-- 竞技场:调整阵容 local ArenaFormationUI = class("ArenaFormationUI", BaseUI) function ArenaFormationUI:isFullScreen() return true end function ArenaFormationUI:showCommonBG() return false end function ArenaFormationUI:getPrefabPath() return "assets/prefabs/ui/arena/arena_formation_ui.prefab" end function ArenaFormationUI:onPressBackspace() self:closeUI() end function ArenaFormationUI:getCurrencyParams() if self.currencyParams == nil then self.currencyParams = { itemIds = { GConst.ItemConst.ITEM_ID_GEM, GConst.ItemConst.ITEM_ID_ARENA_TICKET }, showType = GConst.CURRENCY_TYPE.HORIZONTAL } end return self.currencyParams end function ArenaFormationUI:ctor(params) self.formationType = params.type self.fromMatch = params.fromMatch end function ArenaFormationUI:onCover() end function ArenaFormationUI:onReshow() end function ArenaFormationUI:onClose() end function ArenaFormationUI:onLoadRootComplete() local uiMap = self.root:genAllChildren() uiMap["arena_formation_ui.banner.btn_ok.tx_ok"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_24)) uiMap["arena_formation_ui.banner.btn_ok"]:addClickListener(function() ModuleManager.FormationManager:reqArenaFormation() if self.fromMatch then UIManager:showUI("app/ui/arena/arena_match_ui") end self:closeUI() end) self.selectAttack = uiMap["arena_formation_ui.banner.btn_attack.img_select"] uiMap["arena_formation_ui.banner.btn_attack.tx_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_10)) uiMap["arena_formation_ui.banner.btn_attack"]:addClickListener(function() self.formationType = GConst.BattleConst.FORMATION_TYPE.ARENA_ATTACK self:onRefresh() end) self.selectDefend = uiMap["arena_formation_ui.banner.btn_defend.img_select"] uiMap["arena_formation_ui.banner.btn_defend.tx_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_9)) uiMap["arena_formation_ui.banner.btn_defend"]:addClickListener(function() self.formationType = GConst.BattleConst.FORMATION_TYPE.ARENA_DEFEND self:onRefresh() end) local heroUI = uiMap["arena_formation_ui.hero_ui"] heroUI:initPrefabHelper() heroUI:genAllChildren() self.heroComp = heroUI:addLuaComponent("app/ui/hero/hero_comp") CellManager:addCellComp(uiMap["arena_formation_ui.player_info_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_INFO_CELL):refresh() self:bind(DataManager.HeroData, "isDirty", function() self:onRefresh() end) self:bind(DataManager.BagData.ItemData, "dirty", function() self:onRefresh() end) self:addEventListener(EventManager.CUSTOM_EVENT.GO_SHOP, function() self:closeUI() end) end function ArenaFormationUI:onRefresh() self.selectAttack:setActive(self.formationType == GConst.BattleConst.FORMATION_TYPE.ARENA_ATTACK) self.selectDefend:setActive(self.formationType == GConst.BattleConst.FORMATION_TYPE.ARENA_DEFEND) self.heroComp:refresh(self.formationType) end return ArenaFormationUI