优化显示
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@ -145,7 +145,7 @@ function AttrCell:showCrit()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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end
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self.txValue:setText(value // PERCENT_FACTOR)
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self.txValue:setText(value // PERCENT_FACTOR .. "%")
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end
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-- 显示暴击伤害百分比
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@ -163,7 +163,7 @@ function AttrCell:showCritAtk()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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end
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self.txValue:setText(value // PERCENT_FACTOR)
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self.txValue:setText(value // PERCENT_FACTOR .. "%")
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end
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-- 显示普攻增伤百分比
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@ -184,7 +184,7 @@ function AttrCell:showNormalHurtp()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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end
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self.txValue:setText(value // PERCENT_FACTOR)
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self.txValue:setText(value // PERCENT_FACTOR .. "%")
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end
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-- 显示技能增伤百分比
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@ -205,7 +205,7 @@ function AttrCell:showSkillHurtp()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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end
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self.txValue:setText(value // PERCENT_FACTOR)
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self.txValue:setText(value // PERCENT_FACTOR .. "%")
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end
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-- 显示治疗效果提升百分比
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@ -223,7 +223,7 @@ function AttrCell:showCured()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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end
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self.txValue:setText(value // PERCENT_FACTOR)
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self.txValue:setText(value // PERCENT_FACTOR .. "%")
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end
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return AttrCell
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