local TinyBuffCell = class("TinyBuffCell", BaseCell) function TinyBuffCell:refresh(buffName, round) if round <= 1 or round > 9 then round:setText(GConst.EMPTY_STRING) else round:setText(tostring(round)) end local uiMap = self:getUIMap() uiMap["tiny_buff_cell.buff_icon"]:setSprite(GConst.ATLAS_PATH.ICON_BUFF, buffName) uiMap["tiny_buff_cell.round_text"]:setText(round) end return TinyBuffCell