local BattleConst = {} BattleConst.ROW_COUNT = 7 BattleConst.PVP_ROW_COUNT = 10 BattleConst.COLUMN_COUNT = 7 BattleConst.HALF_ROW_COUNT = 4 -- 计算偏移 math.ceil(ROW_COUNT / 2) BattleConst.HALF_COLUMN_COUNT = 4 -- 计算偏移 math.ceil(COLUMN_COUNT / 2) BattleConst.GRID_STEP_H = 94 BattleConst.ROW_STEP = 10 BattleConst.ONE_STEP_TIME = 0.1 BattleConst.ELEMENT_TYPE_COUNT = 5 BattleConst.ELEMENT_WIGHT = 100 BattleConst.MAX_ELEMENT_WIGHT = 500 BattleConst.SIDE_ATK = 1 BattleConst.SIDE_DEF = 2 BattleConst.SIDE_ATK_ALL = 8 BattleConst.SKILL_TYPE_ACTIVE = 1 BattleConst.SKILL_TYPE_NORMAL = 2 BattleConst.SKILL_TYPE_ASSISTING = 3 BattleConst.SKILL_TYPE_PASSIVE = 4 BattleConst.SKILL_SELECT_COUNT = 3 BattleConst.DEFAULT_FACTOR = 10000 BattleConst.TIME_FACTOR = 1000 BattleConst.INIT_POS_X = 140 -- 战斗单位初始化的坐标 BattleConst.UNIT_FRONT_POS_X = 0 -- 战斗单位身前的坐标 BattleConst.UNIT_BODY_WIDTH = 240 BattleConst.UNIT_FRONT_DISTANCE = 50 BattleConst.MOVE_SPEED = 2000 -- 战斗单位攻击时的移动速度 BattleConst.MOVE_SPEED_ENTER = 500 -- 战斗单位入场时的移动速度 BattleConst.HURT_STATE_CRIT = 1 -- 暴击 BattleConst.EFFECT_COLOR_RED = 1 BattleConst.EFFECT_COLOR_GREEN = 2 BattleConst.EFFECT_COLOR_BLUE = 3 BattleConst.EFFECT_COLOR_WHILTE = 4 BattleConst.EFFECT_COLOR_SPECIAL = 5 BattleConst.EFFECT_TYPE_MOVE_L = 1 BattleConst.EFFECT_TYPE_MOVE_R = 2 BattleConst.EFFECT_TYPE_CRIT = 3 BattleConst.EFFECT_TYPE_BUFF = 4 BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_L = -526518883 BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_R = 445827326 BattleConst.ANIMATOR_HASH_NAME_NUMBER_CRIT = -1734531349 BattleConst.ANIMATOR_HASH_NAME_NUMBER_BUFF = 1364146828 BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_1 = 123402348 BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_2 = -1638684202 BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_3 = -380331712 BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_1_l = 1120937928 BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_2_l = 1083611537 BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_3_l = 1096086438 BattleConst.UNLOCK_SKILL_ROGUE_TYPE = 6 BattleConst.RECOVER_HP_COUNT = 3 BattleConst.RECOVER_HP_INTERVAL = 0.2 BattleConst.RECOVER_HP_PERCENT = 333 BattleConst.EFFECT_NUMBER_DELAY = 0.2 BattleConst.MAX_CACHE_SKILL_COUNT = 3 BattleConst.SKILL_ELIMINATION_TIME = 0.5 BattleConst.ELIMINATION_INTERVAL = 0.01 BattleConst.GRID_BREAK_EFFECT_INTERVAL = 0.1 BattleConst.COMBO_DEFAULT_POSITION = 0 BattleConst.EFFECT_NUMBER_INTERVAL = 0.2 BattleConst.BATTLE_ROUND_STEP = { WAIT_BEGIN = 0, -- 等待开始 ON_BEGIN = 1, -- 回合开始 ON_ELIMINATION_BEGIN = 3, -- 消除开始 ON_ELIMINATION = 4, -- 等待消除 ON_REFRESH_BOARD = 5, -- 刷新棋盘 ON_TEAM_ACTION = 6, -- 队伍行动 ON_ATK_STEP = 7, -- 攻击方行动 ON_DEF_STEP = 8, -- 防守方行动 ON_TEAM_ACTION_OVER = 9, -- 攻击方行动结束(可能直接跳转到刷新棋盘/回合结束/进入下一个队伍行动) ON_END = 10, -- 回合结束 } BattleConst.TIME_SCALE = { LEVEL_0 = 0, LEVEL_1 = 1, LEVEL_2 = 1.5, LEVEL_3 = 2, } -- 为方便存储,这里使用字符串 BattleConst.BATTLE_TYPE = { STAGE = "1", DAILY_CHALLENGE = "2", DUNGEON_GOLD = "3", DUNGEON_SHARDS = "4", ARENA = "5", } BattleConst.IS_PVP_BATTLE = { [BattleConst.BATTLE_TYPE.ARENA] = true, } -- 编队 BattleConst.FORMATION_TYPE = { STAGE = "1",-- 主线章节 ARENA_ATTACK = "2",-- 竞技场进攻 ARENA_DEFEND = "3",-- 竞技场防守 DUNGEON_WEAPON = "4", -- 武器副本 DUNGEON_ARMOR = "5", -- 支线副本 } BattleConst.TYPEOF_LUA_COMP = { BATTLE_HERO_COMPONENT = "app/module/battle/component/battle_hero_comp", BATTLE_MONSTER_COMPONENT = "app/module/battle/component/battle_monster_comp", BATTLE_NUMBER_COMPONENT = "app/module/battle/component/battle_number_comp", } BattleConst.MIN_NODE_HEIGHT_DEFAULT = 69 BattleConst.MIN_NODE_HEIGHT = { [1] = 160, [2] = 69, [3] = 34 } BattleConst.BUFF_TYPE = { DIRECT_HURT = 3, CONTROL = 8, } BattleConst.BUFF_STACK_TYPE = { CANT_ADD = 0, ADD_ROUND = 1, ADD = 2 } BattleConst.BUFF_DECR_TYPE = { INCREASE_GAIN = 1, REDUCE_GAIN = 2, NOT_INCREASE_DECREASE_GAIN = 3 } BattleConst.SKILL_MOVE_TYPE = { MOVE = 1, -- 移动到目标跟前使用 STAND = 2, -- 原地使用 } BattleConst.UNIT_STATE = { INIT = 0, -- 初始化 IDLE = 1, -- 待机 NORMAL_ATTACK = 2, -- 普通攻击 