local DataManager = { initByServer = false } function DataManager:init() self.cdCallBack = {} self._cacheManager = {} self:initManager("GameSettingData", "app/userdata/game_setting/game_setting_data") self:initManager("PlayerData", "app/userdata/player/player_data") self:initManager("ChapterData", "app/userdata/chapter/chapter_data") self:initManager("DailyChallengeData", "app/userdata/daily_challenge/daily_challenge_data") self:initManager("DungeonData", "app/userdata/dungeon/dungeon_data") self:initManager("ArenaData", "app/userdata/arena/arena_data") self:initManager("CollectionData", "app/userdata/collection/collection_data") self:initManager("HeroData", "app/userdata/hero/hero_data") self:initManager("HeroDataOther", "app/userdata/hero/hero_data_other") self:initManager("BagData", "app/userdata/bag/bag_data") self:initManager("EquipData", "app/userdata/equip/equip_data") self:initManager("SkinData", "app/userdata/skin/skin_data") self:initManager("BattleData", "app/userdata/battle/battle_data") self:initManager("BattlePVPData", "app/userdata/battle/battle_pvp_data") self:initManager("FormationData", "app/userdata/formation/formation_data") self:initManager("TutorialData", "app/userdata/tutorial/tutorial_data") self:initManager("MailData", "app/userdata/mail/mail_data") self:initManager("ActivityData", "app/userdata/activity/activity_data") self:initManager("ActTaskData", "app/userdata/activity/act_task_data") self:initManager("BountyData", "app/userdata/bounty/bounty_data") self:initManager("ArenaBountyData", "app/userdata/arena/arena_bounty_data") self:initManager("TaskData", "app/userdata/task/task_data") self:initManager("DailyTaskData", "app/userdata/task/daily_task_data") self:initManager("IdleData", "app/userdata/idle/idle_data") self:initManager("ShopData", "app/userdata/shop/shop_data") self:initManager("SummonData", "app/userdata/summon/summon_data") self:initManager("AIHelperData", "app/userdata/game_setting/ai_helper_data") self:initManager("TalentData", "app/userdata/talent/talent_data") self:initManager("GiftPopData", "app/userdata/gift_pop/gift_pop_data") self:initManager("PaymentData", "app/userdata/payment/payment_data") self:initManager("FundLevelData", "app/userdata/fund_level/fund_level_data") self:initManager("SignWeekData", "app/userdata/sign/sign_week_data") self:initManager("SignMonthData", "app/userdata/sign/sign_month_data") self:initManager("ChapterFundData", "app/userdata/chapter_fund/chapter_fund_data") self:initManager("ActSevenDayData", "app/userdata/activity/act_seven_day/act_seven_day_data") -- 冲刺活动 self:initManager("ActTimeData", "app/userdata/activity/act_time_data") self:initManager("ActGiftData", "app/userdata/activity/act_gift_data") self:initManager("ActSprintData", "app/userdata/activity/act_sprint/act_sprint_data") self:initManager("ActSprintSummonDataAll", "app/userdata/activity/act_sprint/act_sprint_summon_data_all") end function DataManager:initManager(name, path) if self[name] then self._cacheManager[name] = self[name] end if (name == "BattleData" or name == "BattlePVPData") and self._cacheManager[name] then else self[name] = require(path):create() end end function DataManager:checkDataBind() local changeBindFunc = function(baseData, curBaseData) local data = baseData.data if data then local bindList = baseData.bindList if bindList then for fieldName, list in pairs(bindList) do for _, v in ipairs(list) do if v.binder.unBind then v.binder:unBind(baseData, fieldName) end if v.binder.bind then if baseData.data[fieldName] ~= curBaseData.data[fieldName] then v.binder:bind(curBaseData, fieldName, v.bindFunc, true) else