多语言
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@ -6,7 +6,7 @@ function SideBarBeginnerGiftCell:getIsOpen()
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end
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function SideBarBeginnerGiftCell:getIconRes()
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return "main_btn_gift_1" -- TODOJ
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return "main_btn_gift_1"
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end
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function SideBarBeginnerGiftCell:onClick()
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@ -6,7 +6,7 @@ function SideBarFirstRechargeCell:getIsOpen()
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end
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function SideBarFirstRechargeCell:getIconRes()
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return "main_btn_gift_3" -- TODOJ
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return "main_btn_gift_3"
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end
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function SideBarFirstRechargeCell:onClick()
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@ -6,7 +6,7 @@ function SideBarGrowUpGift1Cell:getIsOpen()
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end
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function SideBarGrowUpGift1Cell:getIconRes()
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return "main_btn_gift_2" -- TODOJ
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return "main_btn_gift_2"
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end
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function SideBarGrowUpGift1Cell:onClick()
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@ -6,7 +6,7 @@ function SideBarGrowUpGift2Cell:getIsOpen()
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end
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function SideBarGrowUpGift2Cell:getIconRes()
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return "main_btn_gift_2" -- TODOJ
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return "main_btn_gift_2"
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end
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function SideBarGrowUpGift2Cell:onClick()
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@ -1,12 +1,12 @@
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local BoxHeroUI = class("BoxHeroUI", BaseUI)
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local TITLE_TEXT = {
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[GConst.SummonConst.SUMMON_TYPE.LV_1] = "普通宝箱TD", -- TODOJ
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[GConst.SummonConst.SUMMON_TYPE.LV_2] = "精致宝箱TD",
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[GConst.SummonConst.SUMMON_TYPE.LV_3] = "珍贵宝箱TD"
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[GConst.SummonConst.SUMMON_TYPE.LV_1] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1), -- 普通宝箱
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[GConst.SummonConst.SUMMON_TYPE.LV_2] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2), -- 精致宝箱
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[GConst.SummonConst.SUMMON_TYPE.LV_3] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3), -- 珍贵宝箱
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}
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local ICON_NAME = {
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[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1", -- TODOJ
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[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1",
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[GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2",
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[GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3"
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}
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@ -36,7 +36,7 @@ function BoxLevelUI:onLoadRootComplete()
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self.box1Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_1.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
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self.box1Add2Text = self.uiMap["box_level_ui.bg.box_1.add_node_2.text"]
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self.box1Desc = self.uiMap["box_level_ui.bg.box_1.none_text"]
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self.box1Desc:setText("无额外奖励加成TD") -- TODOJ
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self.box1Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
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self.box2Node = self.uiMap["box_level_ui.bg.box_2"]
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self.box2Add1Node = self.uiMap["box_level_ui.bg.box_2.add_node_1"]
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@ -46,7 +46,7 @@ function BoxLevelUI:onLoadRootComplete()
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self.box2Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_2.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
