local StateMachineManager = { fsmList = {} } ---- 添加一个状态机 function StateMachineManager:addStateMachine(fsm) for k, v in ipairs(self.fsmList) do if v == fsm then return end end table.insert(self.fsmList, fsm) end ---- 移除一个状态机 function StateMachineManager:removeStateMachine(fsm) for index, value in ipairs(self.fsmList) do if fsm == value then fsm:stop() table.remove(self.fsmList, index) break end end end ---- 每帧tick function StateMachineManager:tick() for _, fsm in ipairs(self.fsmList) do if fsm:getIsActive() then fsm:tick() end end end return StateMachineManager