local BossStrategyCell = class("BossStrategyCell", BaseCell)
function BossStrategyCell:init()
local uiMap = self:getUIMap()
self.line = uiMap['cell.line']
self.tx = uiMap['cell.difficulty_tx']
end
function BossStrategyCell:refresh(params)
self.line:setVisible(params.idx ~= 1)
local str = ""
if params.idx == params.curIdx then
str = "" .. I18N:getGlobalText(I18N.GlobalConst.ADVENTURE_STRATEGY_DESC, params.idx) .. ""
else
str = "" .. I18N:getGlobalText(I18N.GlobalConst.ADVENTURE_STRATEGY_DESC, params.idx) .. ""
end
self.tx:setText(str)
end
return BossStrategyCell