local ModuleManager = {} local MODULE_PATHS = { LoginManager = "app/module/login/login_manager", TipsManager = "app/module/tips/tips_manager", LoadingManager = "app/module/loading/loading_manager", DevToolManager = "app/module/gm/dev_tool_manager", MaincityManager = "app/module/maincity/maincity_manager", -- 引导 TutorialManager = "app/module/tutorial/tutorial_manager", ToastManager = "app/ui/common/toast", TaskManager = "app/module/task/task_manager", BattleManager = "app/module/battle/battle_manager", FormationManager = "app/module/formation/formation_manager", HeroManager = "app/module/hero/hero_manager", ChapterManager = "app/module/chapter/chapter_manager", -- 挂机 IdleManager = "app/module/idle/idle_manager", -- 活动 -- SevenDayManager = "app/module/activity/seven_day/seven_day_manager", -- 设置 GameSettingManager = "app/module/game_setting/game_setting_manager", } -- 这里的key对应func_open里的id ModuleManager.MODULE_KEY = { DUNGEON_GOLD = "dungeon_gold", DUNGEON_DIAMOND = "dungeon_diamond", DUNGEON_RUNE = "dungeon_rune", DUNGEON_CHARACTERISTIC = "dungeon_characteristic", ARENA = "arena", SUMMON_WEAPON = "summon_weapon", SUMMON_ARMOR = "summon_armor", SUMMON_LEGACY = "summon_legacy", MINE = "mine", MINE_RESEARCH = "mine_research", IDLE = "idle", COMPREHEND = "comprehend", QUICK_PASS = "quick_pass", TRAIN = "train", MASTERY = "mastery", RUNES = "runes", SHOP = "shop", SEVENDAY = "sevenday", SIGNIN = "signin", TUTORIALTASK = "tutorialtask", DAILYTASK = "dailytask", BLESSING = "blessing", EQUIP = "equip", COLLECTION = "collection", AUTO_FIGHT = "auto_fight", HERO_OPEN = "hero_open", WEAPON_OPEN = "weapon_open", ARMOR_OPEN = "armor_open", LEGACY_OPEN = "legacy_open", BATTLE_PASS = "battle_pass", BATTLE_SPEED_UP = "battle_speed_up", POWER_SAVE_MODE = "save_power_open", FUND_OPEN = "fund_open", MAIL_OPEN = "mail_open", } local _moduleMgrs = {} local MODULE_METATABLE = { __index = function(t, k) local path = MODULE_PATHS[k] if path == nil then Logger.logError("%s path is not configure in ModuleManager.lua", k) return end local v = require(path):create() table.insert(_moduleMgrs, v) rawset(t, k, v) return v end } setmetatable(ModuleManager, MODULE_METATABLE) function ModuleManager:init() end -- 功能是否开启 function ModuleManager:getIsOpen(key, hideToast) local cfg = ConfigManager:getConfig("func_open")[key] if cfg == nil then return true end -- 优先判断等级 -- if cfg.level then -- local isOpen = DataManager.PlayerData:getLv() >= cfg.level -- if not hideToast and not isOpen then -- GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.FUNC_OPEN_LEVEL, cfg.level)) -- end -- return isOpen -- elseif cfg.stage then -- 没有填等级字段就判断关卡 -- local isOpen = DataManager.ChapterData:getHistoryChapterId() >= cfg.stage -- if not hideToast and not isOpen then -- GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.FUNC_OPEN_STAGE, cfg.stage)) -- end -- return isOpen -- elseif cfg.task then -- 判断任务 -- local isOver = DataManager.TutorialTaskData:getTaskCollect(cfg.task) -- if not hideToast and not isOver then -- GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.FUNC_OPEN_TASK, cfg.task)) -- end -- return isOver -- end return true end function ModuleManager:showPop(key) local cfg = ConfigManager:getConfig("func_open")[key] if not cfg then return false end if cfg and cfg.pop_ups and cfg.pop_ups == 1 then return false end return true end function ModuleManager:getNotOpenStr(key) local cfg = ConfigManager:getConfig("func_open")[key] if cfg == nil then return GConst.EMPTY_STRING end -- 优先判断等级 if cfg.level then return I18N:getGlobalText(I18N.GlobalConst.FUNC_OPEN_LEVEL, cfg.level) elseif cfg.stage then -- 没有填等级字段就判断关卡 return I18N:getGlobalText(I18N.GlobalConst.FUNC_OPEN_STAGE, cfg.stage) elseif cfg.task then return I18N:getGlobalText(I18N.GlobalConst.FUNC_OPEN_TASK, cfg.task) end return GConst.EMPTY_STRING end function ModuleManager:getOpenStageId(key) local cfg = ConfigManager:getConfig("func_open")[key] if not cfg or cfg.level then return end return cfg.stage end function ModuleManager:clear() for k, v in ipairs(_moduleMgrs) do v:_clear() end end return ModuleManager