local FormationData = class("FormationData", BaseData) function FormationData:init(data) self.formations = data and data.formations or {} end function FormationData:getStageFormation() return self:getFormation(GConst.BattleConst.BATTLE_TYPE.STAGE) end function FormationData:getFormation(formationType) local formation = self.formations[formationType] if formation == nil then formation = {} self.formations[formationType] = formation end return formation end return FormationData