local FundTowerCell = class("FundTowerCell", BaseCell) function FundTowerCell:init() local uiMap = self:getUIMap() self.progNode = uiMap["fund_tower_cell.prog"] self.imgProg = uiMap["fund_tower_cell.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER) self.lvNode = uiMap["fund_tower_cell.level"] self.txLv = uiMap["fund_tower_cell.level.tx_lv"] self.freeRewardCells = {} for i = 1, 2 do table.insert(self.freeRewardCells, uiMap["fund_tower_cell.rewards_free.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)) end self.proRewardCells = {} for i = 1, 2 do table.insert(self.proRewardCells, uiMap["fund_tower_cell.rewards_pro.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)) end self.colorLight = BF.Color(0.6235294, 0.3137255, 0.1764706, 1) self.colorGray = BF.Color(0.3568628, 0.3568628, 0.3568628, 1) end function FundTowerCell:refresh(index, id, isLast) -- 刷新进度 local helf = self:getBaseObject():getSizeDeltaY() / 2 if self:getIndex() == 1 then self.progNode:setAnchoredPositionY(-helf / 2) self.progNode:setSizeDeltaY(helf) elseif isLast then self.progNode:setAnchoredPositionY(helf / 2) self.progNode:setSizeDeltaY(helf) else self.progNode:setAnchoredPositionY(0) self.progNode:setSizeDeltaY(self:getBaseObject():getSizeDeltaY()) end local needChapter = DataManager.TowerFundData:getNeedChapter(id) local stage = DataManager.TowerFundData:getStageById(id) local curLayer = DataManager.TowerData:getCurMaxLayer() self.txLv:setText(needChapter) if curLayer >= needChapter then self.imgProg.value = 1 self.lvNode:setSprite(GConst.ATLAS_PATH.UI_TOUWE, "tower_dec_2") -- self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorLight else self.imgProg.value = 0 self.lvNode:setSprite(GConst.ATLAS_PATH.UI_TOUWE, "tower_dec_3") -- self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorGray end local freeRewards = DataManager.TowerFundData:getFreeRewards(id) local freeReceived = DataManager.TowerFundData:getFreeGot(id) local canGet = DataManager.TowerFundData:getFreeCanGet(id) for i, cell in ipairs(self.freeRewardCells) do if freeRewards and freeRewards[i] then cell:showCell() cell:refreshByConfig(freeRewards[i], freeReceived, freeReceived) if canGet then cell:addClickListener(function() ModuleManager.FundTowerManager:getReward(stage) end) cell:showFrameAnimation() else cell:hideFrameAnimation() end else cell:hideCell() end end local proRewards = DataManager.TowerFundData:getProRewards(id) local proReceived = DataManager.TowerFundData:getProGot(id) local locked = not DataManager.TowerFundData:getProBought(stage) local canGet = DataManager.TowerFundData:getProCanGet(id) for i, cell in ipairs(self.proRewardCells) do if proRewards and proRewards[i] then cell:showCell() cell:refreshByConfig(proRewards[i], proReceived, proReceived) cell:showLock(locked) if canGet then cell:addClickListener(function() ModuleManager.FundTowerManager:getReward(stage) end) cell:showFrameAnimation() else cell:hideFrameAnimation() end else cell:hideCell() end end end return FundTowerCell