SKILL_ATTACK = 3, -- 技能攻击 DEAD = 4, -- 死亡 ENTER_BATTLEFIELD = 5, -- 进入战场 SWITCH_IN = 6, -- 入场 SWITCH_OUT = 7, -- 离场 ASSISTING_ATTACK = 8, -- 协助攻击 WAIT = 9, -- 等待 RECOVER_HP_WAVE = 10, -- 波次之间回血 FROZEN = 11, -- 冻结状态 VERITGO = 12, -- 昏睡 } BattleConst.ATTACK_ACTION_STATE = { NORMAL = "normal", COUNTERATTACK = "counterattack", } BattleConst.MATCH_DMG_ADDITION_NAME = { [0] = "dmg_addition_none", [1] = "dmg_addition_red", [2] = "dmg_addition_yellow", [3] = "dmg_addition_green", [4] = "dmg_addition_blue", [5] = "dmg_addition_purple", } BattleConst.MATCH_DMG_DEC_NAME = { [0] = "dmg_dec_none", [1] = "dmg_dec_red", [2] = "dmg_dec_yellow", [3] = "dmg_dec_green", [4] = "dmg_dec_blue", [5] = "dmg_dec_purple", } BattleConst.MATCH_DEC_DMG_NAME = { [0] = "dec_dmg_none", [1] = "dec_dmg_red", [2] = "dec_dmg_yellow", [3] = "dec_dmg_green", [4] = "dec_dmg_blue", [5] = "dec_dmg_purple", } BattleConst.MATCH_WEAKNESS_NAME = { [0] = "weakness_none", [1] = "weakness_red", [2] = "weakness_yellow", [3] = "weakness_green", [4] = "weakness_blue", [5] = "weakness_purple", } BattleConst.BUFF_MATCH_NAME = { ["atkp"] = { [1] = "atkp_red_add", [2] = "atkp_yellow_add", [3] = "atkp_green_add", [4] = "atkp_blue_add", [5] = "atkp_purple_add", }, } BattleConst.SPINE_ANIMATION_NAME = { IDLE = "idle", ATTACK = "attack01", MOVE = "move", HIT = "suffer", HIT_2 = "suffer02", DEAD = "death", BORN = "born", OUT = "out", BLOCK = "block", FROZEN = "frozen", VERTIGO = "vertigo", } BattleConst.EFFECT_TYPE = { DIRECT = 1, -- 直接伤害 DOT = 2, -- 间接伤害 HEAL = 101, HOT = 102, REBOUND = 201, -- 反弹 } ---- 特殊的伤害类型,其余都是buffname BattleConst.SPECIAL_DAMAGE_OR_CURE_TYPE = { ROUND_BEGIN_HEAL = "round_begin_heal", KILL_MAX_ELEMENT_AND_HEAL = "kill_max_element_and_heal", BE_SUCKED = "be_sucked", } BattleConst.SKILL_RECORD_DATA_NAME = { HP_LOWER_THAN = 1 } BattleConst.SKILL_CONDITION_TYPE = { STATE = "state", -- 状态 ATTR = "attr", -- 属性 } BattleConst.SKILL_CONDITION_REL_TYPE = { AND = 1, OR = 2, } BattleConst.SKILL_CONDITION_RESULT = { NO_CONDITION = 0, CONDITION_PASS = 1, NOT_PASS = 2, } BattleConst.PASSIVE_EVENT = { ON_UNIT_PREPARE_OVER = 2, -- 新单位出场时 ON_UNI_ATTACK_START = 3, -- 攻击开始前 HP_LOWER_THAN = 4, -- 血量低于X% USE_NORMAL_SKILL = 5, -- 使用普攻 ACTIVE_SKILL_HIT = 6, -- 主动技能命中 ON_ACTIVE_SKILL_BEFORE = 7, -- 主动技能释放前 ON_DEAD_BY_BURN = 8, -- 有敌人死于灼烧伤害时触发 ON_DEAD_BY_SKILL = 9, -- 有敌人死于技能时触发 ON_DEAD_WITH_BLEED = 10, -- 死亡时带有流血buff ON_DEAD = 11, -- 死亡时 } local BUFF_NAME = { ATKP_ADD = "atkp_add", ATKP_COLOR_ADD = "atkp_color_add", ATKP_RED_ADD = "atkp_red_add", ATKP_YELLOW_ADD = "atkp_yellow_add", ATKP_GREEN_ADD = "atkp_green_add", ATKP_BLUE_ADD = "atkp_blue_add", ATKP_PURPLE_ADD = "atkp_purple_add", DEC_DMG_RED_ADD = "dec_dmg_red_add", DEC_DMG_YELLOW_ADD = "dec_dmg_yellow_add", DEC_DMG_GREEN_ADD = "dec_dmg_green_add", DEC_DMG_BLUE_ADD = "dec_dmg_blue_add", DEC_DMG_PURPLE_ADD = "dec_dmg_purple_add", DEC_DMG_ALL_ADD = "dec_dmg_all_add", WEAKNESS_RED_ADD = "weakness_red_add", WEAKNESS_YELLOW_ADD = "weakness_yellow_add", WEAKNESS_GREEN_ADD = "weakness_green_add", WEAKNESS_BLUE_ADD = "weakness_blue_add", WEAKNESS_PURPLE_ADD = "weakness_purple_add", WEAKNESS_ALL_ADD = "weakness_all_add", DMG_ADDITION_RED_ADD = "dmg_addition_red_add", DMG_ADDITION_YELLOW_ADD = "dmg_addition_yellow_add", DMG_ADDITION_GREEN_ADD = "dmg_addition_green_add", DMG_ADDITION_BLUE_ADD = "dmg_addition_blue_add", DMG_ADDITION_PURPLE_ADD = "dmg_addition_purple_add", DMG_ADDITION_ALL_ADD = "dmg_addition_all_add", DMG_DEC_RED_ADD = "dmg_dec_red_add", DMG_DEC_YELLOW_ADD = "dmg_dec_yellow_add", DMG_DEC_GREEN_ADD = "dmg_dec_green_add", DMG_DEC_BLUE_ADD = "dmg_dec_blue_add", DMG_DEC_PURPLE_ADD = "dmg_dec_purple_add", DMG_DEC_ALL_ADD = "dmg_dec_all_add", STUN = "stun", SHIELD = "shield", NORMAL_ATTACK_DEC = "normal_attack_dec", NORMAL_ATTACK_ADD = "normal_attack_add", BLOCK = "block", HPP_ADD = "hpp_add", CRIT_ADD = "crit_add", CRIT_TIME_ADD = "crit_time_add", EXP_TIME_ADD = "exp_time_add", CURED_ADD = "cured_add", CURED_DEC = "cured_dec", ADD_SKILL = "add_skill", SKILL_FIRE_TIMES = "skill_fire_times", SHIELD_REBOUND_200 = "shield_rebound_200", BURN = "burn", VULNERABLE = "vulnerable", FROZEN = "frozen", POISON = "poison", IMPRISON = "imprison", CORRUPT = "corrupt", BLEED = "bleed", WEAKEN = "weaken", LETHARGY = "lethargy", CURSE = "curse", LOCK = "lock", UNDEAD = "undead", THORNS = "thorns", FIRST_HAND = "first_hand", COUNTER_ATTACK = "counterattack", SKILL_HURT_ADD = "skill_hurt_add", DEATH_SUMMON = "death_summon", LOCK = "lock", SHIELD_REBOUND_400 = "shield_rebound_400", SHIELD_ICE = "shield_ice", SHIELD_ICE_REBOUND_400 = "shield_ice_rebound_400", INVALID_CONTROL = "invalid_control", END_DMG_ADDITION_ALL_ADD = "end_dmg_addition_all_add", END_DMG_DEC_ALL_ADD = "end_dmg_dec_all_add", INVINCIBLE_SHIELD = "invincible_shield", } BattleConst.BUFF_NAME = BUFF_NAME local ATTR_NAME = { HP = "hp", MAX_HP = "max_hp", ATK = "atk", ATK_RED = "atk_red", ATK_YELLOW = "atk_yellow", ATK_GREEN = "atk_green", ATK_BLUE = "atk_blue", ATK_PURPLE = "atk_purple", DEC_DMG_RED = "dec_dmg_red", DEC_DMG_YELLOW = "dec_dmg_yellow", DEC_DMG_GREEN = "dec_dmg_green", DEC_DMG_BLUE = "dec_dmg_blue", DEC_DMG_PURPLE = "dec_dmg_purple", DEC_DMG_ALL = "dec_dmg_all", WEAKNESS_RED = "weakness_red", WEAKNESS_YELLOW = "weakness_yellow", WEAKNESS_GREEN = "weakness_green", WEAKNESS_BLUE = "weakness_blue", WEAKNESS_PURPLE = "weakness_purple", WEAKNESS_ALL = "weakness_all", DMG_ADDITION_RED = "dmg_addition_red", DMG_ADDITION_YELLOW = "dmg_addition_yellow", DMG_ADDITION_GREEN = "dmg_addition_green", DMG_ADDITION_BLUE = "dmg_addition_blue", DMG_ADDITION_PURPLE = "dmg_addition_purple", DMG_ADDITION_ALL = "dmg_addition_all", DMG_DEC_RED = "dmg_dec_red", DMG_DEC_YELLOW = "dmg_dec_yellow", DMG_DEC_GREEN = "dmg_dec_green", DMG_DEC_BLUE = "dmg_dec_blue", DMG_DEC_PURPLE = "dmg_dec_purple", DMG_DEC_ALL = "dmg_dec_all", NORMAL_ATTACK_COUNT = "normal_attack_count", BLOCK = "block", CRIT = "crit", CRIT_TIME = "crit_time", EXP_TIME = "exp_time", CURE_ADDITION = "cure_addition", CURE_DEC = "cure_dec", SHIELD_REBOUND = "shield_rebound", BE_DMG_TO_HEAL = "be_dmg_to_heal", BE_SUCKED = "be_sucked", LETHARGY = "lethargy", UNDEAD = "undead", THORNS = "thorns", FIRST_HAND = "first_hand", COUNTER_ATTACK = "counterattack", SKILL_HURTP = "skill_hurtp", DEATH_SUMMON = "death_summon", BLEED = "bleed", INVALID_CONTROL = "invalid_control", END_DMG_ADDITION_ALL = "end_dmg_addition_all", END_DMG_DEC_ALL = "end_dmg_dec_all", ATTR_CRIT_RED = "attr_crit_red", ATTR_CRIT_YELLOW = "attr_crit_yellow", ATTR_CRIT_GREEN = "attr_crit_green", ATTR_CRIT_BLUE = "attr_crit_blue", ATTR_CRIT_PURPLE = "attr_crit_purple", ATTR_CRIT_TIME_RED = "attr_crit_time_red", ATTR_CRIT_TIME_YELLOW = "attr_crit_time_yellow", ATTR_CRIT_TIME_GREEN = "attr_crit_time_green", ATTR_CRIT_TIME_BLUE = "attr_crit_time_blue", ATTR_CRIT_TIME_PURPLE = "attr_crit_time_purple", ATTR_CURED_RED = "attr_cured_red", ATTR_CURED_YELLOW = "attr_cured_yellow", ATTR_CURED_GREEN = "attr_cured_green", ATTR_CURED_BLUE = "attr_cured_blue", ATTR_CURED_PURPLE = "attr_cured_purple", ATTR_ATKP_RED = "attr_atkp_red", ATTR_ATKP_YELLOW = "attr_atkp_yellow", ATTR_ATKP_GREEN = "attr_atkp_green", ATTR_ATKP_BLUE = "attr_atkp_blue", ATTR_ATKP_PURPLE = "attr_atkp_purple", ATTR_HPP_RED = "attr_hpp_red", ATTR_HPP_YELLOW = "attr_hpp_yellow", ATTR_HPP_GREEN = "attr_hpp_green", ATTR_HPP_BLUE = "attr_hpp_blue", ATTR_HPP_PURPLE = "attr_hpp_purple", ATTR_NORMAL_HURT_RED = "attr_normal_hurt_red", ATTR_NORMAL_HURT_YELLOW = "attr_normal_hurt_yellow", ATTR_NORMAL_HURT_GREEN = "attr_normal_hurt_green", ATTR_NORMAL_HURT_BLUE = "attr_normal_hurt_blue", ATTR_NORMAL_HURT_PURPLE = "attr_normal_hurt_purple", ATTR_SKILL_HURT_RED = "attr_skill_hurt_red", ATTR_SKILL_HURT_YELLOW = "attr_skill_hurt_yellow", ATTR_SKILL_HURT_GREEN = "attr_skill_hurt_green", ATTR_SKILL_HURT_BLUE = "attr_skill_hurt_blue", ATTR_SKILL_HURT_PURPLE = "attr_skill_hurt_purple", ATTR_NORMAL_HURTP_RED = "attr_normal_hurtp_red", ATTR_NORMAL_HURTP_YELLOW = "attr_normal_hurtp_yellow", ATTR_NORMAL_HURTP_GREEN = "attr_normal_hurtp_green", ATTR_NORMAL_HURTP_BLUE = "attr_normal_hurtp_blue", ATTR_NORMAL_HURTP_PURPLE = "attr_normal_hurtp_purple", ATTR_SKILL_HURTP_RED = "attr_skill_hurtp_red", ATTR_SKILL_HURTP_YELLOW = "attr_skill_hurtp_yellow", ATTR_SKILL_HURTP_GREEN = "attr_skill_hurtp_green", ATTR_SKILL_HURTP_BLUE = "attr_skill_hurtp_blue", ATTR_SKILL_HURTP_PURPLE = "attr_skill_hurtp_purple", INVINCIBLE_SHIELD = "invincible_shield", } BattleConst.ATTR_NAME = ATTR_NAME -- buff->{属性名,是否按百分比乘法加成} BattleConst.BUFF_NAME_TO_ATTR = { [BUFF_NAME.ATKP_ADD] = {ATTR_NAME.ATK, true}, [BUFF_NAME.ATKP_RED_ADD] = {ATTR_NAME.ATK_RED, true}, [BUFF_NAME.ATKP_YELLOW_ADD] = {ATTR_NAME.ATK_YELLOW, true}, [BUFF_NAME.ATKP_GREEN_ADD] = {ATTR_NAME.ATK_GREEN, true}, [BUFF_NAME.ATKP_BLUE_ADD] = {ATTR_NAME.ATK_BLUE, true}, [BUFF_NAME.ATKP_PURPLE_ADD] = {ATTR_NAME.ATK_PURPLE, true}, [BUFF_NAME.DEC_DMG_RED_ADD] = {ATTR_NAME.DEC_DMG_RED, false}, [BUFF_NAME.DEC_DMG_YELLOW_ADD] = {ATTR_NAME.DEC_DMG_YELLOW, false}, [BUFF_NAME.DEC_DMG_GREEN_ADD] = {ATTR_NAME.DEC_DMG_GREEN, false}, [BUFF_NAME.DEC_DMG_BLUE_ADD] = {ATTR_NAME.DEC_DMG_BLUE, false}, [BUFF_NAME.DEC_DMG_PURPLE_ADD] = {ATTR_NAME.DEC_DMG_PURPLE, false}, [BUFF_NAME.DEC_DMG_ALL_ADD] = {ATTR_NAME.DEC_DMG_ALL, false}, [BUFF_NAME.WEAKNESS_RED_ADD] = {ATTR_NAME.WEAKNESS_RED, false}, [BUFF_NAME.WEAKNESS_YELLOW_ADD] = {ATTR_NAME.WEAKNESS_YELLOW, false}, [BUFF_NAME.WEAKNESS_GREEN_ADD] = {ATTR_NAME.WEAKNESS_GREEN, false}, [BUFF_NAME.WEAKNESS_BLUE_ADD] = {ATTR_NAME.WEAKNESS_BLUE, false}, [BUFF_NAME.WEAKNESS_PURPLE_ADD] = {ATTR_NAME.WEAKNESS_PURPLE, false}, [BUFF_NAME.WEAKNESS_ALL_ADD] = {ATTR_NAME.WEAKNESS_ALL, false}, [BUFF_NAME.DMG_ADDITION_RED_ADD] = {ATTR_NAME.DMG_ADDITION_RED, false}, [BUFF_NAME.DMG_ADDITION_YELLOW_ADD] = {ATTR_NAME.DMG_ADDITION_YELLOW, false}, [BUFF_NAME.DMG_ADDITION_GREEN_ADD] = {ATTR_NAME.DMG_ADDITION_GREEN, false}, [BUFF_NAME.DMG_ADDITION_BLUE_ADD] = {ATTR_NAME.DMG_ADDITION_BLUE, false}, [BUFF_NAME.DMG_ADDITION_PURPLE_ADD] = {ATTR_NAME.DMG_ADDITION_PURPLE, false}, [BUFF_NAME.DMG_ADDITION_ALL_ADD] = {ATTR_NAME.DMG_ADDITION_ALL, false}, [BUFF_NAME.DMG_DEC_RED_ADD] = {ATTR_NAME.DMG_DEC_RED, false}, [BUFF_NAME.DMG_DEC_YELLOW_ADD] = {ATTR_NAME.DMG_DEC_YELLOW, false}, [BUFF_NAME.DMG_DEC_GREEN_ADD] = {ATTR_NAME.DMG_DEC_GREEN, false}, [BUFF_NAME.DMG_DEC_BLUE_ADD] = {ATTR_NAME.DMG_DEC_BLUE, false}, [BUFF_NAME.DMG_DEC_PURPLE_ADD] = {ATTR_NAME.DMG_DEC_PURPLE, false}, [BUFF_NAME.DMG_DEC_ALL_ADD] = {ATTR_NAME.DMG_DEC_ALL, false}, [BUFF_NAME.BLOCK] = {ATTR_NAME.BLOCK, false}, [BUFF_NAME.CRIT_ADD] = {ATTR_NAME.CRIT, false}, [BUFF_NAME.CRIT_TIME_ADD] = {ATTR_NAME.CRIT_TIME, false}, [BUFF_NAME.EXP_TIME_ADD] = {ATTR_NAME.EXP_TIME, false}, [BUFF_NAME.CURED_ADD] = {ATTR_NAME.CURE_ADDITION, false}, [BUFF_NAME.VULNERABLE] = {ATTR_NAME.WEAKNESS_ALL, false}, [BUFF_NAME.CORRUPT] = {ATTR_NAME.CURE_DEC, false}, [BUFF_NAME.CURED_DEC] = {ATTR_NAME.CURE_DEC, false}, [BUFF_NAME.WEAKEN] = {ATTR_NAME.DMG_DEC_ALL, false}, [BUFF_NAME.CURSE] = {ATTR_NAME.BE_DMG_TO_HEAL, false}, [BUFF_NAME.THORNS] = {ATTR_NAME.THORNS, false}, [BUFF_NAME.FIRST_HAND] = {ATTR_NAME.FIRST_HAND, false}, [BUFF_NAME.COUNTER_ATTACK] = {ATTR_NAME.COUNTER_ATTACK, false}, [BUFF_NAME.SKILL_HURT_ADD] = {ATTR_NAME.SKILL_HURTP, false}, [BUFF_NAME.END_DMG_ADDITION_ALL_ADD] = {ATTR_NAME.END_DMG_ADDITION_ALL, false}, [BUFF_NAME.END_DMG_DEC_ALL_ADD] = {ATTR_NAME.END_DMG_DEC_ALL, false}, } ---- 格子类型 BattleConst.GRID_TYPE = { EMPTY = 0, OBSTACLE = 1, SNOW_BOX = 2, SOLID_SNOW = 3, VINES = 4, ICE = 5, LOCK = 6, JELLY = 13, } BattleConst.GRID_BREAK_CONDITION = { AROUND = 1, LINE = 2, SKILL = 3, } BattleConst.GRID_EFFECT_TYPE = { DIRECTION_ELIMINATION = 1, CROSS_SPREAD = 2, SELECT_COMMON_SKILL = 3, REWARD_BOX = 4, CROSS_SPREAD_NOT_BREAK = 5, CROSS_MOVE_NOT_BREAK = 6, } BattleConst.GRID_EFFECT_TRIGGER_TYPE = { ON_ROUND_BEGIN = 1, ON_GRID_BREAK = 2, } ---- 元素类型 BattleConst.ELEMENT_TYPE = { NONE = 0, RED = 1, YELLOW = 2, GREEN = 3, BLUE = 4, PURPLE = 5 } BattleConst.ELEMENT_COLOR = { [BattleConst.ELEMENT_TYPE.RED] = "#FF9898", [BattleConst.ELEMENT_TYPE.YELLOW] = "#FFFC28", [BattleConst.ELEMENT_TYPE.GREEN] = "#3CFF28", [BattleConst.ELEMENT_TYPE.BLUE] = "#28FFF7", [BattleConst.ELEMENT_TYPE.PURPLE] = "#FFAEED" } BattleConst.ELEMENT_ICON = { [BattleConst.ELEMENT_TYPE.RED] = "red_1", [BattleConst.ELEMENT_TYPE.YELLOW] = "yellow_1", [BattleConst.ELEMENT_TYPE.GREEN] = "green_1", [BattleConst.ELEMENT_TYPE.BLUE] = "blue_1", [BattleConst.ELEMENT_TYPE.PURPLE] = "purple_1" } BattleConst.SKILL_ELEMENT_BG = { [BattleConst.ELEMENT_TYPE.RED] = "battle_skill_bg_red_1", [BattleConst.ELEMENT_TYPE.YELLOW] = "battle_skill_bg_yellow_1", [BattleConst.ELEMENT_TYPE.GREEN] = "battle_skill_bg_green_1", [BattleConst.ELEMENT_TYPE.BLUE] = "battle_skill_bg_blue_1", [BattleConst.ELEMENT_TYPE.PURPLE] = "battle_skill_bg_purple_1" } BattleConst.SKILL_ELEMENT_BG_2 = { skill = "battle_skill_colorful", [BattleConst.ELEMENT_TYPE.RED] = "battle_skill_bg_red_2", [BattleConst.ELEMENT_TYPE.YELLOW] = "battle_skill_bg_yellow_2", [BattleConst.ELEMENT_TYPE.GREEN] = "battle_skill_bg_green_2", [BattleConst.ELEMENT_TYPE.BLUE] = "battle_skill_bg_blue_2", [BattleConst.ELEMENT_TYPE.PURPLE] = "battle_skill_bg_purple_2" } BattleConst.SIDE_OBJ_TO_MATCH_TYPE = { [3] = BattleConst.ELEMENT_TYPE.RED, [4] = BattleConst.ELEMENT_TYPE.YELLOW, [5] = BattleConst.ELEMENT_TYPE.GREEN, [6] = BattleConst.ELEMENT_TYPE.BLUE, [7] = BattleConst.ELEMENT_TYPE.PURPLE, } BattleConst.POS_ID_2_RC = {} BattleConst.RC_2_POS_ID = {} ---- 格子位置 BattleConst.GRID_POS = {} ---- 每个格子外围一格距离的格子 BattleConst.GRID_OUT_LINE_POS_ID = { [11] = {[21] = true, [22] = true, [12] = true}, [12] = {[21] = true, [22] = true, [23] = true, [11] = true, [13] = true}, [13] = {[22] = true, [23] = true, [24] = true, [12] = true, [14] = true}, [14] = {[23] = true, [24] = true, [25] = true, [13] = true, [15] = true}, [15] = {[24] = true, [25] = true, [26] = true, [14] = true, [16] = true}, [16] = {[25] = true, [26] = true, [27] = true, [15] = true, [17] = true}, [17] = {[26] = true, [27] = true, [16] = true}, [21] = {[31] = true, [32] = true, [22] = true, [11] = true, [12] = true}, [22] = {[31] = true, [32] = true, [33] = true, [21] = true, [23] = true, [11] = true, [12] = true, [13] = true}, [23] = {[32] = true, [33] = true, [34] = true, [22] = true, [24] = true, [12] = true, [13] = true, [14] = true}, [24] = {[33] = true, [34] = true, [35] = true, [23] = true, [25] = true, [13] = true, [14] = true, [15] = true}, [25] = {[34] = true, [35] = true, [36] = true, [24] = true, [26] = true, [14] = true, [15] = true, [16] = true}, [26] = {[35] = true, [36] = true, [37] = true, [25] = true, [27] = true, [15] = true, [16] = true, [17] = true}, [27] = {[36] = true, [37] = true, [26] = true, [16] = true, [17] = true}, [31] = {[41] = true, [42] = true, [32] = true, [21] = true, [22] = true}, [32] = {[41] = true, [42] = true, [43] = true, [31] = true, [33] = true, [21] = true, [22] = true, [23] = true}, [33] = {[42] = true, [43] = true, [44] = true, [32] = true, [34] = true, [22] = true, [23] = true, [24] = true}, [34] = {[43] = true, [44] = true, [45] = true, [33] = true, [35] = true, [23] = true, [24] = true, [25] = true}, [35] = {[44] = true, [45] = true, [46] = true, [34] = true, [36] = true, [24] = true, [25] = true, [26] = true}, [36] = {[45] = true, [46] = true, [47] = true, [35] = true, [37] = true, [25] = true, [26] = true, [27] = true}, [37] = {[46] = true, [47] = true, [36] = true, [26] = true, [27] = true}, [41] = {[51] = true, [52] = true, [42] = true, [31] = true, [32] = true}, [42] = {[51] = true, [52] = true, [53] = true, [41] = true, [43] = true, [31] = true, [32] = true, [33] = true}, [43] = {[52] = true, [53] = true, [54] = true, [42] = true, [44] = true, [32] = true, [33] = true, [34] = true}, [44] = {[53] = true, [54] = true, [55] = true, [43] = true, [45] = true, [33] = true, [34] = true, [35] = true}, [45] = {[54] = true, [55] = true, [56] = true, [44] = true, [46] = true, [34] = true, [35] = true, [36] = true}, [46] = {[55] = true, [56] = true, [57] = true, [45] = true, [47] = true, [35] = true, [36] = true, [37] = true}, [47] = {[56] = true, [57] = true, [46] = true, [36] = true, [37] = true}, [51] = {[61] = true, [62] = true, [52] = true, [41] = true, [42] = true}, [52] = {[61] = true, [62] = true, [63] = true, [51] = true, [53] = true, [41] = true, [42] = true, [43] = true}, [53] = {[62] = true, [63] = true, [64] = true, [52] = true, [54] = true, [42] = true, [43] = true, [44] = true}, [54] = {[63] = true, [64] = true, [65] = true, [53] = true, [55] = true, [43] = true, [44] = true, [45] = true}, [55] = {[64] = true, [65] = true, [66] = true, [54] = true, [56] = true, [44] = true, [45] = true, [46] = true}, [56] = {[65] = true, [66] = true, [67] = true, [55] = true, [57] = true, [45] = true, [46] = true, [47] = true}, [57] = {[66] = true, [67] = true, [56] = true, [46] = true, [47] = true}, [61] = {[71] = true, [72] = true, [62] = true, [51] = true, [52] = true}, [62] = {[71] = true, [72] = true, [73] = true, [61] = true, [63] = true, [51] = true, [52] = true, [53] = true}, [63] = {[72] = true, [73] = true, [74] = true, [62] = true, [64] = true, [52] = true, [53] = true, [54] = true}, [64] = {[73] = true, [74] = true, [75] = true, [63] = true, [65] = true, [53] = true, [54] = true, [55] = true}, [65] = {[74] = true, [75] = true, [76] = true, [64] = true, [66] = true, [54] = true, [55] = true, [56] = true}, [66] = {[75] = true, [76] = true, [77] = true, [65] = true, [67] = true, [55] = true, [56] = true, [57] = true}, [67] = {[76] = true, [77] = true, [66] = true, [56] = true, [57] = true}, [71] = {[81] = true, [82] = true, [72] = true, [61] = true, [62] = true}, [72] = {[81] = true, [82] = true, [83] = true, [71] = true, [73] = true, [61] = true, [62] = true, [63] = true}, [73] = {[82] = true, [83] = true, [84] = true, [72] = true, [74] = true, [62] = true, [63] = true, [64] = true}, [74] = {[83] = true, [84] = true, [85] = true, [73] = true, [75] = true, [63] = true, [64] = true, [65] = true}, [75] = {[84] = true, [85] = true, [86] = true, [74] = true, [76] = true, [64] = true, [65] = true, [66] = true}, [76] = {[85] = true, [86] = true, [87] = true, [75] = true, [77] = true, [65] = true, [66] = true, [67] = true}, [77] = {[86] = true, [87] = true, [76] = true, [66] = true, [67] = true}, [81] = {[91] = true, [92] = true, [82] = true, [71] = true, [72] = true}, [82] = {[91] = true, [92] = true, [93] = true, [81] = true, [83] = true, [71] = true, [72] = true, [73] = true}, [83] = {[92] = true, [93] = true, [94] = true, [82] = true, [84] = true, [72] = true, [73] = true, [74] = true}, [84] = {[93] = true, [94] = true, [95] = true, [83] = true, [85] = true, [73] = true, [74] = true, [75] = true}, [85] = {[94] = true, [95] = true, [96] = true, [84] = true, [86] = true, [74] = true, [75] = true, [76] = true}, [86] = {[95] = true, [96] = true, [97] = true, [85] = true, [87] = true, [75] = true, [76] = true, [77] = true}, [87] = {[96] = true, [97] = true, [86] = true, [76] = true, [77] = true}, [91] = {[101] = true, [102] = true, [92] = true, [81] = true, [82] = true}, [92] = {[101] = true, [102] = true, [103] = true, [91] = true, [93] = true, [81] = true, [82] = true, [83] = true}, [93] = {[102] = true, [103] = true, [104] = true, [92] = true, [94] = true, [82] = true, [83] = true, [84] = true}, [94] = {[103] = true, [104] = true, [105] = true, [93] = true, [95] = true, [83] = true, [84] = true, [85] = true}, [95] = {[104] = true, [105] = true, [106] = true, [94] = true, [96] = true, [84] = true, [85] = true, [86] = true}, [96] = {[105] = true, [106] = true, [107] = true, [95] = true, [97] = true, [85] = true, [86] = true, [87] = true}, [97] = {[106] = true, [107] = true, [96] = true, [86] = true, [87] = true}, [101] = {[102] = true, [91] = true, [92] = true}, [102] = {[101] = true, [103] = true, [91] = true, [92] = true, [93] = true}, [103] = {[102] = true, [104] = true, [92] = true, [93] = true, [94] = true}, [104] = {[103] = true, [105] = true, [93] = true, [94] = true, [95] = true}, [105] = {[104] = true, [106] = true, [94] = true, [95] = true, [96] = true}, [106] = {[105] = true, [107] = true, [95] = true, [96] = true, [97] = true}, [107] = {[106] = true, [96] = true, [97] = true}, } BattleConst.UP_DOWN_LEFT_RIGHT = { [11] = {21, 12}, [12] = {22, 11, 13}, [13] = {23, 12, 14}, [14] = {24, 13, 15}, [15] = {25, 14, 16}, [16] = {26, 15, 17}, [17] = {27, 16, }, [21] = {11, 31, 22}, [22] = {12, 32, 21, 23}, [23] = {13, 33, 22, 24}, [24] = {14, 34, 23, 25}, [25] = {15, 35, 24, 26}, [26] = {16, 36, 25, 27}, [27] = {17, 37, 26, }, [31] = {21, 41, 32}, [32] = {22, 42, 31, 33}, [33] = {23, 43, 32, 34}, [34] = {24, 44, 33, 35}, [35] = {25, 45, 34, 36}, [36] = {26, 46, 35, 37}, [37] = {27, 47, 36, }, [41] = {31, 51, 42}, [42] = {32, 52, 41, 43}, [43] = {33, 53, 42, 44}, [44] = {34, 54, 43, 45}, [45] = {35, 55, 44, 46}, [46] = {36, 56, 45, 47}, [47] = {37, 57, 46, }, [51] = {41, 61, 52}, [52] = {42, 62, 51, 53}, [53] = {43, 63, 52, 54}, [54] = {44, 64, 53, 55}, [55] = {45, 65, 54, 56}, [56] = {46, 66, 55, 57}, [57] = {47, 67, 56, }, [61] = {51, 71, 62}, [62] = {52, 72, 61, 63}, [63] = {53, 73, 62, 64}, [64] = {54, 74, 63, 65}, [65] = {55, 75, 64, 66}, [66] = {56, 76, 65, 67}, [67] = {57, 77, 66, }, [71] = {61, 81, 72}, [72] = {62, 82, 71, 73}, [73] = {63, 83, 72, 74}, [74] = {64, 84, 73, 75}, [75] = {65, 85, 74, 76}, [76] = {66, 86, 75, 77}, [77] = {67, 87, 76, }, [81] = {71, 91, 82}, [82] = {72, 92, 81, 83}, [83] = {73, 93, 82, 84}, [84] = {74, 94, 83, 85}, [85] = {75, 95, 84, 86}, [86] = {76, 96, 85, 87}, [87] = {77, 97, 86, }, [91] = {81, 101, 92}, [92] = {82, 102, 91, 93}, [93] = {83, 103, 92, 94}, [94] = {84, 104, 93, 95}, [95] = {85, 105, 94, 96}, [96] = {86, 106, 95, 97}, [97] = {87, 107, 96, }, [101] = {91, 102}, [102] = {92, 101, 103}, [103] = {93, 102, 104}, [104] = {94, 103, 105}, [105] = {95, 104, 106}, [106] = {96, 105, 107}, [107] = {97, 106, }, } ---- 上一排填充的顺序 BattleConst.UP_LINE_FILL_LIST = { [11] = {}, [12] = {}, [13] = {}, [14] = {}, [15] = {}, [16] = {}, [17] = {}, [21] = {11, 12}, [22] = {12, 11, 13}, [23] = {13, 12, 14}, [24] = {14, 13, 15}, [25] = {15, 14, 16}, [26] = {16, 15, 17}, [27] = {17, 16}, [31] = {21, 22}, [32] = {22, 21, 23}, [33] = {23, 22, 24}, [34] = {24, 23, 25}, [35] = {25, 24, 26}, [36] = {26, 25, 27}, [37] = {27, 26}, [41] = {31, 32}, [42] = {32, 31, 33}, [43] = {33, 32, 34}, [44] = {34, 33, 35}, [45] = {35, 34, 36}, [46] = {36, 35, 37}, [47] = {37, 36}, [51] = {41, 42}, [52] = {42, 41, 43}, [53] = {43, 42, 44}, [54] = {44, 43, 45}, [55] = {45, 44, 46}, [56] = {46, 45, 47}, [57] = {47, 46}, [61] = {51, 52}, [62] = {52, 51, 53}, [63] = {53, 52, 54}, [64] = {54, 53, 55}, [65] = {55, 54, 56}, [66] = {56, 55, 57}, [67] = {57, 56}, [71] = {61, 62}, [72] = {62, 61, 63}, [73] = {63, 62, 64}, [74] = {64, 63, 65}, [75] = {65, 64, 66}, [76] = {66, 65, 67}, [77] = {67, 66}, [81] = {71, 72}, [82] = {72, 71, 73}, [83] = {73, 72, 74}, [84] = {74, 73, 75}, [85] = {75, 74, 76}, [86] = {76, 75, 77}, [87] = {77, 76}, [91] = {81, 82}, [92] = {82, 81, 83}, [93] = {83, 82, 84}, [94] = {84, 83, 85}, [95] = {85, 84, 86}, [96] = {86, 85, 87}, [97] = {87, 86}, [101] = {91, 92}, [102] = {92, 91, 93}, [103] = {93, 92, 94}, [104] = {94, 93, 95}, [105] = {95, 94, 96}, [106] = {96, 95, 97}, [107] = {97, 96}, } ---- 下一排填充的顺序 BattleConst.DOWN_LINE_FILL_LIST = { [11] = {21, 22}, [12] = {22, 23, 21}, [13] = {23, 24, 22}, [14] = {24, 25, 23}, [15] = {25, 26, 24}, [16] = {26, 27, 25}, [17] = {27, 26}, [21] = {31, 32}, [22] = {32, 33, 31}, [23] = {33, 34, 32}, [24] = {34, 35, 33}, [25] = {35, 36, 34}, [26] = {36, 37, 35}, [27] = {37, 36}, [31] = {41, 42}, [32] = {42, 43, 41}, [33] = {43, 44, 42}, [34] = {44, 45, 43}, [35] = {45, 46, 44}, [36] = {46, 47, 45}, [37] = {47, 46}, [41] = {51, 52}, [42] = {52, 53, 51}, [43] = {53, 54, 52}, [44] = {54, 55, 53}, [45] = {55, 56, 54}, [46] = {56, 57, 55}, [47] = {57, 56}, [51] = {61, 62}, [52] = {62, 63, 61}, [53] = {63, 64, 62}, [54] = {64, 65, 63}, [55] = {65, 66, 64}, [56] = {66, 67, 65}, [57] = {67, 66}, [61] = {71, 72}, [62] = {72, 73, 