多指操作的bug修复
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@ -671,7 +671,7 @@ function BattleController:onLinkStart(entity, posId, isVirtual)
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self.battleUI:showTutorialFinger()
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self.battleUI:showTutorialFinger()
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end
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end
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if #self.battleData:getGridSequence() > 0 then
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if #self.battleData:getGridSequence() > 0 then
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self.battleData:clearGridSequence()
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self:clearGridSequence()
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end
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end
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self.battleData:insertGridSequence(posId, self:snapshotBoard(), isVirtual)
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self.battleData:insertGridSequence(posId, self:snapshotBoard(), isVirtual)
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local skillEntity = self.battleData:getSkillEntityBySkillId(entity:getSkillId())
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local skillEntity = self.battleData:getSkillEntityBySkillId(entity:getSkillId())
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