bug fix
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e42990673e
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fddf41fca5
@ -44,7 +44,6 @@ function CollectionUI:onLoadRootComplete()
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self.btnClose = uiMap["collect_ui.banner.btn_close"]
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self.scrollrectComp = uiMap["collect_ui.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.rewardsNode = uiMap["collection_ui.rewards"]
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self.btnRewards = uiMap["collection_ui.rewards.point.btn_rewards"]
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self.txTotalValue = uiMap["collect_ui.rewards.btn_rewards.tx_total"]
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self.btnGet = uiMap["collection_ui.rewards.btn_get"]
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self.imgGet = uiMap["collection_ui.rewards.btn_get.img_icon"]
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@ -52,7 +51,7 @@ function CollectionUI:onLoadRootComplete()
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self.txDesc = uiMap["collect_ui.rewards.tx_desc"]
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self.txStage = uiMap["collect_ui.rewards.tx_stage"]
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self.imgProg = uiMap["collect_ui.rewards.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.flyEndTarget = uiMap["collection_ui.rewards.point"]
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self.btnRewards = uiMap["collection_ui.rewards.point"]
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self.flyIcon = uiMap["collection_ui.fly_icon"]
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self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_1))
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@ -154,7 +153,7 @@ function CollectionUI:showFlyAnim()
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end
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self.animFly = self.root:createBindTweenSequence()
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self.animFly:Insert(0, self.flyIcon:getTransform():DOScale(0.8, 0.2))
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self.animFly:Insert(0.2, self.flyIcon:getTransform():DOMove(self.flyEndTarget:getPosition(), 1))
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self.animFly:Insert(0.2, self.flyIcon:getTransform():DOMove(self.btnRewards:getPosition(), 1))
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self.animFly:Insert(0.4, self.flyIcon:getTransform():DOScale(0.4, 0.4))
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self.animFly:OnComplete(function()
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self.flyIcon:setActive(false)
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@ -16,6 +16,9 @@ function DungeonTargetCell:init()
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self:bind(DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON), "isDirty", function()
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self:refresh()
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end)
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self:bind(DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR), "isDirty", function()
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self:refresh()
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end)
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end
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function DungeonTargetCell:refresh(target, getWay, id)
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@ -32,7 +32,7 @@ function ItemGetUI:onLoadRootComplete()
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self.txTitle:setText(I18N:getText("item", self.target.id, "name"))
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self.txDesc:setText(I18N:getText("item", self.target.id, "desc"))
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self.txGet:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_23))
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-- self.rewardCell:refreshItemById(self.target.id)
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self.rewardCell:refreshItemById(self.target.id)
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local itemCfg = ConfigManager:getConfig("item")[self.target.id]
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if itemCfg == nil or itemCfg.get_way_type == nil or itemCfg.get_way == nil or #itemCfg.get_way == 0 then
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@ -76,7 +76,7 @@ function ArmorInfoComp:refreshSelectArmor()
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-- current
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local armorEntity = DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), self.selectPart)
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self.txCurName:setText(armorEntity:getName())
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self.imgCurBg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. armorEntity:getStage())
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self.imgCurBg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. armorEntity:getStage() + 1)
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self.imgCurIcon:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, tostring(armorEntity:getIconId()), function()
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self.imgCurIcon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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end)
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@ -85,7 +85,7 @@ function ArmorInfoComp:refreshSelectArmor()
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-- next
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local armorNextEntity = armorEntity:getNextLevelEntity()
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self.txNextName:setText(armorNextEntity:getName())
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self.imgNextBg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. armorNextEntity:getStage())
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self.imgNextBg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. armorNextEntity:getStage() + 1)
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self.imgNextIcon:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, tostring(armorNextEntity:getIconId()), function()
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self.imgNextIcon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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end)
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@ -185,7 +185,7 @@ function ArmorInfoComp:refreshPart(index)
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local imgType = map["img_type"]
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local txLevel = map["tx_num"]
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local stage = armorEntity:getStage()
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local stage = armorEntity:getStage() + 1
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imgSelect:setActive(part == self.selectPart)
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imgSelect:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_select_" .. math.floor(stage / 2) + stage % 2)
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imgBg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. stage)
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@ -10,6 +10,7 @@ function WeaponInfoComp:init()
