local BoardHelper = {} function BoardHelper:findPvpLinkOptimalSolution(battleController, minRow, maxRow) local battleData = battleController.battleData local gridEntities = {} for row = minRow, maxRow do -- 遍历所有的可使用格子 for column = 1, GConst.BattleConst.COLUMN_COUNT do local posId = ModuleManager.BattleManager:getPosId(row, column) local gridEntity = battleData:getGridEnties()[posId] if gridEntity and gridEntity:canLink() then table.insert(gridEntities, gridEntity) end end end end return BoardHelper