BF.exports.luaUpdate = function() Game:update() end BF.exports.luaOnDestroy = function() Game:onDestroy() end BF.exports.luaOnLogMessageReceived = function(logString, stackTrace) Game:onLogMessageReceived(logString, stackTrace) end BF.exports.luaOnApplicationFocus = function(hasFocus) Game:onApplicationFocus(hasFocus) end BF.exports.luaOnApplicationPause = function(pauseStatus) Game:onApplicationPause(pauseStatus) end BF.exports.luaOnApplicationQuit = function() Game:onApplicationQuit() end