fix bug
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8df787b289
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@ -18,6 +18,10 @@ local EFFECT_TYPE = BattleConst.EFFECT_TYPE
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local TIME_FACTOR = BattleConst.TIME_FACTOR
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local TIME_FACTOR = BattleConst.TIME_FACTOR
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local HURT_ANI_NAME_LIST = {SPINE_ANIMATION_NAME.HIT, SPINE_ANIMATION_NAME.HIT_2}
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local HURT_ANI_NAME_LIST = {SPINE_ANIMATION_NAME.HIT, SPINE_ANIMATION_NAME.HIT_2}
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function BattleUnitComp:setActive(active)
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self.baseObject:setActive(active)
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end
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function BattleUnitComp:ctor()
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function BattleUnitComp:ctor()
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self.hurtNameList = {}
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self.hurtNameList = {}
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end
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end
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@ -170,8 +170,8 @@ function BattleBaseController:getNextMonsterId(waveIndex)
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return monsterId
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return monsterId
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end
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end
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function BattleBaseController:showBossEnterAni(bornTime, bossName, monsterComp, callback)
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function BattleBaseController:showBossEnterAni(modelId, bornTime, bossName, monsterComp, callback)
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self.battleUI:showBossEnterAni(bornTime, bossName, monsterComp, callback)
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self.battleUI:showBossEnterAni(modelId, bornTime, bossName, monsterComp, callback)
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end
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end
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function BattleBaseController:generateNextMonster()
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function BattleBaseController:generateNextMonster()
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@ -182,10 +182,6 @@ function BattleBaseController:generateNextMonster()
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local isBoss = self.defTeam:getIsBoss()
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local isBoss = self.defTeam:getIsBoss()
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local unitEntity = self.battleData:addMonster(monsterId, true, self)
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local unitEntity = self.battleData:addMonster(monsterId, true, self)
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local modelId = unitEntity:getModelId()
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local modelId = unitEntity:getModelId()
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Logger.logHighlight("=========================xxxx2 modelId = %s isBoss = %s", modelId, isBoss)
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if isBoss then
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modelId = "p0003"
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end
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BattleHelper:loadBattleHeroModel(modelId, self.battleUI:getBattleNode(), function(spineObject)
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BattleHelper:loadBattleHeroModel(modelId, self.battleUI:getBattleNode(), function(spineObject)
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self.defTeam:removeAllUnits()
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self.defTeam:removeAllUnits()
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local monsterComp = spineObject:addLuaComponent(GConst.BattleConst.TYPEOF_LUA_COMP.BATTLE_MONSTER_COMPONENT)
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local monsterComp = spineObject:addLuaComponent(GConst.BattleConst.TYPEOF_LUA_COMP.BATTLE_MONSTER_COMPONENT)
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@ -206,14 +202,15 @@ function BattleBaseController:generateNextMonster()
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end
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end
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end
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end
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end
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end
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self.atkTeam:playRunAction()
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self.atkTeam:recoverHpOnWaveOver(onFinish)
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isBoss = self.defTeam:getIsBoss()
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isBoss = self.defTeam:getIsBoss()
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Logger.logHighlight("=========================xxxx21 modelId = %s isBoss = %s", modelId, isBoss)
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if isBoss then
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if isBoss then
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local monsterInfo = ConfigManager:getConfig("monster")[monsterId]
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local monsterInfo = ConfigManager:getConfig("monster")[monsterId]
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self:showBossEnterAni(bornTime, ModuleManager.HeroManager:getMonsterName(monsterInfo.monster_base), monsterComp, function()
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monsterComp:setActive(false)
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self:showBossEnterAni(modelId, bornTime, ModuleManager.HeroManager:getMonsterName(monsterInfo.monster_base), monsterComp, function()
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monsterComp:setActive(true)
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self.atkTeam:playRunAction()
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self.atkTeam:recoverHpOnWaveOver(onFinish)
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monsterComp:playEnterBattlefield(true, onFinish)
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monsterComp:playEnterBattlefield(true, onFinish)
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end)
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end)
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else
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else
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@ -236,7 +233,9 @@ function BattleBaseController:generateNextMonster()
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isBoss = self.defTeam:getIsBoss()
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isBoss = self.defTeam:getIsBoss()
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if isBoss then
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if isBoss then
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local monsterInfo = ConfigManager:getConfig("monster")[monsterId]
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local monsterInfo = ConfigManager:getConfig("monster")[monsterId]
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self:showBossEnterAni(bornTime, ModuleManager.HeroManager:getMonsterName(monsterInfo.monster_base), monsterComp, function()
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monsterComp:setActive(false)
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self:showBossEnterAni(modelId, bornTime, ModuleManager.HeroManager:getMonsterName(monsterInfo.monster_base), monsterComp, function()
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monsterComp:setActive(true)
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monsterComp:playEnterBattlefield(false, onFinish)
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monsterComp:playEnterBattlefield(false, onFinish)
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end)
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end)
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else
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else
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@ -2433,7 +2433,7 @@ function BattleBaseUI:showCommonSkillTips(skillId)
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end, 1.5)
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end, 1.5)
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end
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end
