-- 竞技场:排行榜 local ArenaRankUI = class("ArenaRankUI", BaseUI) function ArenaRankUI:isFullScreen() return false end function ArenaRankUI:showCommonBG() return false end function ArenaRankUI:getPrefabPath() return "assets/prefabs/ui/arena/arena_rank_ui.prefab" end function ArenaRankUI:onPressBackspace() self:closeUI() end function ArenaRankUI:ctor() ModuleManager.ArenaManager:reqRank() end function ArenaRankUI:onCover() end function ArenaRankUI:onReshow() end function ArenaRankUI:onClose() end function ArenaRankUI:onLoadRootComplete() local uiMap = self.root:genAllChildren() self.txTitle = uiMap["arena_rank_ui.bg.title.tx_title"] self.closeBtn = uiMap["arena_rank_ui.bg.close_btn"] self.imgRank = uiMap["arena_rank_ui.bg.my_rank.img_rank"] self.txRank = uiMap["arena_rank_ui.bg.my_rank.tx_rank"] self.playerHeadCell = CellManager:addCellComp(uiMap["arena_rank_ui.bg.my_rank.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL) self.txName = uiMap["arena_rank_ui.bg.my_rank.tx_name"] self.cellGrading = uiMap["arena_rank_ui.bg.my_rank.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL) self.scrollRectComp = uiMap["arena_rank_ui.bg.list_rank"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE) self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5)) self.txName:setText(DataManager.PlayerData:getNickname()) self.cellGrading:refresh(DataManager.ArenaData:getGradingId()) self.playerHeadCell:refresh() self.scrollRectComp:addInitCallback(function() return "app/ui/arena/cell/arena_rank_cell" end) self.scrollRectComp:addRefreshCallback(function(index, cell) cell:refresh(index) end) self.closeBtn:addClickListener(function() self:closeUI() end) self:addEventListener(EventManager.CUSTOM_EVENT.ARENA_RANK_SUCCESS, function() self:onRefresh() end) end function ArenaRankUI:onRefresh() self.scrollRectComp:clearCells() self.scrollRectComp:refillCells(DataManager.ArenaData:getRankCount()) local rank = DataManager.ArenaData:getRank() if rank and rank == 1 then self.txRank:setActive(false) self.imgRank:setActive(true) self.imgRank:setSprite(GConst.ATLAS_PATH.ARENA, "arena_ranking_1") elseif rank and rank == 2 then self.txRank:setActive(false) self.imgRank:setActive(true) self.imgRank:setSprite(GConst.ATLAS_PATH.ARENA, "arena_ranking_2") elseif rank and rank == 3 then self.txRank:setActive(false) self.imgRank:setActive(true) self.imgRank:setSprite(GConst.ATLAS_PATH.ARENA, "arena_ranking_3") elseif rank and rank > 0 then self.imgRank:setActive(false) self.txRank:setActive(true) self.txRank:setText(rank) else self.imgRank:setActive(false) self.txRank:setActive(true) self.txRank:setText("--") end end return ArenaRankUI