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self.box2Add2Text = self.uiMap["box_level_ui.bg.box_2.add_node_2.text"]
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self.box2Desc = self.uiMap["box_level_ui.bg.box_2.none_text"]
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self.box2Desc:setText("无额外奖励加成TD") -- TODOJ
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self.box2Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
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self.box3Node = self.uiMap["box_level_ui.bg.box_3"]
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self.box3Add1Node = self.uiMap["box_level_ui.bg.box_3.add_node_1"]
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@ -56,10 +56,10 @@ function BoxLevelUI:onLoadRootComplete()
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self.box3Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_3.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
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self.box3Add2Text = self.uiMap["box_level_ui.bg.box_3.add_node_2.text"]
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self.box3Desc = self.uiMap["box_level_ui.bg.box_3.none_text"]
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self.box3Desc:setText("无额外奖励加成TD") -- TODOJ
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self.box3Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
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self.bottomDesc = self.uiMap["box_level_ui.bg.title"]
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self.bottomDesc:setText("开宝箱提升等级,增加宝箱奖励TD") -- TODOJ
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self.bottomDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_5)) -- 开宝箱提升等级,增加宝箱奖励
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self.leftArrow:addClickListener(function()
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self.level = self.level - 1
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@ -30,7 +30,7 @@ function BoxLevelUpUI:onLoadRootComplete()
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self.box1Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_1.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
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self.box1Add2Text = self.uiMap["box_level_up_ui.box_1.add_node_2.text"]
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self.box1Desc = self.uiMap["box_level_up_ui.box_1.none_text"]
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self.box1Desc:setText("无额外奖励加成TD") -- TODOJ
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self.box1Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
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self.box2Node = self.uiMap["box_level_up_ui.box_2"]
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self.box2Add1Node = self.uiMap["box_level_up_ui.box_2.add_node_1"]
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@ -40,7 +40,7 @@ function BoxLevelUpUI:onLoadRootComplete()
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self.box2Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_2.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
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self.box2Add2Text = self.uiMap["box_level_up_ui.box_2.add_node_2.text"]
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self.box2Desc = self.uiMap["box_level_up_ui.box_2.none_text"]
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self.box2Desc:setText("无额外奖励加成TD") -- TODOJ
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self.box2Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
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self.box3Node = self.uiMap["box_level_up_ui.box_3"]
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self.box3Add1Node = self.uiMap["box_level_up_ui.box_3.add_node_1"]
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@ -50,7 +50,7 @@ function BoxLevelUpUI:onLoadRootComplete()
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self.box3Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_3.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
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self.box3Add2Text = self.uiMap["box_level_up_ui.box_3.add_node_2.text"]
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self.box3Desc = self.uiMap["box_level_up_ui.box_3.none_text"]
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self.box3Desc:setText("无额外奖励加成TD") -- TODOJ
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self.box3Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
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self.closeTx = self.uiMap["box_level_up_ui.close_tx"]
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@ -58,9 +58,9 @@ function BoxLevelUpUI:onLoadRootComplete()
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end
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function BoxLevelUpUI:refresh()
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self.titleTx:setText("宝箱等级提升!TD") -- TODOJ
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self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_6)) -- 宝箱等级提升!
