超框处理
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@ -37,6 +37,10 @@ function GameSettingUI:_display()
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local version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
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local version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
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self.uiMap["game_setting_ui.bg.version_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CLIENT_VERSION, version))
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self.uiMap["game_setting_ui.bg.version_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CLIENT_VERSION, version))
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local language = I18N:getCurLanguage()
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local language = I18N:getCurLanguage()
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-- 超框选择小字体特殊处理
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if language == "id" or language == "pt" then
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language = language .."_1"
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end
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self.uiMap["game_setting_ui.bg.language_btn.status"]:setSprite(GConst.ATLAS_PATH.UI_SETTING, "language_" .. language)
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self.uiMap["game_setting_ui.bg.language_btn.status"]:setSprite(GConst.ATLAS_PATH.UI_SETTING, "language_" .. language)
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local acountId = DataManager.PlayerData:getAcountId() or GConst.EMPTY_STRING
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local acountId = DataManager.PlayerData:getAcountId() or GConst.EMPTY_STRING
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self.uiMap["game_setting_ui.bg.player_bg.player_id"]:setText(I18N:getGlobalText(I18N.GlobalConst.SETTING_DESC_1, acountId))
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self.uiMap["game_setting_ui.bg.player_bg.player_id"]:setText(I18N:getGlobalText(I18N.GlobalConst.SETTING_DESC_1, acountId))
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@ -39,8 +39,8 @@ function HeroDetailUI:_display(lvChange)
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local elementBg = uiMap["hero_detail_ui.bg.element_bg"]
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local elementBg = uiMap["hero_detail_ui.bg.element_bg"]
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local elementTx = uiMap["hero_detail_ui.bg.element_desc"]
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local elementTx = uiMap["hero_detail_ui.bg.element_desc"]
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local elementTxRectWidth = elementTx:getRectWidth()
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elementTx:setText(ModuleManager.HeroManager:getMatchTypeName(self.heroEntity:getMatchType()))
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elementTx:setText(ModuleManager.HeroManager:getMatchTypeName(self.heroEntity:getMatchType()))
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local elementTxRectWidth = elementTx:getRectWidth()
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local elementTxWidth = elementTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
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local elementTxWidth = elementTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
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if elementTxWidth > elementTxRectWidth then
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if elementTxWidth > elementTxRectWidth then
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elementBg:setSizeDeltaX(52 + elementTxWidth)
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elementBg:setSizeDeltaX(52 + elementTxWidth)
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