self.txFreeTime:setText("")
end
end
--刷新
function SummonMainUI:onRefresh()
self:refreshSummonBtn()
self:refreshWishBtn()
-- self:refreshBtnRedPoint()
self:refreshPageBtn()
self:updateTime()
end
function SummonMainUI:refreshPageBtn()
for i = 1, 2 do
if self.page == i then
self.pageBtns[i]:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_btn_" .. i .."_1")
else
self.pageBtns[i]:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_btn_" .. i .."_2")
end
end
end
--刷新抽奖按钮
function SummonMainUI:refreshSummonBtn()
local freeCount = DataManager.SummonData:getSummonFreeCount(self.page)
local adCount = DataManager.SummonData:getSummonAdCount(self.page)
self.btnSummonAd:setActive(adCount > 0)
self.btnSummonFree:setActive(freeCount > 0)
self.btnSummonOne:setActive(freeCount <= 0)
local itemCost = DataManager.SummonData:getSummonItemCost(self.page)
local costId = itemCost.id
local hadNum = DataManager.BagData.ItemData:getItemNumById(costId)
if freeCount <= 0 then
if hadNum >= 1 then
self.txNumOne:setText(1)
self.btnSummonOne:addRedPoint(124, 32, 1)
self.imgSummonOneIcon:setSprite(ModuleManager.ItemManager:getItemIcon(costId))
else
self.btnSummonOne:removeRedPoint()
local cost = DataManager.SummonData:getSummonGemCost(self.page)
if cost and hadNum == 0 and GFunc.checkCost(GConst.ItemConst.ITEM_ID_GEM, cost.num, false) then
self.txNumOne:setText(cost.num)
self.imgSummonOneIcon:setSprite(ModuleManager.ItemManager:getItemIcon(GConst.ItemConst.ITEM_ID_GEM))
-- obj = DataManager.BagData.ItemData:getItemById(GConst.ItemConst.ITEM_ID_GEM)
else
self.txNumOne:setText("1")
self.imgSummonOneIcon:setSprite(ModuleManager.ItemManager:getItemIcon(costId))
end
end
end
if hadNum >= 10 then
self.txNumTen:setText(10)
self.imgSummonTenIcon:setSprite(ModuleManager.ItemManager:getItemIcon(costId))
self.btnSummonTen:addRedPoint(124, 32, 1)
else
self.btnSummonTen:removeRedPoint()
local cost = DataManager.SummonData:getSummonGemCost(self.page)
if cost and hadNum == 0 and GFunc.checkCost(GConst.ItemConst.ITEM_ID_GEM, cost.num * 10, false) then
self.txNumTen:setText(cost.num * 10)
self.imgSummonTenIcon:setSprite(ModuleManager.ItemManager:getItemIcon(GConst.ItemConst.ITEM_ID_GEM))
-- obj = DataManager.BagData.ItemData:getItemById(GConst.ItemConst.ITEM_ID_GEM)
else
self.txNumTen:setText("10")
self.imgSummonTenIcon:setSprite(ModuleManager.ItemManager:getItemIcon(costId))
end
end
end
--刷新心愿按钮
function SummonMainUI:refreshWishBtn()
local guarantee1 = DataManager.SummonData:getSummonConfig(self.page).guarantee1
if not guarantee1 then
self.descBg:setActive(false)
else
self.descBg:setActive(true)
local count = guarantee1 - DataManager.SummonData:getSummonTriggerCount(self.page)
self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_4, count))
end
local love = DataManager.SummonData:getSummonWishConfig(self.page)
if not love then
self.btnWish:setActive(false)
return
end
self.btnWish:setActive(true)
local summonCount = DataManager.SummonData:getSummonCount(self.page)
local unlockCount = DataManager.SummonData:getSummonWishUnlock(self.page)
self.isUnlock = summonCount >= unlockCount
local wishCount = DataManager.SummonData:getSummonWishCount(self.page)
local needCount = DataManager.SummonData:getSummonWishGuarantee2(self.page)
self.btnWishTx:setText(wishCount .. "/" .. needCount)
local wishHeroId = DataManager.SummonData:getSummonWishHeroId(self.page)
local cfg = DataManager.HeroData:getHeroConfig(wishHeroId)
if cfg then
self.btnWishIcon:setSprite(GFunc.getHeroIcon(cfg.icon))
self.btnWish:setSprite(GConst.ATLAS_PATH.ICON_ITEM, GConst.FRAME_QLT[cfg.qlt])
self.btnWishAddImg:setActive(false)
else
self.btnWishIcon:setSprite(GConst.ATLAS_PATH.COMMON, "common_alpha")
self.btnWishAddImg:setActive(true)
end
end
--检查单抽红点
function SummonMainUI:refreshBtnRedPoint()
if DataManager.SummonData:hasSummonFree(self.page) then
self.btnSummonFree:addRedPoint(124, 33, 1)
else
self.btnSummonFree:removeRedPoint()
end
end
function SummonMainUI:onSummon(count, isAd)
self.heroNode:removeAllChildren()