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self.lvTx:setText("Lv." .. tostring(self.level))
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self.closeTx:setText("点击继续TD") -- TODOJ
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self.closeTx:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_TO_CONTINUE)) -- 点击继续
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self.box1Add1Node:setVisible(false)
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self.box1Add2Node:setVisible(false)
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@ -1,7 +1,7 @@
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local BoxOpenUI = class("BoxOpenUI", BaseUI)
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local ICON_NAME = {
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[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1", -- TODOJ
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[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1",
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[GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2",
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[GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3"
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}
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@ -28,7 +28,7 @@ function BoxOpenUI:onLoadRootComplete()
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self.btnText = self.uiMap["box_open_ui.open_btn.text"]
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self.boxImg:setSprite(GConst.ATLAS_PATH.SHOP, ICON_NAME[self.summonType])
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self.btnText:setText("立即打开") -- TODOJ
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self.btnText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_7)) -- 立即打开
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self.openBtn:addClickListener(function()
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ModuleManager.ShopManager:showBoxRewardUI(self.params)
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@ -35,7 +35,7 @@ function BoxRewardUI:onLoadRootComplete()
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self.uiMap = self.root:genAllChildren()
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self.titleTx = self.uiMap["box_reward_ui.title.text"]
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self.titleTx:setText("恭喜获得TD") -- TODOJ
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self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_8)) -- 恭喜获得
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self.scrollRectObj = self.uiMap["box_reward_ui.scroll_rect"]
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self.scrollRect = self.scrollRectObj:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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@ -60,7 +60,7 @@ function BoxRewardUI:onLoadRootComplete()
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end
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self.closeTx = self.uiMap["box_reward_ui.close_tx"]
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self.closeTx:setText("点击关闭TD") -- TODOJ
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self.closeTx:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_CLOSE_DESC))
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self.mask = self.uiMap["box_reward_ui.mask"]
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self.mask:addClickListener(function()
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@ -51,9 +51,9 @@ function BeginnerSellCell:refresh()
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self.offImg:setVisible(false)
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end
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-- 限购
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self.limitText:setText("限购1次TD") -- 章节礼包默认限购1次 TODOJ
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self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
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-- 标题
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self.titleText:setText("新手礼包TD") -- TODOJ
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self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_11)) -- 新手礼包
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-- 奖励
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local rewardList = cfgInfo.reward
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local count = rewardList and #rewardList or 0
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@ -8,24 +8,24 @@ function BoxSellCell:init()
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local uiMap = self.baseObject:genAllChildren()
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self.bg = uiMap["box_sell_cell.bg"]
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local boxNameTx1 = uiMap["box_sell_cell.bg.box_1.name_tx"]
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boxNameTx1:setText("临时文本:普通宝箱")
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boxNameTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1)) -- 普通宝箱
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local boxDescTx1 = uiMap["box_sell_cell.bg.box_1.desc_tx"]
