local BattleConst = require "app/module/battle/battle_const" local BattleUnitComp = require "app/module/battle/component/battle_unit_comp" local BattleMonsterComp = class("BattleMonsterComp", BattleUnitComp) local UNIT_STATE = BattleConst.UNIT_STATE function BattleMonsterComp:init() end function BattleMonsterComp:initBase() self.isDead = false self.currState = UNIT_STATE.INIT end return BattleMonsterComp