v.binder:bind(curBaseData, fieldName, v.bindFunc) end end end end end baseData:clearBindAll() end end if self._cacheManager then -- 如果已经存在就检查一下绑定 for name, baseData in pairs(self._cacheManager) do if name == "BagData" then changeBindFunc(baseData.ItemData, self[name].ItemData) else if baseData ~= self[name] then changeBindFunc(baseData, self[name]) end end end end end function DataManager:clear() self.loginSuccess = false self.initWithServer = false if self.cacheTimer then SchedulerManager:unscheduleGlobal(self.cacheTimer) self.cacheTimer = nil end self.cdCallBack = {} for _, v in pairs(self._cacheManager) do v:clear() end ModuleManager.TaskManager:clear() self:clearTryOpenFunc() self.activityBountyLevelMap = nil end function DataManager:initWithServerData(data) self:init() Time:setServerTimeZone(0) Time:updateServerTime(data.now_ts) Time:updateServerTimeToday(data.today_ts) if EDITOR_MODE then Logger.logHighlight("initWithServerData") Logger.logHighlight("注册时间 : " .. Time:formatTimeYMDHMS(GFunc.formatTimeStep(data.stat.register_ts))) end self.registerTs = data.stat and data.stat.register_ts or Time:getServerTime() self.registerTs = GFunc.formatTimeStep(self.registerTs or Time:getServerTime()) self.todayFirstLogin = data.today_first_login self.PlayerData:init(data) self.ChapterData:init(data.chapter) self.DailyChallengeData:init(data.chapter_daily_challenge) self.FormationData:init(data.formations) self.EquipData:init(data.equip) -- self.SkinData:init(data.bag.skins) self.TalentData:init(data.talent) -- HeroData要在EquipData、SkinData、TalentData之后初始化,依赖它们的属性数据 self.HeroData:init(data.bag.heroes) self.BagData:init(data.bag) self.TutorialData:init(data.guide) self.MailData:init(data.mail_info) self.PaymentData:initData(data.stat) self.PaymentData:initActGift(data.gift) -- self.BountyData:init(data.bounty) self.ArenaBountyData:init(data.arena_bounty) self.ArenaData:initGiftInfo(data.act_arena_gift, true) -- 任务要在BountyData之后初始化,依赖BountyData的数据 self.DailyTaskData:init(data.task_daily, data.task_achievement) self.IdleData:init(data.idle) self.ShopData:init() self.ShopData:refreshDailyShop(data.mall_daily_store) -- self.ShopData:refreshGoldShop(data.mall_gold) -- self.ShopData:refreshEmblemShop(data.mall_mythic_store) -- self.ShopData:initVit(data.energy_limit) -- self.ShopData:initThirdPayOrder(data.third_pay) -- self.ShopData:initThirdPayGiftOrder(data.third_pay) -- self.ShopData:initBase() -- self.ShopData:initActGift(data.act) -- 礼包购买信息 -- self.ShopData:initMallDaily(data.mall_daily_store) -- 每日特惠 -- self.ShopData:initCommonDailyGoldGift(data.mall_idle and data.mall_idle.ad_count) -- 常驻金币礼包 -- self.ShopData:initGrowUpGift(data.act_grow_up_gift2) -- 成长礼包 -- self.ShopData:initLevelUpGift(data.act_level_up_gift) -- 助力/金币礼包 -- self.ShopData:initIntroductGift(data.act_introductory_gift) -- 入门礼包 -- 基金 self.FundLevelData:initData(data.fund) -- levelGiftData要放到PaymentData后面,因为要处理数据 self.ChapterFundData:initData(data.chapter_fund) self.SignWeekData:initData(data.sign) self.SignMonthData:initData(data.sign_30) -- 活动要在礼包后初始化 self.ActTimeData:init(data.activities) -- 全活动时间, after PlayerData self.ActivityData:initExchangeData(data.activity_exchange) self.ActTaskData:initTaskData(data.activity_score_task, data.activity_task) self.ActSprintData:init(data.activity_rush_exchange) self.ActSevenDayData:initData(data.seven_days, true) -- self.ActSprintSummonDataAll:initTaskData(data.activity_score_task, data.activity_task) -- 商店礼包都初始化完了后检查一下每日红点 -- self.ShopData:checkShopDiscountRedPoint() -- self.ShopData:checkLoginPopInfo() -- 需要写在shopdata所有初始化之后 self.SummonData:init(data.summon_data) self.AIHelperData:init(nil, true) -- 