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boxDescTx1:setText("临时文本:必出<color=#5fff57>普通</color>英雄")
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boxDescTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_24)) -- 必出<color=#5fff57>普通</color>英雄
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self.boxBuyBtn1 = uiMap["box_sell_cell.bg.box_1.buy_btn"]
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self.boxBuyBtnCoin1 = uiMap["box_sell_cell.bg.box_1.buy_btn.coin"]
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self.boxBuyBtnTx1 = uiMap["box_sell_cell.bg.box_1.buy_btn.buy_tx"]
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local boxNameTx2 = uiMap["box_sell_cell.bg.box_2.name_tx"]
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boxNameTx2:setText("临时文本:精致宝箱")
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boxNameTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2)) -- 精致宝箱
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local boxDescTx2 = uiMap["box_sell_cell.bg.box_2.desc_tx"]
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boxDescTx2:setText("临时文本:必出<color=#8aedff>稀有</color>英雄")
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boxDescTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_25)) -- 必出<color=#8aedff>稀有</color>英雄
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self.boxBuyBtn2 = uiMap["box_sell_cell.bg.box_2.buy_btn"]
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self.boxBuyBtnCoin2 = uiMap["box_sell_cell.bg.box_2.buy_btn.coin"]
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self.boxBuyBtnTx2 = uiMap["box_sell_cell.bg.box_2.buy_btn.buy_tx"]
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self.box3 = uiMap["box_sell_cell.bg.box_3"]
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local boxNameTx3 = uiMap["box_sell_cell.bg.box_3.name_tx"]
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boxNameTx3:setText("临时文本:珍贵")
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boxNameTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3)) -- 珍贵宝箱
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local boxDescTx3 = uiMap["box_sell_cell.bg.box_3.desc_tx"]
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boxDescTx3:setText("临时文本:必出<color=#ff8af0>史诗</color>英雄")
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boxDescTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_26)) -- 必出<color=#ff8af0>史诗</color>英雄
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self.boxBuyBtn3 = uiMap["box_sell_cell.bg.box_3.buy_btn"]
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self.boxBuyBtnCoin3 = uiMap["box_sell_cell.bg.box_3.buy_btn.coin"]
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self.boxBuyBtnTx3 = uiMap["box_sell_cell.bg.box_3.buy_btn.buy_tx"]
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@ -34,7 +34,7 @@ function BoxSellCell:init()
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self.progressTx = uiMap["box_sell_cell.bg.progress_tx"]
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self.helpBtn = uiMap["box_sell_cell.bg.help_btn"]
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local titleTx = uiMap["box_sell_cell.title_bg.text"]
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titleTx:setText("临时文本:宝箱")
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titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_27)) -- 宝箱
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self.boxBuyBtn1:addClickListener(function()
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self:onClickBox(GConst.SummonConst.SUMMON_TYPE.LV_1)
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@ -72,12 +72,12 @@ function BoxSellCell:refreshLv()
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local lv = DataManager.SummonData:getSummonLevel()
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local exp = DataManager.SummonData:getSummonExp()
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local maxExp = DataManager.SummonData:getSummonMaxExp()
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self.progressLv:setText("Lv." .. tostring(lv)) -- TODOJ
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self.progressLv:setText("Lv." .. tostring(lv))
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if maxExp and maxExp > 0 then
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self.progressTx:setText(tostring(exp) .. "/" .. tostring(maxExp)) -- TODOJ
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self.progressTx:setText(tostring(exp) .. "/" .. tostring(maxExp))
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self.progressSlider.value = exp / maxExp
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else
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self.progressTx:setText("MAX") -- TODOJ
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self.progressTx:setText(I18N:getGlobalText(I18N.GlobalConst.STR_MAX))
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self.progressSlider.value = 1
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end
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end
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@ -67,9 +67,9 @@ function ChapterCell:refresh(idx, cfgInfo, totalCount, arrowCallback)
