Merge branch 'master' into dev_20230712
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commit
f527141d7b
@ -487,7 +487,7 @@ function BIReport:postFightBegin(battleType, wave, chapterId, maxChapter, startT
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event_type = BIReport.FIGHT_OPT_TYPE.START,
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event_type = BIReport.FIGHT_OPT_TYPE.START,
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wave_id = wave,
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wave_id = wave,
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chapter_id = chapterId,
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chapter_id = chapterId,
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max_chapter = maxChapter,
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fight_max_chapter = maxChapter,
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start_times = startTimes,
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start_times = startTimes,
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}
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}
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args.formation, args.famation_level = DataManager.FormationData:getStageFormationBIStr()
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args.formation, args.famation_level = DataManager.FormationData:getStageFormationBIStr()
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@ -982,7 +982,7 @@ function BIReport:postBountyLevelUp(bountyType, level, exp, season)
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local args = {
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local args = {
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event_type = BIReport.BOUNTY_OPT_TYPE.BOUNTY_LEVEL_UP,
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event_type = BIReport.BOUNTY_OPT_TYPE.BOUNTY_LEVEL_UP,
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season = season,
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season = season,
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bounty_level_id = level,
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level = level,
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exp = exp,
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exp = exp,
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bounty_type = bountyType,
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bounty_type = bountyType,
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}
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}
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@ -996,7 +996,7 @@ function BIReport:postBountyReward(bountyType, level, exp, season, rewardLevelId
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level = level,
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level = level,
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exp = exp,
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exp = exp,
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bounty_type = bountyType,
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bounty_type = bountyType,
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level_id = rewardLevelId,
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bounty_level_id = rewardLevelId,
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is_pro = isPro,
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is_pro = isPro,
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}
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}
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self:report(EVENT_NAME_BOUNTY_OPT, args)
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self:report(EVENT_NAME_BOUNTY_OPT, args)
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@ -1006,7 +1006,7 @@ function BIReport:postArenaBountyLevelUp(bountyType, level, exp, season)
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local args = {
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local args = {
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event_type = BIReport.BOUNTY_OPT_TYPE.ARENA_BOUNTY_LEVEL_UP,
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event_type = BIReport.BOUNTY_OPT_TYPE.ARENA_BOUNTY_LEVEL_UP,
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season = season,
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season = season,
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bounty_level_id = level,
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level = level,
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exp = exp,
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exp = exp,
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bounty_type = bountyType,
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bounty_type = bountyType,
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}
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}
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@ -1020,7 +1020,7 @@ function BIReport:postArenaBountyReward(bountyType, level, exp, season, rewardLe
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level = level,
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level = level,
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exp = exp,
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exp = exp,
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bounty_type = bountyType,
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bounty_type = bountyType,
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level_id = rewardLevelId,
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bounty_level_id = rewardLevelId,
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is_pro = isPro,
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is_pro = isPro,
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}
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}
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self:report(EVENT_NAME_BOUNTY_OPT, args)
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self:report(EVENT_NAME_BOUNTY_OPT, args)
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@ -4,7 +4,7 @@ PayManager.PURCHARSE_TYPE = {
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ACT_GIFT = 1,
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ACT_GIFT = 1,
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ACT_GOLD_PIG = 2,
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ACT_GOLD_PIG = 2,
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CHAPTER_GIFT = 3,
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CHAPTER_GIFT = 3,
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GROW_UP_GIFT = 4,-- 自0.4.0废弃
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GROW_UP_GIFT = 4,-- 已废弃
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MALL_TREASURE = 5,
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MALL_TREASURE = 5,
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GROW_UP_GIFT_NEW = 6,
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GROW_UP_GIFT_NEW = 6,
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}
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}
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@ -519,6 +519,10 @@ if NOT_PUBLISH then
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battleController.battleUI:initGridCell()
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battleController.battleUI:initGridCell()
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end
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end
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end
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end
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if Input.GetKeyDown(KeyCode.LeftArrow) and Input.GetKey(KeyCode.F) then
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ModuleManager.LoginManager:reloginOnReconnectRefuse()
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end
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end
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end
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Game._releaseOnApplicationFocus = Game.onApplicationFocus
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Game._releaseOnApplicationFocus = Game.onApplicationFocus
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@ -118,7 +118,7 @@ function ChapterManager:endFightFinish(result)
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local newMaxChapter = DataManager.ChapterData:getNewChapterId()
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local newMaxChapter = DataManager.ChapterData:getNewChapterId()
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if maxChapter ~= newMaxChapter then
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if maxChapter ~= newMaxChapter then
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local data = {}
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local data = {}
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data.max_chapter = newMaxChapter
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data.max_chapter = DataManager.ChapterData:getMaxChapterId()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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-- 标记可弹出新手礼包
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-- 标记可弹出新手礼包
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if maxChapter == 1 then
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if maxChapter == 1 then
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@ -154,7 +154,7 @@ function LoginManager:loginFinish(data)
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DataManager:initWithServerData(data)
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DataManager:initWithServerData(data)
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local data = {}
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local data = {}
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data.max_chapter = DataManager.ChapterData:getNewChapterId()
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data.max_chapter = DataManager.ChapterData:getMaxChapterId()
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data.ads_num = DataManager.PlayerData:getAdCount()
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data.ads_num = DataManager.PlayerData:getAdCount()
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data.pay_money = DataManager.PlayerData:getTotalPayAmount()
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data.pay_money = DataManager.PlayerData:getTotalPayAmount()
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data.pay_count = DataManager.PlayerData:getPayCount()
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data.pay_count = DataManager.PlayerData:getPayCount()
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