任务数据最后初始化,依赖其他模块的数据 self.TaskData:init() self:scheduleGlobal() self:checkDataBind() ModuleManager.ArenaManager:reqArenaInfo() -- 写在最后,防止某些数据还未初始化,就被bi访问报错 self.initWithServer = true end function DataManager:setAuthInfo(authInfo) self.authInfo = authInfo end function DataManager:getAuthInfo() return self.authInfo end -- 是否首次登录 function DataManager:getIsFirstLogin() local nowTime = Time:getServerTime() local offset = nowTime - (self.registerTs or 0) if math.abs(offset) <= 10 and self:getIsTodayFirstLogin() then -- 允许误差 return true end return false end -- 是否在新号24小时内 function DataManager:getIsInCreate24Hour() local nowTime = Time:getServerTime() local passTime = nowTime - (self.registerTs or 0) return passTime < 86400 end function DataManager:getRegisterTs() return self.registerTs or 0 end function DataManager:getIsTodayFirstLogin() return self.todayFirstLogin or false end function DataManager:getIsInitWithServer() return self.initWithServer end function DataManager:registerDataCd(dataName) if not dataName then return end for k, v in ipairs(self.cdCallBack) do if v == dataName then return end end table.insert(self.cdCallBack, dataName) end function DataManager:unregisterDataCd(dataName) if not dataName then return end for k, v in ipairs(self.cdCallBack) do if v == dataName then table.remove(self.cdCallBack, k) break end end end function DataManager:registerCrossDayFunc(bindId, func) if not bindId or not func then return end if not self.crossDayCallbacks then self.crossDayCallbacks = {} end for i, info in ipairs(self.crossDayCallbacks) do if info.bindId == bindId then self.crossDayCallbacks[i].func = func self.crossDayCallbacks[i].open = true return end end table.insert(self.crossDayCallbacks,{ bindId = bindId, func = func, open = true }) end function DataManager:unregisterCrossDayFunc(bindId) if not bindId then return end if not self.crossDayCallbacks then return end for i, info in ipairs(self.crossDayCallbacks) do if info.bindId == bindId then self.crossDayCallbacks[i].open = false return end end end function DataManager:scheduleGlobal() if self.cacheTimer then return end if EDITOR_MODE then Logger.logHighlight("==========================================================") Logger.logHighlight("本地显示日期:" .. Time:formatTimeYMD()) Logger.logHighlight("当前时间戳:" .. Time:getServerTime()) Logger.logHighlight("本日时间戳:" .. Time:getDayBeginTimeStamp() .. "-" .. Time:getDayOverTimeStamp()) Logger.logHighlight("本周时间戳:" .. Time:getWeekBeginTimeStamp() .. "-" .. Time:getWeekOverTimeStamp() .. " 当前处于本周第" .. Time:getDayofWeek() .. "天") Logger.logHighlight("本月时间戳:" .. Time:getMonthBeginTimeStamp() .. "-" .. Time:getMonthOverTimeStamp() .. " 当前处于本月第" .. Time:getDayofMonth() .. "天") Logger.logHighlight("==========================================================") end self.crossDayTS = Time:getDayOverTimeStamp() self.cacheTimer = SchedulerManager:scheduleGlobal(function(inter) for k, v in ipairs(self.cdCallBack) do if self[v] and self[v].updateCd then self[v]:updateCd() end end if Time:getServerTime() > self.crossDayTS then self.crossDayTS = Time:getDayOverTimeStamp() self.weekOverTime = Time:getWeekOverTimeStamp() self.monthOverTime = Time:getMonthOverTimeStamp() -- 跨天先刷新活动时间 DataManager.ActTimeData:refreshActTime(true) Logger.logHighlight("跨天===========================================================================") if self.crossDayCallbacks then for i, info in ipairs(self.crossDayCallbacks) do if info.func and info.open then info.func() end end -- DataManager.GiftPopData:activeLoginPopGift() end self:doCrossDay() -- 登录天数 ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.LOGIN_NUM) self:tryOpenModules() -- 