diff --git a/lua/app/common/audio_manager.lua b/lua/app/common/audio_manager.lua index 15482a16..094eb6d5 100644 --- a/lua/app/common/audio_manager.lua +++ b/lua/app/common/audio_manager.lua @@ -29,17 +29,13 @@ AudioManager.EFFECT_ID = { LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav", BATTLE_VICTORY = "assets/arts/sounds/sfx/ui/battle_victory.wav", BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav", - SUMMON_START = "assets/arts/sounds/sfx/ui/ui_summon_start.wav", - REWARD = "assets/arts/sounds/sfx/ui/reward.wav", - HERO_UP = "assets/arts/sounds/sfx/ui/hero_up.wav", - PLAYER_UP = "assets/arts/sounds/sfx/ui/player_up.wav", + SUMMON_START = "assets/arts/sounds/sfx/ui/summon_start.wav", + REWARD = "assets/arts/sounds/sfx/ui/reward.wav", + HERO_UP = "assets/arts/sounds/sfx/ui/hero_up.wav", + PLAYER_UP = "assets/arts/sounds/sfx/ui/player_up.wav", BOSS_WARNING = "assets/arts/sounds/sfx/battle/warning_boss.wav", LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav", - UI_FUNC_OPEN = "assets/arts/sounds/sfx/ui/ui_func_open.wav", -- 功能解锁 - UI_HERO_LV_UP = "assets/arts/sounds/sfx/ui/ui_hero_lv_up.wav", -- 英雄升级 - UI_PLAYER_LV_UP = "assets/arts/sounds/sfx/ui/ui_player_lv_up.wav", -- 角色升级 - UI_REWARD_GET = "assets/arts/sounds/sfx/ui/ui_reward_get.wav", -- 奖励获取 - UI_SUMMON_START = "assets/arts/sounds/sfx/ui/ui_summon_start.wav", -- 抽卡 + FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav", } AudioManager.BO_EFFECT_ID = { diff --git a/lua/app/module/hero/hero_manager.lua b/lua/app/module/hero/hero_manager.lua index d4fa1c99..f2619e96 100644 --- a/lua/app/module/hero/hero_manager.lua +++ b/lua/app/module/hero/hero_manager.lua @@ -20,7 +20,6 @@ function HeroManager:upgradeHero(heroId, heroEntity) if state == GConst.HeroConst.CHECK_LV_UP_STATE.COIN_NOT_ENOUGH then ModuleManager.ShopManager:tryTriggerCoinGift() end - return end diff --git a/lua/app/ui/main_city/module_unlock_ui.lua b/lua/app/ui/main_city/module_unlock_ui.lua index 86b0d336..a27b159f 100644 --- a/lua/app/ui/main_city/module_unlock_ui.lua +++ b/lua/app/ui/main_city/module_unlock_ui.lua @@ -85,6 +85,7 @@ function ModuleUnlockUI:checkShowNext() end end self:showModuleUnlockAppearAnim() + AudioManager:playEffect(AudioManager.EFFECT_ID.FUNC_OPEN) end -- 出现