diff --git a/lua/app/module/battle/skill/battle_grid_effect_handle.lua b/lua/app/module/battle/skill/battle_grid_effect_handle.lua index 1e8a7377..513b984c 100644 --- a/lua/app/module/battle/skill/battle_grid_effect_handle.lua +++ b/lua/app/module/battle/skill/battle_grid_effect_handle.lua @@ -26,8 +26,8 @@ local function _crossSpread(entity, gridEntities, battleController, onlyCheck) end local succ = false - local newlist = table.shuffle(tempList) - for _, posId in ipairs(newlist) do + tempList = table.shuffle(GFunc.getTable(tempList)) + for _, posId in ipairs(tempList) do local gridEntity = gridEntities[posId] if gridEntity:isEmptyIdle() then battleController.battleData:setGridType(posId, BattleConst.GRID_TYPE.JELLY)