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-- 超值
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self.offText:setText(tostring(cfgInfo.value * 100) .. "%")
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-- 限购
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self.limitText:setText("限购1次TD") -- 章节礼包默认限购1次 TODOJ
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self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
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-- 标题
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self.titleText:setText("第" .. tostring(cfgInfo.chapter) .. "章礼包TD") -- TODOJ
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self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_19, tostring(cfgInfo.chapter))) -- 第{0}章礼包
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-- 奖励
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local rewardList = cfgInfo.reward
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local count = rewardList and #rewardList or 0
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@ -47,9 +47,9 @@ function CoinSellCell:refresh()
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-- 超值
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self.offText:setText(tostring(cfgInfo.value) .. "%")
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-- 限购
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self.limitText:setText("限购" .. tostring(cfgInfo.limit) .. "次TD") -- TODOJ
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self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, tostring(cfgInfo.limit))) -- 限购{0}次
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-- 标题
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self.titleText:setText("金币礼包TD") -- TODOJ
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self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14))
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-- 奖励
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local rewardList = cfgInfo.reward
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local count = rewardList and #rewardList or 0
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@ -17,7 +17,7 @@ function GemCell:init()
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self.adText = uiMap["gem_cell.ad.desc"]
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self.sellOutText = uiMap["gem_cell.sell_out"]
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self.sellOutText:setText("已购买TD") -- TODOJ
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self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
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end
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function GemCell:refresh(id, cfgInfo)
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@ -39,7 +39,7 @@ function GemCell:refresh(id, cfgInfo)
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GFunc.setAdsSprite(self.adImg)
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local adLeftCount = adMaxTimes - bought
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if adLeftCount > 0 then
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self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ
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self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
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GFunc.centerImgAndTx(self.adImg, self.adText, 5)
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self.sellOutText:setVisible(false)
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@ -56,7 +56,7 @@ function GemCell:refresh(id, cfgInfo)
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if hasDoubleTimes then -- 有双倍效果
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self.doubleNode:setVisible(true)
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self.doubleDesc:setText("剩余次数:" .. tostring(leftDoubleTimes) .. "TD") -- TODOJ
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self.doubleDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_21, tostring(leftDoubleTimes))) -- 剩余次数:{0}
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self.doubleText:setText("+" .. tostring(reward.num * 2))
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GFunc.centerImgAndTx(self.doubleImg, self.doubleText, 5)
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self.doubleOriginText:setText(reward.num)
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@ -3,7 +3,7 @@ local GemSellCell = class("GemSellCell", BaseCell)
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function GemSellCell:init()
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local uiMap = self.baseObject:genAllChildren()
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local titleTx = uiMap["gem_sell_cell.title_bg.text"]
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titleTx:setText("临时文本:钻石")
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titleTx:setText(ModuleManager.ItemManager:getItemName(GConst.ItemConst.ITEM_ID_GEM))
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||||
self.cells = {}
|
||||
self.cellHeight = 0
|
||||
@ -49,8 +49,4 @@ function GemSellCell:setVisible(visible)
