local BattleBoxOpenUI = class("BattleBoxOpenUI", BaseUI) function BattleBoxOpenUI:isFullScreen() return false end function BattleBoxOpenUI:getPrefabPath() return "assets/prefabs/ui/battle/battle_box_open_ui.prefab" end function BattleBoxOpenUI:ctor(params) self.rewards = params.rewards self.callback = params.callback end function BattleBoxOpenUI:onLoadRootComplete() local uiMap = self.root:genAllChildren() if not self.rewardCell then self.rewardCell = CellManager:addCellComp(uiMap["battle_box_open_ui.reward_cell"], GConst.TYPEOF_LUA_CLASS.REWARD_CELL) end local reward = self.rewards[1] if reward then self.rewardCell:refreshByConfig(reward) end self.aniOver = false uiMap["battle_box_open_ui.mask"]:addClickListener(function() if not self.aniOver then return end self:closeUI() if self.callback then self.callback() end end) if self.seqAni then self.seqAni:Kill() self.seqAni = nil end AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_BOX_OPEN) local canvasGroup = uiMap["battle_box_open_ui.title_bg"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP) canvasGroup.alpha = 0 uiMap["battle_box_open_ui.title_bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_11)) uiMap["battle_box_open_ui.ui_spine_obj"]:playAnim("born", false, true) self.seqAni = self.root:createBindTweenSequence() self.seqAni:Insert(0.75, canvasGroup:DOFade(1, 0.5)) self.seqAni:AppendCallback(function() self.aniOver = true end) end return BattleBoxOpenUI