local IdleDropUI = class("IdleDropUI", BaseUI) function IdleDropUI:isFullScreen() return false end function IdleDropUI:getPrefabPath() return "assets/prefabs/ui/idle/idle_drop_ui.prefab" end function IdleDropUI:ctor() self.rewardList = {} end function IdleDropUI:onReshow() -- self:refreshBtn() end function IdleDropUI:onLoadRootComplete() local uiMap = self.root:genAllChildren() self.uiMap = uiMap uiMap["idle_drop_ui.bg.title_text"]:setText("临时文本:挂机奖励") uiMap["idle_drop_ui.bg.desc_tx_1"]:setText("临时文本:章节越高,收益越大") self.timeTx = uiMap["idle_drop_ui.bg.time_tx"] local goldPerHour = GFunc.num2Str(DataManager.IdleData:getGoldPerHour()) local expPerHour = GFunc.num2Str(DataManager.IdleData:getExpPerHour()) uiMap["idle_drop_ui.bg.bg_1.desc"]:setText("临时文本:" .. goldPerHour .. "/小时") uiMap["idle_drop_ui.bg.bg_2.desc"]:setText("临时文本:" .. expPerHour .. "/小时") uiMap["idle_drop_ui.bg.desc_tx_2"]:setText("临时文本:最长挂机16小时") self.quickBtn = uiMap["idle_drop_ui.bg.quick_btn"] self.quickBtn:addClickListener(function() ModuleManager.IdleManager:showIdleQuickDropUI() end) uiMap["idle_drop_ui.bg.quick_btn.text"]:setText("临时文本:快速挂机") self.getBtn = uiMap["idle_drop_ui.bg.get_btn"] self.getBtn:addClickListener(function() end) uiMap["idle_drop_ui.bg.get_btn.text"]:setText("临时文本:领取") uiMap["idle_drop_ui.bg.close_btn"]:addClickListener(function() self:closeUI() end) self:initRewards() self:refreshCD() self:scheduleGlobal(function() self:refreshCD() end, 1) end function IdleDropUI:initRewards() self.scrollRect = self.uiMap["idle_drop_ui.bg.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE) self.scrollRect:addInitCallback(function() return GConst.TYPEOF_LUA_CLASS.REWARD_CELL end) self.scrollRect:addRefreshCallback(function(index, cell) -- cell:refreshByConfig(self.list[index]) end) self.scrollRect:clearCells() self.scrollRect:refillCells(#self.rewardList) end -- function IdleDropUI:_display() -- local uiMap = self.root:genAllChildren() -- uiMap["idle_drop_ui.bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.HANG_UP_DESC)) -- uiMap["idle_drop_ui.bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.HANG_UP_DESC_1)) -- uiMap["idle_drop_ui.bg.desc_2"]:setText(I18N:getGlobalText(I18N.GlobalConst.HANG_UP_DESC_3, Time:formatNumTime(GFunc.getConstIntValue("idle_maxtime")))) -- uiMap["idle_drop_ui.bg.btn_1.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.HANG_UP_DESC_5)) -- uiMap["idle_drop_ui.bg.btn_2.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.GET_DESC)) -- uiMap["idle_drop_ui.bg.bg_1.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.HANG_UP_DESC_4, self.coinPerHour)) -- uiMap["idle_drop_ui.bg.bg_2.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.HANG_UP_DESC_4, self.expPerHour)) -- self:_refreshScrollRect() -- self:refreshBtn() -- self.canRefreshReward = true -- end -- function IdleDropUI:_addListeners() -- local uiMap = self.root:genAllChildren() -- self.root:addClickListener(function() -- self:closeUI() -- ModuleManager.IdleManager:getIdleRewrad() -- end) -- uiMap["idle_drop_ui.bg.close_img"]:addClickListener(function() -- self:closeUI() -- ModuleManager.IdleManager:getIdleRewrad() -- end) -- uiMap["idle_drop_ui.bg.btn_1"]:addClickListener(function() -- ModuleManager.IdleManager:showIdleQuickDropUI() -- end) -- uiMap["idle_drop_ui.bg.btn_2"]:addClickListener(function() -- ModuleManager.IdleManager:getIdleRewrad() -- end) -- -- self:bind(DataManager.HangUpData, "isDirty", function() -- -- self.list = DataManager.HangUpData:getCacheRewards() -- -- self:_refreshScrollRect() -- -- self.canRefreshReward = true -- -- end) -- end function IdleDropUI:refreshCD() local time = Time:getServerTime() - DataManager.IdleData:getLastDropTime() local idleMaxTime = DataManager.IdleData:getIdleMaxTime() if time >= idleMaxTime then self:addGetBtnRedPoint() self.timeTx:setText(Time:formatNumTime(idleMaxTime)) else self:removeGetBtnRedPoint() self.timeTx:setText(Time:formatNumTime(time)) end -- if self.lastRefreshTime == nil then -- self.lastRefreshTime = Time:getServerTime() -- elseif Time:getServerTime() - self.lastRefreshTime > GFunc.getConstIntValue("exp_drop_time") then -- if not self.canRefreshReward then -- return -- end -- self.canRefreshReward = false -- self.lastRefreshTime = Time:getServerTime() -- ModuleManager.HangUpManager:getHangUpShowRewrad() -- end end function IdleDropUI:addGetBtnRedPoint() if self.getBtnRedPoint == true then return end self.getBtnRedPoint = true self.getBtn:addRedPoint(94, 42, 0.8) end function IdleDropUI:removeGetBtnRedPoint() if self.getBtnRedPoint == false then return end self.getBtnRedPoint = false self.getBtn:removeRedPoint() end function IdleDropUI:addQuickBtnRedPoint() if self.quickBtnRedPoint == true then return end self.quickBtnRedPoint = true self.quickBtn:addRedPoint(94, 42, 0.8) end function IdleDropUI:removeQuickBtnRedPoint() if self.quickBtnRedPoint == false then return end self.quickBtnRedPoint = false self.quickBtn:removeRedPoint() end -- function IdleDropUI:refreshBtn() -- local uiMap = self.root:genAllChildren() -- local btn = uiMap["idle_drop_ui.bg.btn_1"] -- if self:canAd() or self:canDiamond() then -- btn:addRedPoint(85, 36, 0.5) -- else -- btn:removeRedPoint() -- end -- end -- function IdleDropUI:canAd() -- return GFunc.getConstIntValue("idle_drop_fast_times_1") > DataManager.HangUpData:getAdCount() -- end -- function IdleDropUI:canDiamond() -- return GFunc.getConstIntValue("idle_drop_fast_times_2") > DataManager.HangUpData:getDiamondCount() -- end return IdleDropUI