|
||||
self.baseObject:setVisible(visible)
|
||||
end
|
||||
|
||||
function GemSellCell:onClickGift(id)
|
||||
Logger.logHighlight("Click id:%s", id) -- TODOJ
|
||||
end
|
||||
|
||||
return GemSellCell
|
||||
@ -14,7 +14,7 @@ function GoldCell:init()
|
||||
self.descText = uiMap["gold_cell.desc"]
|
||||
self.sellOutText = uiMap["gold_cell.sell_out"]
|
||||
|
||||
self.sellOutText:setText("已购买TD") -- TODOJ
|
||||
self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)) -- 已购买
|
||||
end
|
||||
|
||||
function GoldCell:refresh(id, cfgInfo)
|
||||
@ -33,7 +33,7 @@ function GoldCell:refresh(id, cfgInfo)
|
||||
local bought = DataManager.ShopData:getCommonDailyCoinAdBuyCount() -- 金币礼包购买次数
|
||||
local adLeftCount = adMaxTimes - bought
|
||||
if adLeftCount > 0 then
|
||||
self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ
|
||||
self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
|
||||
GFunc.centerImgAndTx(self.adImg, self.adText, 5)
|
||||
self.sellOutText:setVisible(false)
|
||||
|
||||
@ -54,7 +54,7 @@ function GoldCell:refresh(id, cfgInfo)
|
||||
end
|
||||
self.nameText:setText(GFunc.num2Str(goldNum))
|
||||
|
||||
self.descText:setText("金币礼包:" .. tostring(id) .. "TD") -- TODOJ
|
||||
self.descText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14)) -- 金币礼包
|
||||
|
||||
self:addClickListener(function()
|
||||
self:onClickGift(id, isFree)
|
||||
|
||||
@ -3,7 +3,7 @@ local GoldSellCell = class("GoldSellCell", BaseCell)
|
||||
function GoldSellCell:init()
|
||||
local uiMap = self.baseObject:genAllChildren()
|
||||
local titleTx = uiMap["gold_sell_cell.title_bg.text"]
|
||||
titleTx:setText("临时文本:金币")
|
||||
titleTx:setText(ModuleManager.ItemManager:getItemName(GConst.ItemConst.ITEM_ID_GOLD))
|
||||
|
||||
self.cells = {}
|
||||
self.cellHeight = 0
|
||||
|
||||
@ -46,9 +46,9 @@ function GrowCell:refresh(idx, gift)
|
||||
-- 超值
|
||||
self.offText:setText(tostring(cfgInfo.value) .. "%")
|
||||
-- 限购
|
||||
self.limitText:setText("限购" .. tostring(cfgInfo.limit) .. "次TD") -- TODOJ
|
||||
self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, tostring(cfgInfo.limit))) -- 限购{0}次
|
||||
-- 标题
|
||||
self.titleText:setText("成长礼包TD") -- TODOJ
|
||||
self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_13)) -- 成长礼包
|
||||
-- 奖励
|
||||
local rewardList = cfgInfo.reward
|
||||
local count = rewardList and #rewardList or 0
|
||||
|
||||
@ -21,7 +21,7 @@ function HotCell:init()
|
||||
self.heroNumText = uiMap["hot_cell.hero.num_tx"]
|
||||
self.sellOutText = uiMap["hot_cell.sell_out"]
|
||||
|
||||
self.sellOutText:setText("已购买TD") -- TODOJ
|
||||
self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)) -- 已购买
|
||||
end
|
||||
|
||||
function HotCell:refresh(data)
|
||||
@ -57,7 +57,7 @@ function HotCell:refresh(data)
|
||||
GFunc.setAdsSprite(self.adImg)
|
||||
local adLeftCount = DataManager.ShopData:getMallDailyFirstItemAdMaxCount() - bought
|
||||
if adLeftCount > 0 then
|
||||
self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ
|
||||
self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
|
||||
GFunc.centerImgAndTx(self.adImg, self.adText, 5)
|
||||
self.sellOutText:setVisible(false)
|
||||
|
||||
|
||||
@ -6,9 +6,9 @@ function HotSellCell:init()
|
||||
local uiMap = self.baseObject:genAllChildren()
|
||||
self.cellHeight = self.baseObject:fastGetSizeDeltaY() + 20
|
||||
|
||||
uiMap["hot_sell_cell.title_bg.text"]:setText("临时文本:每日特惠")
|
||||
uiMap["hot_sell_cell.title_bg.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_28)) -- 每日特惠
|
||||
uiMap["hot_sell_cell.help_btn"]:addClickListener(function()
|
||||
|
||||
-- TODOJ
|
||||
end)
|
||||
self.timeTx = uiMap["hot_sell_cell.time_tx"]
|
||||
self.cells = {}
|
||||
@ -39,7 +39,7 @@ function HotSellCell:refresh()
|
||||
self.refreshAdImg:setVisible(true)
|
||||
GFunc.setAdsSprite(self.refreshAdImg)
|
||||
self.refreshGemImg:setVisible(false)
|
||||
self.refreshText:setText("刷新TD") -- TODOJ
|
||||
self.refreshText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_REFRESH))
|
||||
self.refreshBtn:addRedPoint(70, 30, 0.6)
|
||||
elseif gemRefreshCount > 0 then
|
||||
self.refreshBtn:setVisible(true)
|
||||
@ -68,7 +68,7 @@ function HotSellCell:refreshTime()
|
||||
if remainTime < 0 then
|
||||
remainTime = 0
|
||||
end
|
||||
self.timeTx:setText("刷新时间TD:" .. GFunc.getTimeStrWithHMS(remainTime)) -- TODOJ
|
||||
self.timeTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_22, GFunc.getTimeStrWithHMS(remainTime)))-- 刷新时间:{0}
|
||||
end
|
||||
|
||||
function HotSellCell:getCellHeight()
|
||||
|
||||
@ -43,9 +43,9 @@ function LevelCell:refresh(idx, cfgInfo, clickCallback)
|
||||
-- 超值
|
||||
self.offText:setText(tostring(cfgInfo.value) .. "%")
|
||||
-- 限购
|
||||
self.limitText:setText("限购1次TD") -- 默认限购1次 TODOJ
|
||||
self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
|
||||
-- 标题
|
||||
self.titleText:setText(tostring(cfgInfo.parameter) .. "级助力礼包TD") -- TODOJ
|
||||
self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_23, tostring(cfgInfo.parameter))) -- {0}级助力礼包
|
||||
-- 奖励
|
||||
local rewardList = cfgInfo.reward
|
||||
local count = rewardList and #rewardList or 0
|
||||
|
||||
@ -2,23 +2,23 @@ local GiftPopUI = class("GiftPopUI", BaseUI)
