local RunesManager = class("RunesManager", BaseModule) -- 锁定和解锁属性栏 function RunesManager:reqChangeLockGrid(heroId, index, isLock) self:sendMessage(ProtoMsgType.FromMsgEnum.RuneLockReq, {hero_id = heroId, grid_num = index, lock = isLock}, {}, self.rspChangeLockGrid) end function RunesManager:rspChangeLockGrid(result) if result.hero_girds then DataManager.RunesData:onGridLockSuccess(result.reqData.hero_id, result.hero_girds.grids) end end -- 淬炼 function RunesManager:reqQuenching(heroId, autoCount) if DataManager.RunesData:getRunes(heroId):getAttrLockCount() >= DataManager.RunesData:getUnlockCount() then GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_25)) return end if self.isReqQuenching then return end local cost = DataManager.RunesData:getRunes(heroId):getMaterialCost() if not GFunc.checkCost(GFunc.getRewardId(cost), GFunc.getRewardNum(cost), true) then UIManager:showUI("app/ui/runes/runes_source_ui") return end self.isReqQuenching = true self:sendMessage(ProtoMsgType.FromMsgEnum.RuneQuenchingReq, {hero_id = heroId, auto_count = autoCount}, {}, self.rspQuenching, BIReport.ITEM_GET_TYPE.RUNES_QUENCHING) end function RunesManager:rspQuenching(result) self.isReqQuenching = false if result.err_code == GConst.ERROR_STR.SUCCESS then DataManager.RunesData:onQuenchingSuccess(result.level, result.exp, result.reqData.hero_id, result.hero_girds.grids) end end function RunesManager:rspUpdate(result) DataManager.RunesData:init(result.rune) end return RunesManager