道具获取扫荡文案修改

This commit is contained in:
Fang 2023-07-24 15:57:58 +08:00
parent 8ad4b580e0
commit fd863d414c
4 changed files with 9 additions and 17 deletions

View File

@ -88,14 +88,16 @@ function MopUpUI:refreshTarget()
self.rewardCell:refreshItemById(self.target.id)
self.rewardCell:hideCountTx()
uiMap["mop_up_ui.bg.item_node.desc_1"]:setText(GFunc.getRewardName(GConst.REWARD_TYPE.ITEM, self.target.id))
local curProgress = DataManager.BagData.ItemData:getItemNumById(self.target.id) or 0
local itemNameTx = GFunc.getRewardName(GConst.REWARD_TYPE.ITEM, self.target.id)
local progressTx
if curProgress >= self.target.value then
progressTx = string.format("<color=#49FF49>%s</color>/%s", curProgress, self.target.value)
else
itemNameTx = itemName .. "<color=#FF4949>(" .. I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_3) .. ")</color>"
progressTx = string.format("<color=#FF4949>%s</color>/%s", curProgress, self.target.value)
end
uiMap["mop_up_ui.bg.item_node.desc_1"]:setText(itemNameTx)
uiMap["mop_up_ui.bg.item_node.desc_2"]:setText(progressTx)
uiMap["mop_up_ui.bg.item_node.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curProgress / self.target.value
end

View File

@ -152,15 +152,9 @@ function ArmorInfoComp:refreshSelectArmor()
icon:setSprite(atlas, name, function ()
icon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
end)
if costNum - haveNum > 0 then
add:setActive(true)
icon:setTouchEnable(true)
else
add:setActive(false)
icon:setTouchEnable(false)
end
add:setActive(costNum - haveNum > 0)
icon:addClickListener(function()
UIManager:showUI("app/ui/dungeon/item_get_ui", {id = costId, value = costNum - haveNum})
UIManager:showUI("app/ui/dungeon/item_get_ui", {id = costId, value = costNum - haveNum < 0 and 0 or costNum - haveNum})
end)
else
costNode:setActive(false)

View File

@ -111,15 +111,9 @@ function WeaponInfoComp:refresh()
icon:setSprite(atlas, name, function ()
icon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
end)
if costNum - haveNum > 0 then
add:setActive(true)
icon:setTouchEnable(true)
else
add:setActive(false)
icon:setTouchEnable(false)
end
add:setActive(costNum - haveNum > 0)
icon:addClickListener(function()
UIManager:showUI("app/ui/dungeon/item_get_ui", {id = costId, value = costNum - haveNum})
UIManager:showUI("app/ui/dungeon/item_get_ui", {id = costId, value = costNum - haveNum < 0 and 0 or costNum - haveNum})
end)
else
costNode:setActive(false)

View File

@ -17,6 +17,8 @@ local PAGE_DISCOUNT_LEVEL_SELL_CELL = "app/ui/shop/cell/level_sell_cell" -- 助
local PAGE_DISCOUNT_GROW_SELL_CELL = "app/ui/shop/cell/grow_sell_cell" -- 成长
local PAGE_DISCOUNT_COIN_SELL_CELL = "app/ui/shop/cell/coin_sell_cell" -- 金币
local PAGE_DISCOUNT_ARENA_SELL_CELL = "app/ui/shop/cell/arena_gift_sell_cell" -- 竞技场
local PAGE_DISCOUNT_WEAPON_SELL_CELL = "app/ui/shop/cell/weapon_gift_sell_cell" -- 武器
local PAGE_DISCOUNT_ARMOR_SELL_CELL = "app/ui/shop/cell/armor_gift_sell_cell" -- 防具
function ShopComp:init()
self.uiMap = self.baseObject:genAllChildren()