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function BattleBaseUI:showBossEnterAni(bornTime, bossName, monsterComp, callback)
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function BattleBaseUI:showBossEnterAni(modelId, bornTime, bossName, monsterComp, callback)
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if not self.bossEnterNode then
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if not self.bossEnterNode then
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if callback then
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if callback then
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callback()
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callback()
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@ -2441,8 +2441,19 @@ function BattleBaseUI:showBossEnterAni(bornTime, bossName, monsterComp, callback
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self.battleController:showBuffTips(SIDE_DEF, true)
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self.battleController:showBuffTips(SIDE_DEF, true)
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return
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return
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end
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end
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self.bossSpineObj:setActive(false)
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SpineManager:loadHeroSpineAssetAsync(modelId, self.root, function(spineAssets)
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self.bossSpineObj:refreshAssets(spineAssets)
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self:_showBossEnterAni(bornTime, bossName, monsterComp, callback)
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end)
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end
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function BattleBaseUI:_showBossEnterAni(bornTime, bossName, monsterComp, callback)
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AudioManager:playEffect(AudioManager.EFFECT_ID.BOSS_WARNING)
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AudioManager:playEffect(AudioManager.EFFECT_ID.BOSS_WARNING)
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self.bossEnterNode:setVisible(true)
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self.bossEnterNode:setVisible(true)
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self.bossSpineObj:setActive(true)
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-- self.bossSpineObj:setTimeScale(1)
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self.bossSpineObj:playAnim("idle", true, true)
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self.bossEnterImg:setVisible(false)
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self.bossEnterImg:setVisible(false)
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self.bossName:setText(bossName)
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self.bossName:setText(bossName)
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self.bossName:setAnchoredPositionX(-756)
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self.bossName:setAnchoredPositionX(-756)
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@ -2462,17 +2473,24 @@ function BattleBaseUI:showBossEnterAni(bornTime, bossName, monsterComp, callback
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self.bossEnterNodeAnimator:Play(1155742626, -1, 0)
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self.bossEnterNodeAnimator:Play(1155742626, -1, 0)
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monsterComp:initPosition()
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monsterComp:initPosition()
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monsterComp:getBaseObject():setParent(self.maxLayerNode, false)
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monsterComp:getBaseObject():setParent(self.maxLayerNode, false)
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if callback then
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-- if callback then
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callback()
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-- callback()
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end
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-- end
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end)
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end)
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self.bossEnterAniSeq:AppendInterval(2)
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self.bossEnterAniSeq:AppendInterval(2)
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-- self.bossEnterAniSeq:AppendCallback(function()
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-- self.bossSpineObj:setTimeScale(0)
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-- end)
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self.bossEnterAniSeq:Append(self.bossEnterNodeCanvasGroup:DOFade(0, 0.2))
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self.bossEnterAniSeq:Append(self.bossEnterNodeCanvasGroup:DOFade(0, 0.2))
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self.bossEnterAniSeq:AppendCallback(function()
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self.bossEnterAniSeq:AppendCallback(function()
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monsterComp:getBaseObject():setParent(self:getBattleNode(), false)
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monsterComp:getBaseObject():setParent(self:getBattleNode(), false)
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self.bossEnterNode:setVisible(false)
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self.bossEnterNode:setVisible(false)
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self.battleController:showBuffTips(SIDE_DEF, true)
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self.battleController:showBuffTips(SIDE_DEF, true)
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self.bossEnterNodeAnimator.enabled = false
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self.bossEnterNodeAnimator.enabled = false
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self.bossSpineObj:setActive(false)
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if callback then
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callback()
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end
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end)
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end)
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end
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end
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@ -204,10 +204,12 @@ function BattleUI:initBossEnterAni()
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self.bossEnterNode = uiMap["battle_ui.bg_2.boss_enter_node"]
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self.bossEnterNode = uiMap["battle_ui.bg_2.boss_enter_node"]
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self.bossEnterImg = uiMap["battle_ui.bg_2.boss_enter_node.ui_spine_obj"]
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self.bossEnterImg = uiMap["battle_ui.bg_2.boss_enter_node.ui_spine_obj"]
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self.bossName = uiMap["battle_ui.bg_2.boss_enter_node.boss_name"]
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self.bossName = uiMap["battle_ui.bg_2.boss_enter_node.boss_name"]
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self.bossSpineObj = uiMap["battle_ui.battle_root.boss_enter_node.boss_spine_obj"]
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self.bossEnterNodeAnimator = self.bossEnterNode:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.bossEnterNodeAnimator = self.bossEnterNode:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.bossEnterNodeAnimator.enabled = false
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self.bossEnterNodeAnimator.enabled = false
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self.bossEnterNodeCanvasGroup = self.bossEnterNode:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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self.bossEnterNodeCanvasGroup = self.bossEnterNode:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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self.bossEnterNode:setVisible(false)
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self.bossEnterNode:setVisible(false)
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self.bossSpineObj:setActive(false)
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end
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end
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function BattleUI:initSkillSelectCells()
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function BattleUI:initSkillSelectCells()
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