local TextureManager = { } function TextureManager:loadAtlas(prefabObject, atlasPath, callback) ResourceManager:loadOriginAssetAsync(atlasPath, GConst.TYPEOF_UNITY_CLASS.BF_ATLAS, function(assetPath, asset) if prefabObject:isDestroyed() then ResourceManager:unload(assetPath) return end callback(assetPath, asset) end) end function TextureManager:unloadAtlas(atlasPath) ResourceManager:unload(atlasPath) end function TextureManager:loadTextureAsync(prefabObject, texturePath, callback) ResourceManager:loadOriginAssetAsync(texturePath, GConst.TYPEOF_UNITY_CLASS.TEXTURE_2D, function(assetPath, texture) if prefabObject:isDestroyed() then ResourceManager:unload(assetPath) return end if callback then callback(assetPath, texture) end end) end function TextureManager:unLoadTexture(texturePath) ResourceManager:unload(texturePath) end return TextureManager