开服天数限制的 EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CROSS_DAY) -- 重置 if self.timeEveryDayCallbacks then for k, v in ipairs(self.timeEveryDayCallbacks) do v.triggerToday = false end end end -- 每日特定时间消息 if self.timeEveryDayCallbacks then local timeToday = Time:getDayBeginTimeStamp(Time:getServerTime() + 1) local passTime = Time:getServerTime() - timeToday for k, v in ipairs(self.timeEveryDayCallbacks) do if not v.triggerToday and v.func and v.open and passTime > v.time then v.triggerToday = true v.func() end end end end, 1) end function DataManager:doCrossDay() local delayTime = math.random(1, 10000) / 1000 SchedulerManager:performWithDelayGlobal(function() ModuleManager.MaincityManager:reqPassDay() end, delayTime) end function DataManager:onCrossDay(info) -- if info.activities then -- self.ActTimeData:init(info.activities) -- 全活动时间, after PlayerData -- end if info.door then self.DoorData:init(info.door) end if info.mall_daily_store then self.ShopData:refreshDailyShop(info.mall_daily_store) end if info.elemental_dungeon then self.ElementData:init(info.elemental_dungeon) end if info.dispatch then self.DispatchData:init(info.dispatch) end end function DataManager:registerTimeEveryDayFunc(bindId, time, func) if not bindId or not time or not func then return end if not self.timeEveryDayCallbacks then self.timeEveryDayCallbacks = {} end local timeToday = Time:getDayBeginTimeStamp(Time:getServerTime() + 1) local passTime = Time:getServerTime() - timeToday for i, info in ipairs(self.timeEveryDayCallbacks) do if info.bindId == bindId then self.timeEveryDayCallbacks[i].func = func self.timeEveryDayCallbacks[i].time = time self.timeEveryDayCallbacks[i].triggerToday = passTime > time self.timeEveryDayCallbacks[i].open = true return end end table.insert(self.timeEveryDayCallbacks, { bindId = bindId, func = func, time = time, triggerToday = passTime > time, open = true }) end function DataManager:unRegisterTimeEveryDayFunc(bindId) if not bindId then return end if not self.timeEveryDayCallbacks then return end for i, info in ipairs(self.timeEveryDayCallbacks) do if info.bindId == bindId then self.timeEveryDayCallbacks[i].open = false return end end end function DataManager:tryOpenModules() if not self.tryOpenCallbacks then return end for k, v in pairs(self.tryOpenCallbacks) do v() end end function DataManager:registerTryOpenFunc(bindId, func) if not bindId or not func then return end if not self.tryOpenCallbacks then self.tryOpenCallbacks = {} end self.tryOpenCallbacks[bindId] = func end function DataManager:unregisterTryOpenFunc(bindId) if not bindId then return end if not self.tryOpenCallbacks then return end self.tryOpenCallbacks[bindId] = nil end function DataManager:clearTryOpenFunc() if not self.tryOpenCallbacks then return end for k, v in pairs(self.tryOpenCallbacks) do self.tryOpenCallbacks[k] = nil end end function DataManager:getSignInfo() local nowTime = Time:getServerTime() local lastSignTime = self.signInfo.latest_at // 1000 local todayBeginTime = nowTime - nowTime % 86400 local canSign = lastSignTime < todayBeginTime if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.SIGNIN) then canSign = false end return self.signInfo.count or 0, canSign, self.hasSigned end function DataManager:setSignCount(count) self.hasSigned = true self.signInfo.count = count self.signInfo.latest_at = Time:getServerTime() * 1000 --Logger.logHighlight("签到成功次数:"..count) end function DataManager:resetSignInInfo() self.hasSigned = false end function DataManager:setLoginSuccess(success) self.loginSuccess = success end function DataManager:getLoginSuccess() return self.loginSuccess end return DataManager