local BountyComp = class("BountyComp", LuaComponent) local CELL = "app/ui/privilege/cell/bounty_cell" function BountyComp:onClose() end function BountyComp:init() local uiMap = self:getUIMap() self.txTitle = uiMap["bounty_comp.top.tx_title"] self.btnHelp = uiMap["bounty_comp.top.tx_title.btn_help"] self.txTime = uiMap["bounty_comp.top.time.tx_time"] self.txTips = uiMap["bounty_comp.top.tx_tips"] self.txTips1 = uiMap["bounty_comp.top.img_prog.tx_tips1"] self.levelNode = uiMap["bounty_comp.level_node"] self.txLv = uiMap["bounty_comp.top.level_node.content.level.tx_lv"] self.imgProg = uiMap["bounty_comp.top.level_node.content.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER) self.txProg = uiMap["bounty_comp.top.level_node.content.prog.tx_prog"] self.txLvTips = uiMap["bounty_comp.level_node.content.tx_tips"] self.txToday = uiMap["bounty_comp.level_node.content.tx_today"] self.scrollrect = uiMap["bounty_comp.scrollrect"] self.txLevel = uiMap["bounty_comp.scrollrect.title.tx_level"] self.txCommon = uiMap["bounty_comp.scrollrect.title.tx_common"] self.txPro1 = uiMap["bounty_comp.scrollrect.title.tx_pro_1"] self.txPro2 = uiMap["bounty_comp.scrollrect.title.tx_pro_2"] self.btnGet = uiMap["bounty_comp.btns.btn_get"] self.txGet = uiMap["bounty_comp.btns.btn_get.tx_desc"] self.btnBuy1 = uiMap["bounty_comp.top.btn_buy_1"] self.txBuy1 = uiMap["bounty_comp.top.btn_buy_1.tx_desc"] self.btnBuy2 = uiMap["bounty_comp.top.btn_buy_2"] self.txBuy2 = uiMap["bounty_comp.top.btn_buy_2.tx_desc"] self.pro1_Items = {} self.pro1_TxCount = {} self.pro1_ImgIcon = {} for i = 1, 4 do local item = uiMap["bounty_comp.top.btn_buy_1.tips_1.groud.item_" .. i] local txCount = uiMap["bounty_comp.top.btn_buy_1.tips_1.groud.item_" .. i .. ".tx_count"] local imgProg = uiMap["bounty_comp.top.btn_buy_1.tips_1.groud.item_" .. i .. ".img_prog"] table.insert(self.pro1_Items, item) table.insert(self.pro1_TxCount, txCount) table.insert(self.pro1_ImgIcon, imgProg) end self.pro2_Items = {} self.pro2_TxCount = {} self.pro2_ImgIcon = {} for i = 1, 4 do local item = uiMap["bounty_comp.top.btn_buy_2.tips_2.groud.item_" .. i] local txCount = uiMap["bounty_comp.top.btn_buy_2.tips_2.groud.item_" .. i .. ".tx_count"] local imgProg = uiMap["bounty_comp.top.btn_buy_2.tips_2.groud.item_" .. i .. ".img_prog"] table.insert(self.pro2_Items, item) table.insert(self.pro2_TxCount, txCount) table.insert(self.pro2_ImgIcon, imgProg) end self.btnBuy1:addClickListener(function() ModuleManager.BountyManager:onUnlockPro(GConst.BountyConst.REWARD_GEAR.PRO_1) end) self.btnBuy2:addClickListener(function() ModuleManager.BountyManager:onUnlockPro(GConst.BountyConst.REWARD_GEAR.PRO_2) end) self.btnGet:addClickListener(function() ModuleManager.BountyManager:reqGetAllRewards() end) self.btnHelp:addClickListener(function() -- ModuleManager.TipsManager:showDescTips(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_DESC_9), self.btnHelp) end) self:bind(DataManager.BountyData, "isDirty", function() self:refresh(true) end) -- self.txTitle:setSizeDeltaX(400) -- local width = self.txTitle:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth -- width = math.min(400, width) -- self.txTitle:setSizeDeltaX(width) end function BountyComp:updateTime() self.txTime:setText(I18N:getGlobalText(I18N.GlobalConst.NEXT_REFRESH_DESC, Time:formatNumTimeStr(DataManager.BountyData:getRemainTime()))) end function BountyComp:refresh(notFirst) local lv = DataManager.BountyData:getLevel() local exp = DataManager.BountyData:getExp() local maxLv = DataManager.BountyData:getMaxLv() if lv >= maxLv then exp = 0 lv = maxLv end self.txLv:setText(lv) local curExp = exp local fullExp = DataManager.BountyData:getLvUpExp() self.txProg:setText(curExp .. "/" .. fullExp) self.imgProg.value = curExp / fullExp local gift1 = ConfigManager:getConfig("act_gift")[DataManager.BountyData:getProRewardGiftId(GConst.BountyConst.REWARD_GEAR.PRO_1)] local gift2 = ConfigManager:getConfig("act_gift")[DataManager.BountyData:getProRewardGiftId(GConst.BountyConst.REWARD_GEAR.PRO_2)] self.txBuy1:setText(GFunc.getFormatPrice(gift1.recharge_id)) self.txBuy2:setText(GFunc.getFormatPrice(gift2.recharge_id)) self.txTips1:setText(gift2.value .. "%") self.btnGet:setActive(DataManager.BountyData:canGetRewards()) self.btnBuy1:setActive(not DataManager.BountyData:isUnlockReward(GConst.BountyConst.REWARD_GEAR.PRO_1)) self.btnBuy2:setActive(not DataManager.BountyData:isUnlockReward(GConst.BountyConst.REWARD_GEAR.PRO_2)) if self.scrollRect == nil then self.scrollRect = self.scrollrect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE) self.scrollRect:addInitCallback(function() return CELL end) self.scrollRect:addRefreshCallback(function(index, cell) cell:refresh(index) end) end local count = DataManager.BountyData:getMaxLv() if self.scrollRect:getTotalCount() == nil or self.scrollRect:getTotalCount() <= 0 then self.scrollRect:refillCells(count) elseif self.scrollRect:getTotalCount() ~= count then self.scrollRect:clearCells() self.scrollRect:refillCells(count) else self.scrollRect:updateAllCell() end if not notFirst then self.scrollRect:moveToIndex(DataManager.BountyData:getMoveIdx()) end local rewards = DataManager.BountyData:getAllRewards(GConst.BountyConst.REWARD_GEAR.PRO_1) for i,v in ipairs(self.pro1_Items) do v:setActive(false) end for i,v in ipairs(self.pro2_Items) do v:setActive(false) end local index = 0 for id, reward in pairs(rewards) do index = index + 1 local item = self.pro1_Items[index] local txCount = self.pro1_TxCount[index] local imgProg = self.pro1_ImgIcon[index] if reward then item:setActive(true) local itemNum = reward.num or 0 imgProg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, ModuleManager.ItemManager:getItemIcon(id)) txCount:setText(itemNum) end end rewards = DataManager.BountyData:getAllRewards(GConst.BountyConst.REWARD_GEAR.PRO_2) index = 0 for id, reward in pairs(rewards) do index = index + 1 local item = self.pro2_Items[index] local txCount = self.pro2_TxCount[index] local imgProg = self.pro2_ImgIcon[index] if reward then item:setActive(true) local itemNum = reward.num or 0 imgProg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, ModuleManager.ItemManager:getItemIcon(id)) txCount:setText(itemNum) end end end return BountyComp