local EquipCell = class("EquipCell", BaseCell) function EquipCell:refresh(entity, showMask, showLv) local uiMap = self:getUIMap() local bg = uiMap["equip_cell.frame_bg"] local icon = uiMap["equip_cell.icon"] local partBg = uiMap["equip_cell.part_bg"] local mask = uiMap["equip_cell.mask"] local partIcon = uiMap["equip_cell.part_bg.icon"] local lvTx = uiMap["equip_cell.lv_tx"] bg:setSprite(entity:getFrameRes()) icon:setSprite(entity:getIconRes()) partBg:setSprite(entity:getPartBgRes()) partIcon:setSprite(entity:getPartRes()) lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.LV_POINT, entity:getLv())) icon:setVisible(true) partBg:setVisible(true) mask:setVisible(showMask == true) lvTx:setVisible(showLv) end function EquipCell:refreshByCfg(id, showMask) local cfg = ConfigManager:getConfig("equip")[id] if not cfg then return end local uiMap = self:getUIMap() local bg = uiMap["equip_cell.frame_bg"] local icon = uiMap["equip_cell.icon"] local partBg = uiMap["equip_cell.part_bg"] local partIcon = uiMap["equip_cell.part_bg.icon"] local mask = uiMap["equip_cell.mask"] local lvTx = uiMap["equip_cell.lv_tx"] bg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. cfg.qlt) icon:setSprite(GFunc.getEquipIconRes(id)) partBg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "type_" .. cfg.qlt) partIcon:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "e" .. cfg.part) icon:setVisible(true) partBg:setVisible(true) mask:setVisible(showMask == true) lvTx:setVisible(false) end function EquipCell:refreshByPart(part) local uiMap = self:getUIMap() local bg = uiMap["equip_cell.frame_bg"] local icon = uiMap["equip_cell.icon"] local partBg = uiMap["equip_cell.part_bg"] local mask = uiMap["equip_cell.mask"] local lvTx = uiMap["equip_cell.lv_tx"] bg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_empty") icon:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "empty_" .. part) icon:setVisible(true) partBg:setVisible(false) mask:setVisible(false) lvTx:setVisible(false) end function EquipCell:setTouchEnable(enable) self:getBaseObject():setTouchEnable(enable == true) end function EquipCell:addClickListener(func) self:getBaseObject():addClickListener(func) end function EquipCell:getAnchoredPositionX() return self:getBaseObject():getAnchoredPositionX() end function EquipCell:setVisible(visible, scale) self:getBaseObject():setVisible(visible, scale) end function EquipCell:setActive(active) self:getBaseObject():setActive(active) end function EquipCell:addRedPoint(posX, posY, scale) self:getBaseObject():addRedPoint(posX, posY, scale) end function EquipCell:removeRedPoint() self:getBaseObject():removeRedPoint() end return EquipCell