增加上报属性
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@ -134,6 +134,7 @@ BIReport.ITEM_GET_TYPE = {
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WEAPON_GIFT = "WeaponGift",
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WEAPON_GIFT = "WeaponGift",
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ARMOR_GIFT = "ArmorGift",
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ARMOR_GIFT = "ArmorGift",
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EQUIP_UPGRADE = "EquipUpgrade",
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EQUIP_UPGRADE = "EquipUpgrade",
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ARMOR_UPGRADE = "ArmorUpgrade",
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}
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}
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BIReport.ADS_CLICK_TYPE = {
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BIReport.ADS_CLICK_TYPE = {
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@ -357,6 +358,9 @@ function BIReport:report(name, args)
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local str, lv, atk, hp = DataManager.FormationData:getStageFormationBIStr()
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local str, lv, atk, hp = DataManager.FormationData:getStageFormationBIStr()
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args.formation_atk = atk
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args.formation_atk = atk
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args.formation_hp = hp
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args.formation_hp = hp
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if DataManager.DungeonData then
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args.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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end
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end
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end
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args.current_version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
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args.current_version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
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args.is_new_player = self.isNewPlayer
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args.is_new_player = self.isNewPlayer
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@ -1091,11 +1095,12 @@ function BIReport:postVitGet(num, getType, vitAll)
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end
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end
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-- 体力使用
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-- 体力使用
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function BIReport:postVitUse(num)
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function BIReport:postVitUse(num, getType)
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-- EnergyNum 当前体力数 减少体力时 Int 使用体力数量
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-- EnergyNum 当前体力数 减少体力时 Int 使用体力数量
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-- IsNew 是否是新用户 Boolean 是否为当天新用户,True = 是,False = 否
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-- IsNew 是否是新用户 Boolean 是否为当天新用户,True = 是,False = 否
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-- MaxChapter 最大章节 Int 已解锁的最大章节
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-- MaxChapter 最大章节 Int 已解锁的最大章节
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local args = {
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local args = {
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type = getType,
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vit_num = num,
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vit_num = num,
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vit_all = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_VIT),
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vit_all = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_VIT),
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}
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}
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@ -93,8 +93,15 @@ end
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-- 响应结算金币副本
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-- 响应结算金币副本
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function DungeonManager:respEndChallengeGold(result)
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function DungeonManager:respEndChallengeGold(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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local passId = DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_GOLD)
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DataManager.DungeonData:initDungeonGold(result.gold_challenge)
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DataManager.DungeonData:initDungeonGold(result.gold_challenge)
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ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_GOLD, result.rewards, result.reqData.combatReport)
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ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_GOLD, result.rewards, result.reqData.combatReport)
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if passId ~= DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_GOLD) then
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local data = {}
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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end
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end
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end
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end
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end
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@ -182,8 +189,15 @@ end
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-- 响应结算碎片副本
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-- 响应结算碎片副本
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function DungeonManager:respEndChallengeShards(result)
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function DungeonManager:respEndChallengeShards(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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local passId = DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_SHARDS)
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DataManager.DungeonData:initDungeonShards(result.shards_challenge)
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DataManager.DungeonData:initDungeonShards(result.shards_challenge)
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ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_SHARDS, result.rewards, result.reqData and result.reqData.combatReport or {})
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ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_SHARDS, result.rewards, result.reqData and result.reqData.combatReport or {})
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if passId ~= DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_SHARDS) then
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local data = {}
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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end
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end
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end
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end
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end
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@ -94,11 +94,18 @@ end
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function DungeonArmorManager:rspEndChallenge(result)
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function DungeonArmorManager:rspEndChallenge(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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local armorData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR)
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local armorData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR)
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local passId = armorData:getPassedMaxId()
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if result.reqData then
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if result.reqData then
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armorData:refreshInfoOnSettlement(result.reqData.chapter_armor_id, result)
