local ShopComp = class("ShopComp", LuaComponent) local CHAPTER_CELL = "app/ui/shop/cell/chapter_cell" local DAILY_MAIN_CELL = "app/ui/shop/cell/daily_main_cell" local GEM_MAIN_CELL = "app/ui/shop/cell/gem_main_cell" local GOLD_MAIN_CELL = "app/ui/shop/cell/gold_main_cell" function ShopComp:init() local uiMap = self.baseObject:genAllChildren() self.bg = uiMap["shop_comp.bg"] self.scrollrectNode = uiMap["shop_comp.bg.scrollrect"] self.chapterTitleBg = uiMap["shop_comp.bg.scrollrect.viewport.content.chapter_title_bg"] self.dailyTitleBg = uiMap["shop_comp.bg.scrollrect.viewport.content.daily_title_bg"] self.gemTitleBg = uiMap["shop_comp.bg.scrollrect.viewport.content.gem_title_bg"] self.goldTitleBg = uiMap["shop_comp.bg.scrollrect.viewport.content.gold_title_bg"] self.goldCd = uiMap["shop_comp.bg.scrollrect.viewport.content.gold_title_bg.cd"] self.content = uiMap["shop_comp.bg.scrollrect.viewport.content"] self.chapterContent = uiMap["shop_comp.bg.scrollrect.viewport.content.chapter_scrollrect.viewport.content"] uiMap["shop_comp.bg.scrollrect.viewport.content.chapter_title_bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_10)) uiMap["shop_comp.bg.scrollrect.viewport.content.daily_title_bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_28)) uiMap["shop_comp.bg.scrollrect.viewport.content.gem_title_bg.title"]:setText(ModuleManager.ItemManager:getItemName(GConst.ItemConst.ITEM_ID_GEM)) uiMap["shop_comp.bg.scrollrect.viewport.content.gold_title_bg.title"]:setText(ModuleManager.ItemManager:getItemName(GConst.ItemConst.ITEM_ID_GOLD)) self.chapterScrollrect = uiMap["shop_comp.bg.scrollrect.viewport.content.chapter_scrollrect"] self.dailyCell = uiMap["shop_comp.bg.scrollrect.viewport.content.daily_cell"] self.gemCell = uiMap["shop_comp.bg.scrollrect.viewport.content.gem_cell"] self.goldCell = uiMap["shop_comp.bg.scrollrect.viewport.content.gold_cell"] local scrollrect = uiMap["shop_comp.bg.scrollrect.viewport.content.chapter_scrollrect"] self.chapterScrollrectComp = scrollrect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE) self.chapterScrollrectComp:addInitCallback(function() return CHAPTER_CELL end) self.chapterScrollrectComp:addRefreshCallback(function(idx, cell) if self.chapterList[idx] then cell:refresh(self.chapterList[idx], idx, #self.chapterList, function (add) self.chapterContent:addAnchoredPosition(add * 670) end) end end) self.chapterScrollrectComp:clearCells() self.dailyCells = {} for i = 1, 3 do self.dailyCells[i] = uiMap["shop_comp.bg.scrollrect.viewport.content.new_cell"] end self:bind(DataManager.ShopData, "isDirty", function() self:refresh(nil, true) end) -- self:bind(DataManager.HeroData, "isDirty", function() -- self:refresh(nil, true) -- end) -- self:bind(DataManager.ForceEquipData, "isDirty", function() -- self:refresh(nil, true) -- end) -- self:bind(DataManager.CollectionData, "isDirty", function() -- self:refresh(nil, true) -- end) -- self:bind(DataManager.BagData.ItemData, "isDirty", function(binder, value) -- self:refresh(nil, true) -- end) self:bind(DataManager.PaymentData, "isDirty", function() self:refresh(nil, true) end) -- local rect = self.baseObject:getRectSize() -- local height = rect.height - 390 -- self.bgHeight = math.max(height, 1015) -- self.bg:setSizeDeltaY(self.bgHeight) end function ShopComp:refresh(showIdx, noShowIdx) self:refreshShop(showIdx, noShowIdx) end function ShopComp:updateTime() end function ShopComp:refreshShop(showIdx, noShowIdx) self.showIdx = showIdx or self.showIdx self:updateList(noShowIdx) if self.showIdx then -- 指定跳转 if self.showIdx == GConst.ShopConst.MAIN_PAGE_TYPE.CHAPTER_GIFT then BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.SHOP_CHAPTER) elseif self.showIdx == GConst.ShopConst.MAIN_PAGE_TYPE.DAILY_STORE then BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.SHOP_DAILY_STORE) elseif self.showIdx == GConst.ShopConst.MAIN_PAGE_TYPE.GEM_STORE then BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.SHOP_GEM_STORE) elseif