local buff = { [7]={ ["id"]=7, ["desc"]="红色抗性:受到红色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_red_add" }, [8]={ ["id"]=8, ["desc"]="金色抗性:受到金色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_yellow_add" }, [9]={ ["id"]=9, ["desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_green_add" }, [10]={ ["id"]=10, ["desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_blue_add" }, [11]={ ["id"]=11, ["desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0}。", ["name"]="dec_dmg_purple_add" }, [12]={ ["id"]=12, ["desc"]="极致抗性:受到的所有伤害降低{0}。", ["name"]="dec_dmg_all_add" }, [24]={ ["id"]=24, ["desc"]="伤害提升:造成的伤害提升{0}。", ["name"]="dmg_addition_all_add" }, [33]={ ["id"]=33, ["show_name"]="眩晕", ["desc"]="眩晕:本回合无法行动。", ["name"]="stun" }, [34]={ ["id"]=34, ["desc"]="护盾:可承受最大生命值{0}的伤害。", ["name"]="shield" }, [36]={ ["id"]=36, ["show_name"]="冰霜", ["desc"]="冰霜:普攻次数-{0}。", ["name"]="normal_attack_dec" }, [37]={ ["id"]=37, ["show_name"]="亢奋", ["desc"]="亢奋:普攻次数+{0}。", ["name"]="normal_attack_add" }, [47]={ ["id"]=47, ["desc"]="反伤护盾:可承受最大生命值{0}的伤害,反弹200%对方伤害。", ["name"]="shield_rebound_200" }, [48]={ ["id"]=48, ["show_name"]="灼烧", ["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。", ["name"]="burn" }, [49]={ ["id"]=49, ["show_name"]="易伤", ["desc"]="易伤:受到所有伤害提升{0}。", ["name"]="vulnerable" }, [50]={ ["id"]=50, ["show_name"]="冻结", ["desc"]="冻结:本回合无法行动,且增益效果不生效。", ["name"]="frozen" }, [51]={ ["id"]=51, ["show_name"]="中毒", ["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。", ["name"]="poison" }, [52]={ ["id"]=52, ["show_name"]="禁锢", ["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。", ["name"]="imprison" }, [53]={ ["id"]=53, ["show_name"]="腐败", ["desc"]="腐败:生命恢复效果降低{0}。", ["name"]="corrupt" }, [54]={ ["id"]=54, ["show_name"]="流血", ["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。", ["name"]="bleed" }, [55]={ ["id"]=55, ["show_name"]="虚弱", ["desc"]="虚弱:造成的伤害降低{0}。", ["name"]="weaken" }, [56]={ ["id"]=56, ["show_name"]="昏睡", ["desc"]="昏睡:本回合无法行动,受击会移除效果。", ["name"]="lethargy" }, [57]={ ["id"]=57, ["show_name"]="诅咒", ["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。", ["name"]="curse" }, [58]={ ["id"]=58, ["show_name"]="锁定", ["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。", ["name"]="lock" }, [59]={ ["id"]=59, ["show_name"]="先手", ["desc"]="先手:每回合都率先出手。", ["name"]="first_hand" }, [61]={ ["id"]=61, ["show_name"]="不死", ["desc"]="不死:受到致命伤害不会死亡。", ["name"]="undead" }, [62]={ ["id"]=62, ["show_name"]="反击", ["desc"]="反击:受到直接伤害时有{0}的概率进行反击。", ["name"]="counterattack" }, [63]={ ["id"]=63, ["show_name"]="反伤", ["desc"]="反伤:反弹{0}对方伤害。", ["name"]="thorns" }, [73]={ ["id"]=73, ["desc"]="反伤护盾:可承受最大生命值{0}的伤害,反弹400%对方伤害。", ["name"]="shield_rebound_400" }, [74]={ ["id"]=74, ["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。", ["name"]="shield_ice" }, [75]={ ["id"]=75, ["desc"]="冰霜护盾:可承受最大生命值{0}的伤害,反弹400%对方伤害。", ["name"]="shield_ice_rebound_400" }, [79]={ ["id"]=79, ["show_name"]="意念护盾", ["desc"]="意念护盾:护盾存在时不会受到任何伤害,每被攻击命中1次将扣除1层护盾。", ["name"]="invincible_shield" }, [80]={ ["id"]=80, ["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。", ["name"]="shield_ice_02" } } local keys = { name = { ["dec_dmg_red_add"]=buff[7], ["dec_dmg_yellow_add"]=buff[8], ["dec_dmg_green_add"]=buff[9], ["dec_dmg_blue_add"]=buff[10], ["dec_dmg_purple_add"]=buff[11], ["dec_dmg_all_add"]=buff[12], ["dmg_addition_all_add"]=buff[24], ["stun"]=buff[33], ["shield"]=buff[34], ["normal_attack_dec"]=buff[36], ["normal_attack_add"]=buff[37], ["shield_rebound_200"]=buff[47], ["burn"]=buff[48], ["vulnerable"]=buff[49], ["frozen"]=buff[50], ["poison"]=buff[51], ["imprison"]=buff[52], ["corrupt"]=buff[53], ["bleed"]=buff[54], ["weaken"]=buff[55], ["lethargy"]=buff[56], ["curse"]=buff[57], ["lock"]=buff[58], ["first_hand"]=buff[59], ["undead"]=buff[61], ["counterattack"]=buff[62], ["thorns"]=buff[63], ["shield_rebound_400"]=buff[73], ["shield_ice"]=buff[74], ["shield_ice_rebound_400"]=buff[75], ["invincible_shield"]=buff[79], ["shield_ice_02"]=buff[80] } } local config = { data=buff, keys=keys, count=32 } return config