local BountyMainUI = class("BountyMainUI", BaseUI) function BountyMainUI:getPrefabPath() return "assets/prefabs/ui/bounty/bounty_main_ui.prefab" end function BountyMainUI:ctor() end function BountyMainUI:onLoadRootComplete() local uiMap = self.root:genAllChildren() local closeBtn = uiMap["bounty_main_ui.bottom_node.clost_btn"] closeBtn:addClickListener(function() self:closeUI() end) self:scheduleGlobal(function() self:updateTime() end, 1) self:updateTime() end function BountyMainUI:updateTime() end function BountyMainUI:onRefresh() end return BountyMainUI