local SummonBallCell = class("SummonBallCell", BaseCell) function SummonBallCell:init() local uiMap = self:getUIMap() self.heroBg = uiMap["summon_hero_cell.bg"] self.icon = uiMap["summon_hero_cell.icon"] self.matchImg = uiMap["summon_hero_cell.match_img"] self.heroDec = uiMap["summon_hero_cell.dec"] self.selectImg = uiMap["summon_hero_cell.select_img"] self.nameTx = uiMap["summon_hero_cell.name_tx"] self.countTx = uiMap["summon_hero_cell.count_tx"] self.descTx = uiMap["summon_hero_cell.desc_tx"] self.infoBtn = uiMap["summon_hero_cell.info_btn"] self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_WISH_UNSELECT)) self.baseObject:addClickListener(function() if self.callback then self.callback(self.heroId) end end) self.infoBtn:addClickListener(function() ModuleManager.HeroManager:showHeroDetailUI(self.heroId, true) end) end function SummonBallCell:refresh(wishHeroId, heroId, callback, select) self.heroId = heroId self.callback = callback if not heroId or heroId == 0 then self:refreshEmpty() return end local cfg = DataManager.HeroData:getHeroConfig(heroId) -- self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, cfg.icon) -- self.heroBg:setSprite(GConst.ATLAS_PATH.HERO, GConst.FRAME_QLT[cfg.qlt]) self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. cfg.qlt) self.heroDec:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_DEC_QLT[cfg.qlt]) self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[cfg.position]) self.nameTx:setText(ModuleManager.HeroManager:getHeroName(heroId)) if select then self.countTx:setText("x100") self.infoBtn:setActive(false) self.selectImg:setVisible(false) else self.countTx:setText("") self.infoBtn:setActive(true) self.selectImg:setVisible(wishHeroId == heroId) end self.icon:setActive(true) self.heroDec:setActive(true) self.matchImg:setActive(true) self.descTx:setActive(false) end function SummonBallCell:refreshEmpty() self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_0") self.nameTx:setText("") self.countTx:setText("") self.infoBtn:setActive(false) self.icon:setActive(false) self.selectImg:setActive(false) self.heroDec:setActive(false) self.matchImg:setActive(false) self.descTx:setActive(true) end function SummonBallCell:refreshInfo(heroId) self.heroId = heroId local cfg = DataManager.HeroData:getHeroConfig(heroId) -- self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, cfg.icon) self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. cfg.qlt) self.heroDec:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_DEC_QLT[cfg.qlt]) self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[cfg.position]) self.nameTx:setText(ModuleManager.HeroManager:getHeroName(heroId)) self.countTx:setText("") self.infoBtn:setActive(true) self.selectImg:setVisible(false) self.icon:setActive(true) self.heroDec:setActive(true) self.matchImg:setActive(true) self.descTx:setActive(false) end return SummonBallCell