if isAd then
AudioManager:playEffect(AudioManager.EFFECT_ID.UI_SUMMON_START)
self:disableTouch()
self.uiNode:setActive(false)
ModuleManager.SummonManager:onForceSummonReq(count, 1, self.page)
else
local freeCount = DataManager.SummonData:getSummonFreeCount(self.page)
if freeCount > 0 and count == 1 then
self:disableTouch()
self.uiNode:setActive(false)
ModuleManager.SummonManager:onForceSummonReq(count, 2, self.page)
return
end
local costs = DataManager.SummonData:getSummonCosts(self.page, count)
local hasGemCost = false
for i, cost in ipairs(costs) do
if cost.id == GConst.ItemConst.ITEM_ID_GEM then
hasGemCost = true
end
end
if hasGemCost then
local params = {}
local itemCost = DataManager.SummonData:getSummonItemCost(self.page)
local costId = itemCost.id
local costNum = (count - DataManager.BagData.ItemData:getItemNumById(costId))
local gemCost = DataManager.SummonData:getSummonGemCost(self.page)
local costGemNum = gemCost.num * costNum
params.content = I18N:getGlobalText(I18N.GlobalConst.ITEM_NOT_ENOUGH_DESC, costGemNum, GFunc.getRewardName(GConst.REWARD_TYPE.ITEM, costId), costNum)
params.boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL
params.showToday = GConst.MESSAGE_BOX_SHOW_TODAY.SUMMON_FORCE
params.okFunc = function()
for i, cost in ipairs(costs) do
if not GFunc.checkCost(cost.id, GFunc.getRewardNum(cost), true) then
return
end
end
AudioManager:playEffect(AudioManager.EFFECT_ID.UI_SUMMON_START)
self:disableTouch()
self.uiNode:setActive(false)
ModuleManager.SummonManager:onForceSummonReq(count, 0, self.page)
end
GFunc.showMessageBox(params)
return
else
for i, cost in ipairs(costs) do
if not GFunc.checkCost(cost.id, GFunc.getRewardNum(cost), true) then
return
end
end
end
AudioManager:playEffect(AudioManager.EFFECT_ID.UI_SUMMON_START)
self:disableTouch()
self.uiNode:setActive(false)
ModuleManager.SummonManager:onForceSummonReq(count, 0, self.page)
end
end
function SummonMainUI:onSummonRsp(result, newHero)
self:refreshSummonBtn()
if not result.rewards or not result.rewards[1] then
self:enableTouch()
self.uiNode:setActive(true)
return
end
if self.aniSeq then
self.aniSeq:Kill()
self.aniSeq = nil
end
for i = 1, 4 do
self.vfxs[i]:setActive(false)
self.vfx01s[i]:setActive(false)
self.vfx02s[i]:setActive(false)
end
local qlt = 3
for i, v in ipairs(result.rewards) do
local id = v.item.id
local q = DataManager.HeroData:getHeroQlt(id)
qlt = math.max(qlt, q)
end
qlt = qlt - 2
self.summonResult = result.rewards
self.aniSeq = self.root:createBindTweenSequence()
if self.vfxs[qlt] then
self.vfxs[qlt]:setActive(true)
end
self.aniSeq:AppendInterval(2)
self.aniSeq:AppendCallback(function()
self:showHero(1, newHero)
end)
end
function SummonMainUI:showHero(idx, newHero)
if not self.summonResult[idx] then
self:enableTouch()
self.uiNode:setActive(true)
for i = 1, 4 do
self.vfxs[i]:setActive(false)
self.vfx01s[i]:setActive(false)
self.vfx02s[i]:setActive(false)
end
ModuleManager.SummonManager:showSummonRewardUI({
rewards = self.summonResult,
callback = function(count, isAd)
self:onSummon(count, isAd)
end,
newHero = newHero,
page = self.page
})
return
end
for i = 1, 4 do
self.vfx01s[i]:setActive(false)
self.vfx02s[i]:setActive(false)
end
local id = self.summonResult[idx].item.id
local cfg = DataManager.HeroData:getHeroConfig(id)
local qlt = cfg.qlt - 2
self.heroNode:removeAllChildren()
SpineManager:loadHeroAsync(cfg.model_id, self.heroNode, function(spineObject)
spineObject:setActive(false)
spineObject:playAnimation("idle", true)
spineObject:setLocalScale(0.7, 0.7, 0.7)
self.vfxBg:setActive(true)
if self.vfx01s[qlt] then
self.vfx01s[qlt]:setActive(true)
end
if self.vfx02s[qlt] then
self.vfx02s[qlt]:setActive(true)
end
self:performWithDelayGlobal(function()
spineObject:setActive(true)
end, 0.25)
self:performWithDelayGlobal(function()
self:showHero(idx + 1, newHero)
end, 1)
end)
end
function SummonMainUI:disableTouch()
self.touchNode:setActive(true)
end
function SummonMainUI:enableTouch()
self.touchNode:setActive(false)
end
return SummonMainUI