self.showIdx == GConst.ShopConst.MAIN_PAGE_TYPE.GOLD_STORE then BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.SHOP_GOLD_STORE) else BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.MAIN_SHOP) end else BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.MAIN_SHOP) end self.showIdx = nil end function ShopComp:updateList(noShowIdx) local height = -20 height = self:updateChapterList(height) height = self:updateDailyCell(height) height = self:updateGemCell(height) height = self:updateGoldCell(height) height = height - 160 self.content:setSizeDeltaY(math.abs(height)) local scrollHeight = self.scrollrectNode:getRectHeight() local maxPosY = math.abs(height) - scrollHeight if not noShowIdx and self.beginPosY then self.content:setAnchoredPositionY(math.min(maxPosY, self.beginPosY)) elseif not noShowIdx and self.rpPosY then self.content:setAnchoredPositionY(math.min(maxPosY, self.rpPosY - 80)) end self.beginPosY = nil self.rpPosY = nil end function ShopComp:updateChapterList(offsetY) -- 没有新手礼包 if CS.BF.BFMain.IsShenhe then self.chapterTitleBg:setActive(false) self.chapterScrollrect:setActive(false) self.chapterScrollrect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT).enabled = false return offsetY end self.chapterList = DataManager.GiftPopData:getPopGiftListByGiftType(PayManager.PURCHARSE_ACT_TYPE.GIFT_POP_CHAPTER) if #self.chapterList <= 0 then self.chapterTitleBg:setActive(false) self.chapterScrollrect:setActive(false) self.chapterScrollrect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT).enabled = false return offsetY else self.chapterTitleBg:setActive(true) self.chapterScrollrect:setActive(true) self.chapterScrollrect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT).enabled = true end if self.showIdx == GConst.ShopConst.MAIN_PAGE_TYPE.CHAPTER_GIFT then self.beginPosY = math.abs(offsetY) end self.chapterTitleBg:setAnchoredPositionY(offsetY) offsetY = offsetY -75 self.chapterScrollrect:setAnchoredPositionY(offsetY) offsetY = offsetY - 390 local currCount = self.chapterScrollrectComp:getTotalCount() self.chapterScrollrectComp:refillCells(#self.chapterList) if currCount == nil or currCount <= 0 then self.chapterContent:setAnchoredPositionX(-(#self.chapterList-1)*670) end return offsetY end function ShopComp:updateDailyCell(offsetY) self.dailyCell:setActive(false) self.dailyTitleBg:setActive(false) if not DataManager.ShopData:isDailyOpen() then return offsetY end self.dailyTitleBg:setActive(true) self.dailyCell:setActive(true) if self.showIdx == GConst.ShopConst.MAIN_PAGE_TYPE.DAILY_STORE then self.beginPosY = math.abs(offsetY) end if self.rpPosY == nil then self.rpPosY = DataManager.ShopData:hasDailyRedPoint() and math.abs(offsetY) or nil end self.dailyTitleBg:setAnchoredPositionY(offsetY) offsetY = offsetY - 96 self.dailyCell:setAnchoredPositionY(offsetY) offsetY = offsetY - 670 local cell = self.dailyCell:addLuaComponent(DAILY_MAIN_CELL) cell:refresh() return offsetY end function ShopComp:updateGemCell(offsetY) if self.showIdx == GConst.ShopConst.MAIN_PAGE_TYPE.GEM_STORE then self.beginPosY = math.abs(offsetY) end self.gemTitleBg:setAnchoredPositionY(offsetY) offsetY = offsetY - 70 self.gemCell:setAnchoredPositionY(offsetY) if CS.BF.BFMain.IsShenhe then offsetY = offsetY - 1762 else offsetY = offsetY - 615 end local cell = self.gemCell:addLuaComponent(GEM_MAIN_CELL) cell:refresh() return offsetY end function ShopComp:updateGoldCell(offsetY) self.goldTitleBg:setActive(true) self.goldCell:setActive(true) if self.showIdx == GConst.ShopConst.MAIN_PAGE_TYPE.GOLD_STORE then self.beginPosY = math.abs(offsetY) end if self.rpPosY == nil then self.rpPosY = DataManager.ShopData:hasGoldRedPoint() and math.abs(offsetY) or nil end self.goldTitleBg:setAnchoredPositionY(offsetY) offsetY = offsetY - 70 self.goldCell:setAnchoredPositionY(offsetY) offsetY = offsetY - 322 local cell = self.goldCell:addLuaComponent(GOLD_MAIN_CELL) cell:refresh() return offsetY end return ShopComp