local DevToolManager = class("DevToolManager", BaseModule) function DevToolManager:showDevListUI() if Platform:getIsPublishChannel() then return end local params = { aniType = UIManager.ANI_TYPE.NONE, } UIManager:showUI("app/ui/gm/dev_tool_list_ui", params) end function DevToolManager:showOrHideDevListUI() if Platform:getIsPublishChannel() then return end -- local uiObj = UIManager:getUIByIndex("app/ui/gm/dev_tool_list_ui") -- if uiObj then -- uiObj:closeUI() -- else -- local params = { -- aniType = UIManager.ANI_TYPE.NONE, -- } -- UIManager:showUI("app/ui/gm/dev_tool_list_ui", params) -- end local uiObj = UIManager:getUIByIndex(UIManager.UI_PATH.GM_TOO_UI) if uiObj then uiObj:closeUI() else UIManager:showUI(UIManager.UI_PATH.GM_TOO_UI) end end function DevToolManager:showOrHideFloatingIcon() if Platform:getIsPublishChannel() then return end local showFloatingIcon = LocalData:getGMShowFloatingIcon() if self.floatingIconObject then if showFloatingIcon then self.floatingIconObject:getLuaComponent("app/ui/gm/component/gm_floating_icon"):show() else self.floatingIconObject:getLuaComponent("app/ui/gm/component/gm_floating_icon"):hide() end elseif showFloatingIcon then UIPrefabManager:loadUIWidgetAsync("assets/prefabs/ui/gm/gm_floating_window.prefab", UIManager:getMainCanvas(), function(uiObj) if self.floatingIconObject then uiObj:destroy() return end uiObj:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS).overrideSorting = true uiObj:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS).sortingOrder = 32767 self.floatingIconObject = uiObj self.floatingIconObject:addLuaComponent("app/ui/gm/component/gm_floating_icon") end) end end function DevToolManager:showLightSetting() if Platform:getIsPublishChannel() then return end local params = { aniType = UIManager.ANI_TYPE.NONE, } UIManager:showUI("app/ui/gm/light_setting_ui", params) end function DevToolManager:cacheDemoFightInfo(atkInfo, defInfo, useDemoFightCfg) self.demoFightAtkInfo = atkInfo self.demoFightDefInfo = defInfo self.useDemoFightCfg = useDemoFightCfg end function DevToolManager:getCacheDemoFightInfo() return self.demoFightAtkInfo, self.demoFightDefInfo, self.useDemoFightCfg end function DevToolManager:dealGM(paramsList) self:sendMessage(ProtoMsgType.FromMsgEnum.GMReq, paramsList, {}, self.onDealGMFinish) end function DevToolManager:onDealGMFinish(parmas, code, result) if code and code ~= 0 then return end ModuleManager.LoginManager:goToLoginScene() end function DevToolManager:setSkip(skip) self.isSkipTutorial = skip end function DevToolManager:getSkip() return self.isSkipTutorial end return DevToolManager