local EquipConst = {} -- 部位类型 EquipConst.PART_TYPE = { WEAPON = 1, HAT = 2, CLOTHES = 3, BELT = 4, HANDGUARD = 5 } -- 界面类型 EquipConst.PANEL_TYPE = { HERO = 1, WEAPON = 2, ARMOR = 3, } -- 加成属性类型 EquipConst.ATTR_TYPE = { HP = 1, ATK = 2, NORMAL_HURT = 3, SKILL_HURT = 4, } return EquipConst