71}, [63] = {73, 74, 72}, [64] = {74, 75, 73}, [65] = {75, 76, 74}, [66] = {76, 77, 75}, [67] = {77, 76}, [71] = {81, 82}, [72] = {82, 83, 81}, [73] = {83, 84, 82}, [74] = {84, 85, 83}, [75] = {85, 86, 84}, [76] = {86, 87, 85}, [77] = {87, 86}, [81] = {91, 92}, [82] = {92, 93, 91}, [83] = {93, 94, 92}, [84] = {94, 95, 93}, [85] = {95, 96, 94}, [86] = {96, 97, 95}, [87] = {97, 96}, [91] = {101, 102}, [92] = {102, 103, 101}, [93] = {103, 104, 102}, [94] = {104, 105, 103}, [95] = {105, 106, 104}, [96] = {106, 107, 105}, [97] = {107, 106}, [101] = {}, [102] = {}, [103] = {}, [104] = {}, [105] = {}, [106] = {}, [107] = {}, } BattleConst.BOARD_RANGE_TYPE = { RANDOM = 0, UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4, LEFT_UP = 5, LEFT_DOWN = 6, RIGHT_UP = 7, RIGHT_DOWN = 8, } BattleConst.SKILL_TYPE = { NORMAL = 0, ELIMINATION = 1, CHANGE_AROUND = 2, RELEASE_GRID_TYPE = 3, ELIMINATION_GRID_AND_ELEMENT = 4, CHANGE_ALL_ELEMENT_TYPE = 5, RANDOM_KILL_SKILL_GRID = 6, SHUFFLE_BOARD = 7, RANDOM_KILL_ROW_OR_COLUMN = 8, KILL_MAX_ELEMENT_AND_HEAL = 9, KILL_ROW_AND_COLUMN = 10, ADD_SKILL_ENERGY = 11, CHANGE_ELEMENT_TYPE = 12, } BattleConst.ATTACK_OVER_ACTIVE_SKILL_TYPE = { [BattleConst.SKILL_TYPE.RELEASE_GRID_TYPE] = true, [BattleConst.SKILL_TYPE.CHANGE_ALL_ELEMENT_TYPE] = true, [BattleConst.SKILL_TYPE.RANDOM_KILL_SKILL_GRID] = true, [BattleConst.SKILL_TYPE.SHUFFLE_BOARD] = true, [BattleConst.SKILL_TYPE.RANDOM_KILL_ROW_OR_COLUMN] = true, [BattleConst.SKILL_TYPE.KILL_MAX_ELEMENT_AND_HEAL] = true, [BattleConst.SKILL_TYPE.KILL_ROW_AND_COLUMN] = true, [BattleConst.SKILL_TYPE.ADD_SKILL_ENERGY] = true, [BattleConst.SKILL_TYPE.CHANGE_ELEMENT_TYPE] = true, } BattleConst.NO_EFFECT_GRID_SKILL_TYPE = { [BattleConst.SKILL_TYPE.CHANGE_AROUND] = true } BattleConst.SKILL_METHOD_TYPE = { ON_ENTER = 1, ON_FINAL = 2, } BattleConst.INSTRUCTION_NAME = { ADD_CUR_ROUND_ATTR = "add_cur_round_attr", ASSISTING = "assisting", GENERAL_ATTACK = "general_attack", PLAY_SKILL = "play_skill", } BattleConst.OUTLINE_SFX = { [BattleConst.ELEMENT_TYPE.RED] = "sfx_piece_qizi_b03", [BattleConst.ELEMENT_TYPE.YELLOW] = "sfx_piece_qizi_b02", [BattleConst.ELEMENT_TYPE.GREEN] = "sfx_piece_qizi_b04", [BattleConst.ELEMENT_TYPE.BLUE] = "sfx_piece_qizi_b05", [BattleConst.ELEMENT_TYPE.PURPLE] = "sfx_piece_qizi_b01", skill = "sfx_piece_qizi_b06", } BattleConst.SKILL_LIGHT_POINT_SFX = "assets/prefabs/effects/battle/sfx_skill_b05.prefab" BattleConst.SKILL_LIGHT_LINE_SFX = "assets/prefabs/effects/battle/sfx_skill_b04.prefab" BattleConst.LINE_SFX = "assets/prefabs/effects/battle/sfx_piece_line_b01.prefab" BattleConst.CHANGE_ELEMENT_SFX = "assets/prefabs/effects/battle/sfx_skill_b02.prefab" BattleConst.LINK_SMOKE = "assets/prefabs/effects/battle/sfx_piece_smoke_b01.prefab" BattleConst.LINK_SMOKE = "assets/prefabs/effects/battle/sfx_piece_smoke_b01.prefab" BattleConst.GRID_KILL_SFX = { [BattleConst.ELEMENT_TYPE.RED] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b04.prefab", [BattleConst.ELEMENT_TYPE.YELLOW] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b05.prefab", [BattleConst.ELEMENT_TYPE.GREEN] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b02.prefab", [BattleConst.ELEMENT_TYPE.BLUE] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b01.prefab", [BattleConst.ELEMENT_TYPE.PURPLE] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b03.prefab", skill = "assets/prefabs/effects/battle/sfx_piece_skill_posui_b01.prefab", line = "assets/prefabs/effects/battle/sfx_piece_xiaochu_b01.prefab", } BattleConst.BATTLE_TASK_FIELD = { PASS_WAVE = "pass_wave", -- 通关波数 KILL_BOSS = "kills_boss", -- boss击杀数量 KILL_NORMAL_MONSTER = "kills_monster", -- 击杀小怪数量 ELIMINATION_COUNT = "clear_elements", -- 累计消除元素个数 LINK_COUNT_OVER_6 = "clear_6_combo", -- 6连消个数 LINK_COUNT_OVER_8 = "clear_8_combo", -- 8连消个数 COMBO_OVER_10 = "clear_10_hit", -- 10连击以上次数 BOARD_SKILL_RELEASE_COUNT = "skill_cast", -- 释放技能次数 SKILL_BOX_OPEN = "skill_box", -- 技能宝箱打开次数(神灯) KILLS_BOSS_TURN = "kills_boss_turn", -- 多少回合击杀最终boss (每日挑战) } return BattleConst