local SkinManager = class("SkinManager", BaseModule) function SkinManager:init() self:addEventListener(EventManager.CUSTOM_EVENT.GETED_REWARD_SUCCESS, function(rewards) self:checkUnlockSkin(rewards) end) end -- 检查解锁皮肤 function SkinManager:checkUnlockSkin(checkData) if type(checkData) ~= "table" then return end for index, reward in ipairs(checkData) do if reward.type == GConst.REWARD_TYPE.ITEM and ConfigManager:getConfig("item")[reward.item.id].type == GConst.ItemConst.ITEM_TYPE.SKIN then DataManager.SkinData:onUnlockSkin(reward.item.id) end end end -- 使用皮肤 function SkinManager:reqChangeSkin(heroId, skinId) self:sendMessage(ProtoMsgType.FromMsgEnum.HeroChangeSkinReq, {id = heroId, skin_id = skinId}, self.rspChangeSkin) end function SkinManager:rspChangeSkin(result) if result.err_code == GConst.ERROR_STR.SUCCESS then DataManager.SkinData:onUseSkin(result.reqData.id, result.reqData.skin_id) end end return SkinManager