local TutorialConst = {} TutorialConst.FINGER_MOVE_SPEED = 200 TutorialConst.DEFAULT_RADIUS = 100 TutorialConst.START_TUTORIAL = 1 TutorialConst.PASS_ONE_CHAPTER = 2 TutorialConst.TWO_CHAPTER_BOX_CAN_GOT = 3 TutorialConst.PASS_THREE_CHAPTER = 4 TutorialConst.UNLOCK_DAILY_CHALLENGE = 5 TutorialConst.UNLOCK_DUNGEON = 6 TutorialConst.UNLOCK_ARENA = 7 TutorialConst.WEAPON_DUNGEON = 8 TutorialConst.ARMOR_DUNGEON = 9 TutorialConst.RUNE_DUNGEON = 10 TutorialConst.TUTORIAL_TYPE = { CLICK = 1, -- 点击任意区域 CLICK_BTN = 2, -- 点击指定按钮 TALK = 3, -- 文本对话 DO_NOTHING = 4, -- 什么也不做,等待条件完成 EMPTY_CANCEL_BLOCK = 5, -- 什么也不做, 解除屏蔽,等待条件完成 TO_ELIMINATION = 6, -- 引导消除元素 } TutorialConst.FINISH_TYPE = { ON_UI_SHOW = 1, -- 当XX界面显示 ON_UI_CLOSE = 2, -- 当XX界面关闭 ON_BOARD_CAN_ELIMINATION = 3, -- 当棋盘可以消除 ON_ELIMINATION_OVER = 4,-- 等待棋盘消除完成 } TutorialConst.UI_TYPE = { ROGUE_SKILL_UI = 1, REWARD_BOX = 2, ARENA_MATCH_UI = 3, BATTLE_PVP_UI = 4, -- HERO_ALL_UP_UI = 4, } TutorialConst.UI_PATH = { [TutorialConst.UI_TYPE.ROGUE_SKILL_UI] = UIManager.UI_PATH.ROGUE_SKILL_UI, [TutorialConst.UI_TYPE.REWARD_BOX] = UIManager.UI_PATH.REWARD_BOX, [TutorialConst.UI_TYPE.ARENA_MATCH_UI] = UIManager.UI_PATH.ARENA_MATCH_UI, [TutorialConst.UI_TYPE.BATTLE_PVP_UI] = UIManager.UI_PATH.BATTLE_PVP_UI, } return TutorialConst