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self.txLevel = uiMap["weapon_info.level.tx_level"]
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self.txDesc1 = uiMap["weapon_info.tx_desc_1"]
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self.txDesc2 = uiMap["weapon_info.tx_desc_2"]
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self.attrContent = uiMap["weapon_info.ScrollView.Viewport.Content"]
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self.txAttr = uiMap["weapon_info.ScrollView.Viewport.Content.tx_attr"]
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self.btnUp = uiMap["weapon_info.upgrade.btn_up"]
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self.txUp = uiMap["weapon_info.upgrade.btn_up.tx_desc"]
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@ -42,11 +43,12 @@ function WeaponInfoComp:refresh()
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local nextWeaponEntity = self.weaponEntity:getNextLevelEntity()
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self.txName:setText(self.weaponEntity:getName())
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self.imgWeapon:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, tostring(self.weaponEntity:getIconId()), function()
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self.imgWeapon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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end)
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self.imgWeapon:setTexture("assets/arts/textures/background/weapon/".. self.weaponEntity:getIconId() .. ".png")
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self.txLevel:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_3) .. self.weaponEntity:getLevel().."/"..self.weaponEntity:getMaxLevel())
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self.txAttr:setText(self.weaponEntity:getAttrDesc())
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local height = self.txAttr:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredHeight
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self.attrContent:setSizeDeltaY(height)
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self.attrContent:setAnchoredPosition(0, 0)
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-- 基础属性
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local diffAtk = (nextWeaponEntity:getAttack() - self.weaponEntity:getAttack()) // DEFAULT_FACTOR
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@ -39,7 +39,7 @@ function CollectionData:setDirty(collectionType)
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end
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end
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function CollectionData:isOpen(collectionType)
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function CollectionData:isOpen()
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if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.COLLECT, true) then
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return false
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end
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@ -52,7 +52,7 @@ end
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-- 是否有红点
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function CollectionData:hasRedPoint(collectionType)
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return self.dataCollects[collectionType]:hasRedPoint()
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return self:isOpen() and self.dataCollects[collectionType]:hasRedPoint()
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end
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-- 获取当前收集值
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@ -173,11 +173,11 @@ function EquipEntity:getSkillHurtPercent()
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return 0
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end
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-- 获取部位阶段等级
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-- 获取部位阶段等级,未达到最低阶段等级时,阶段为0
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function EquipEntity:getStage()
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for idx, level in pairs(self.cfg.features_level) do
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if self.level < level then
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return idx
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return idx - 1
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end
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end
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return nil-- 超过最大阶段等级
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@ -188,6 +188,10 @@ function EquipEntity:getAttrDesc()
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local strAttr = ""
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local stage = self:getStage()
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for i = 1, stage + 1 do
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if i > #self.cfg.features_level or i > #self.cfg.features_attr then
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break
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end
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local level = self.cfg.features_level[i]
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local attr = self.cfg.features_attr[i]
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local str = I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_3) .. level .. ":".. GFunc.getAttrDesc(attr.type, attr.num)
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@ -204,7 +208,7 @@ end
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-- 获取部位已获得属性
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function EquipEntity:getStageAttr()
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local stage = self:getStage()
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if stage then
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if stage and stage > 0 then
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return self.cfg.features_attr[stage]
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end
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return nil
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@ -214,7 +218,7 @@ end
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function EquipEntity:getIconId()
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local stage = self:getStage()
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if stage then
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return self.cfg.weapon_icon[stage]
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return self.cfg.weapon_icon[stage + 1]
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end
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return nil
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end
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@ -223,7 +227,7 @@ end
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function EquipEntity:getName()
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local names = I18N:getText("equip", self:getId(), "name")
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names = string.split(names, ",")
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return names[self:getStage()] or ""
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return names[self:getStage() + 1] or ""
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end
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-- 获取部位当前等级
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