|
||||
|
||||
local GIFT_BG_NAME = {
|
||||
[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
|
||||
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png", -- TODOJ
|
||||
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png", -- TODOJ
|
||||
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png", -- TODOJ
|
||||
[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png", -- TODOJ
|
||||
[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png",
|
||||
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png",
|
||||
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png",
|
||||
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
|
||||
},
|
||||
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png", -- TODOJ
|
||||
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png", -- TODOJ
|
||||
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png",
|
||||
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png",
|
||||
}
|
||||
local GIFT_TITLE_TEXT = {
|
||||
[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
|
||||
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "新手礼包TD", -- TODOJ
|
||||
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "金币礼包TD", -- TODOJ
|
||||
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "助力礼包TD", -- TODOJ
|
||||
[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = "首充礼包TD", -- TODOJ
|
||||
[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_9),
|
||||
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_11),
|
||||
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_12),
|
||||
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14),
|
||||
},
|
||||
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "章节礼包TD", -- TODOJ
|
||||
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "成长礼包TD", -- TODOJ
|
||||
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_10),
|
||||
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_13),
|
||||
}
|
||||
|
||||
local MAX_ITEM_NUM = 4
|
||||
@ -154,13 +154,13 @@ function GiftPopUI:refresh(needCheck)
|
||||
if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and self.actId == GConst.ShopConst.FIRST_RECHARGE_ID then
|
||||
local canGet = DataManager.ShopData:getHasFirstRechargeReward()
|
||||
if canGet then
|
||||
self.buyBtnTx:setText("领取TD") -- TODOJ
|
||||
self.buyBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
|
||||
else
|
||||
local hasGet = DataManager.ShopData:getHasGotFirstRechargeReward()
|
||||
if hasGet then
|
||||
self:closeUI()
|
||||
else
|
||||
self.buyBtnTx:setText("前往商店TD") -- TODOJ
|
||||
self.buyBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_15)) -- 前往商店
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -38,10 +38,10 @@ function ShopComp:initTitlePage()
|
||||
self.subTitleIcon2 = self.uiMap["shop_comp.title_node.btn_cell_2.icon"]
|
||||
self.subTitleBtn2 = self.uiMap["shop_comp.title_node.btn_cell_2"]
|
||||
|
||||
self.subTitleText1:setText("特惠商品TD") -- TODOJ 特惠商品
|
||||
self.subTitleSelectText1:setText("特惠商品TD") -- TODOJ 特惠商品
|
||||
self.subTitleText2:setText("主要商品TD") -- TODOJ 主要商品
|
||||
self.subTitleSelectText2:setText("主要商品TD") -- TODOJ 主要商品
|
||||
self.subTitleText1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_16)) -- 特惠商品
|
||||
self.subTitleSelectText1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_16)) -- 特惠商品
|
||||
self.subTitleText2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_17)) -- 主要商品
|
||||
self.subTitleSelectText2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_17)) -- 主要商品
|
||||
|
||||
self.subTitleBtn1:addClickListener(function()
|
||||
self:switchPage(PAGE_DISCOUNT)
|
||||
|
||||
@ -257,7 +257,7 @@ function ShopData:addMallDailyAdResetCount()
|
||||
end
|
||||
|
||||
function ShopData:getMallDailyAdLeftCount()
|
||||
return 1 - self.mallDailyAdResetCount -- TODOJ 目前无配置表
|
||||
return 1 - self.mallDailyAdResetCount -- 目前无配置表
|
||||
end
|
||||
|
||||
function ShopData:getMallDailyDiamondResetCount()
|
||||
@ -269,7 +269,7 @@ function ShopData:addMallDailyDiamondResetCount()
|
||||
end
|
||||
|
||||
function ShopData:getMallDailyDiamondLeftCount()
|
||||
return 1 - self.mallDailyDiamondResetCount -- TODOJ 目前无配置表
|
||||
return 1 - self.mallDailyDiamondResetCount -- 目前无配置表
|
||||
end
|
||||
|
||||
function ShopData:getMallDailyGoods()
|
||||
@ -277,17 +277,17 @@ function ShopData:getMallDailyGoods()
|
||||
end
|
||||
|
||||
function ShopData:getMallDailyDiamondResetCost()
|
||||
return 30 -- TODOJ 目前无配置表
|
||||
return 30 -- 目前无配置表
|
||||
end
|
||||
|
||||
-- 每日特惠 广告商品最大购买次数
|
||||
function ShopData:getMallDailyFirstItemAdMaxCount()
|
||||
return 1 -- TODOJ 目前无配置表
|
||||
return 1 -- 目前无配置表
|
||||
end
|
||||
|
||||
-- 每日特惠 常规商品最大购买次数
|
||||
function ShopData:getMallDailyGoodsLimitCount()
|
||||
return 1 -- TODOJ 目前无配置表
|
||||
return 1 -- 目前无配置表
|
||||
end
|
||||
|
||||
-- 每日特惠 是否开启
|
||||
@ -416,8 +416,9 @@ function ShopData:getBeginnerGiftHasBuy()
|
||||
end
|
||||
end
|
||||
|
||||
-- 新手礼包侧边栏展示时间
|
||||
function ShopData:getBeginnerGiftSideBarDurationTime()
|
||||
return 3 * 24 * 3600 -- 暂无配置表 TODOJ
|
||||
return 3 * 24 * 3600 -- 目前无配置表
|
||||
end
|
||||
|
||||
-- 未购买且在开服的3天内
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user