连击bug

This commit is contained in:
chenxi 2023-04-27 11:27:31 +08:00
parent d62c7b8d54
commit fe39dbe13c
4 changed files with 22 additions and 1 deletions

View File

@ -85,6 +85,10 @@ BattleConst.MIN_NODE_HEIGHT = {
[3] = 34
}
BattleConst.BUFF_TYPE = {
DIRECT_HURT = 3
}
BattleConst.SKILL_MOVE_TYPE = {
MOVE = 1, -- 移动到目标跟前使用
STAND = 2, -- 原地使用

View File

@ -1113,7 +1113,9 @@ function BattleUnitComp:onSkillTakeEffect(skill)
end
end
if succ then
if skill:getIsHurtType() then
self.team:addCombo()
end
if skill:getIsNormalType() then -- 普攻攻击成功的话
self:checkPassiveEvent(PASSIVE_EVENT.USE_NORMAL_SKILL, target)
elseif skill:getIsActiveType() then

View File

@ -1,5 +1,8 @@
local BattleConst = require "app/module/battle/battle_const"
local BattleBuffEntity = class("BattleBuffEntity", BaseData)
local BUFF_TYPE_DIRECT_HURT = BattleConst.BUFF_TYPE.DIRECT_HURT
function BattleBuffEntity:ctor()
end
@ -38,6 +41,10 @@ function BattleBuffEntity:getBuffType()
return self.buffType
end
function BattleBuffEntity:getIsHurtType()
return self.buffType == BUFF_TYPE_DIRECT_HURT
end
function BattleBuffEntity:getEffectNum()
return self.effectNum
end

View File

@ -33,10 +33,14 @@ end
function BattleSkillEntity:initSkillEffect()
self.effectList = {}
self.isHurtType = false
if self.skillInfo.effect then
for k, v in ipairs(self.skillInfo.effect) do
local buffEntity = BattleBuffEntity:create()
buffEntity:init(v, self.owner)
if buffEntity:getIsHurtType() then
self.isHurtType = true
end
table.insert(self.effectList, buffEntity)
end
end
@ -223,4 +227,8 @@ function BattleSkillEntity:getSlowDownBulletTimeParams()
return self.skillInfo.bullet_time
end
function BattleSkillEntity:getIsHurtType()
return self.isHurtType
end
return BattleSkillEntity