节奏调整
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@ -231,8 +231,6 @@ function BattleUIPVP:enterShowBoardAni(callback)
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self.boardNode:setVisible(true)
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self.boardNode:setAnchoredPositionX(0)
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self.enterShowBoardSeq = self.root:createBindTweenSequence()
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if not self.root.tag then
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self.root.tag = true
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self.enterShowBoardSeq:AppendCallback(function()
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for posId, entity in pairs(self.battleController.battleData:getGridEnties()) do
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if entity:getCell() then
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@ -249,7 +247,6 @@ function BattleUIPVP:enterShowBoardAni(callback)
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end
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end
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end)
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end
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self.enterShowBoardSeq:Join(self.defBoardImg:getTransform():DOAnchorPosX(0, 0.5))
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self.enterShowBoardSeq:Join(self.atkBoardImg:getTransform():DOAnchorPosX(0, 0.5))
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@ -275,7 +272,10 @@ end
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function BattleUIPVP:enterHideBoardAni(callback)
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self:dealBoardMaskOnShowAni()
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self:clearEnterShowBoardSeq()
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self.enterShowBoardSeq = self.root:createBindTweenSequence()
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self.enterShowBoardSeq:AppendInterval(0.5)
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self.enterShowBoardSeq:AppendCallback(function()
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local isAtkAction = self.battleController.curActionSide == GConst.BattleConst.SIDE_ATK
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for posId, entity in pairs(self.battleController.battleData:getGridEnties()) do
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if entity:getCell() then
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@ -291,10 +291,7 @@ function BattleUIPVP:enterHideBoardAni(callback)
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end
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end
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end
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self:clearEnterShowBoardSeq()
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self.enterShowBoardSeq = self.root:createBindTweenSequence()
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self.enterShowBoardSeq:AppendInterval(1)
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end)
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local w, h = GFunc.getUIExpandScreenSize()
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self.enterShowBoardSeq:Join(self.defBoardImg:getTransform():DOAnchorPosX(w + 360, 0.5))
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self.enterShowBoardSeq:Join(self.atkBoardImg:getTransform():DOAnchorPosX(-(w + 360), 0.5))
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