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armorData:refreshInfoOnSettlement(result.reqData.chapter_armor_id, result)
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end
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end
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ModuleManager.BattleManager:showBattleArmorResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_ARMOR, result.rewards, result.reqData.combatReport)
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ModuleManager.BattleManager:showBattleArmorResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_ARMOR, result.rewards, result.reqData.combatReport)
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DataManager.DungeonData:setDirty()
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DataManager.DungeonData:setDirty()
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if passId ~= armorData:getPassedMaxId() then
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local data = {}
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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end
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end
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end
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end
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end
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@ -80,6 +80,7 @@ end
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function DungeonWeaponManager:rspEndChallenge(result)
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function DungeonWeaponManager:rspEndChallenge(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
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local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
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local passId = weaponData:getPassedMaxId()
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weaponData:refreshInfoOnSettlement(result.reqData.chapter_weapon_id, result)
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weaponData:refreshInfoOnSettlement(result.reqData.chapter_weapon_id, result)
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local firstRewardsIdx = #result.first_rewards
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local firstRewardsIdx = #result.first_rewards
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@ -102,6 +103,12 @@ function DungeonWeaponManager:rspEndChallenge(result)
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end
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end
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ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_WEAPON, resultRewards, result.reqData.combatReport, nil, firstRewardsIdx, true)
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ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_WEAPON, resultRewards, result.reqData.combatReport, nil, firstRewardsIdx, true)
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DataManager.DungeonData:setDirty()
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DataManager.DungeonData:setDirty()
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if passId ~= weaponData:getPassedMaxId() then
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local data = {}
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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end
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end
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end
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end
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end
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@ -35,7 +35,11 @@ function EquipManager:reqUpgrade(id, part)
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return
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return
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end
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE)
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local itemGetType = BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE
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if part ~= GConst.EquipConst.PART_TYPE.WEAPON then
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itemGetType = BIReport.ITEM_GET_TYPE.ARMOR_UPGRADE
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, itemGetType)
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end
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end
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function EquipManager:rspUpgrade(result)
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function EquipManager:rspUpgrade(result)
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@ -164,6 +164,7 @@ function LoginManager:loginFinish(data)
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data.formation, data.formation_lv, data.formation_atk, data.formation_hp = DataManager.FormationData:getStageFormationBIStr()
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data.formation, data.formation_lv, data.formation_atk, data.formation_hp = DataManager.FormationData:getStageFormationBIStr()
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data.formation_lv = nil
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data.formation_lv = nil
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data.all_heroes = DataManager.HeroData:getAllHeroesBIStr()
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data.all_heroes = DataManager.HeroData:getAllHeroesBIStr()
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.LOGIN_REQ_SUCCESS)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.LOGIN_REQ_SUCCESS)
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@ -160,7 +160,7 @@ function ItemData:addItem(data, itemGetType)
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elseif data.id == GConst.ItemConst.ITEM_ID_VIT then
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elseif data.id == GConst.ItemConst.ITEM_ID_VIT then
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if data.count < 0 then
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if data.count < 0 then
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_VIT_COST, -data.count)
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_VIT_COST, -data.count)
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BIReport:postVitUse(data.count)
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BIReport:postVitUse(data.count, itemGetType)
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else
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else
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BIReport:postVitGet(data.count, itemGetType)
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BIReport:postVitGet(data.count, itemGetType)
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end
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end
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@ -473,4 +473,21 @@ function DungeonData:getDungeonDataByType(moduleKey)
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return self.dataDungeons[moduleKey]
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return self.dataDungeons[moduleKey]
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end
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end
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function DungeonData:getDungeonBIStr()
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local str
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if not self.dataDungeons then
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return GConst.EMPTY_STRING
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end
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for moduleKey, entity in pairs(self.dataDungeons) do
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if str then
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str = str .. "|"
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else
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str = GConst.EMPTY_STRING
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end
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str = str .. string.gsub(moduleKey, "_open", "") .. ":" .. entity:getPassedMaxId()
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end
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Logger.logHighlight(str)
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return str
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end
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return DungeonData
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return DungeonData
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